src/TextScr.cpp: Do not crash when TSC files are too big with FIX_BUGS
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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1 changed files with 10 additions and 0 deletions
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@ -172,6 +172,11 @@ BOOL LoadTextScript_Stage(const char *name)
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return FALSE;
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// Read Head.tsc. Note that head_size may exceed the size of 'gTS.data' (TSC_BUFFER_SIZE)
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#ifdef FIX_BUGS
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if (head_size > TSC_BUFFER_SIZE) // The original doesn't check for any kind of buffer overflow here, so feeding in a 1 MiB Head.tsc (assuming an unchanged TSC_BUFFER_SIZE) would be sure to crash the game, for example.
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return FALSE;
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#endif
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fread(gTS.data, 1, head_size, fp);
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EncryptionBinaryData2((unsigned char*)gTS.data, head_size);
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gTS.data[head_size] = '\0';
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@ -189,6 +194,11 @@ BOOL LoadTextScript_Stage(const char *name)
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return FALSE;
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// Read stage's tsc. Note that head_size + body_size may exceed the size of 'gTS.data' (TSC_BUFFER_SIZE)
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#ifdef FIX_BUGS
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if ((head_size + body_size) > TSC_BUFFER_SIZE) // Same as above, the original doesn't bother checking and may crash on large enough input
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return FALSE;
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#endif
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fread(&gTS.data[head_size], 1, body_size, fp);
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EncryptionBinaryData2((unsigned char*)&gTS.data[head_size], body_size);
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gTS.data[head_size + body_size] = '\0';
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