Cleanup and fixes
This commit is contained in:
parent
7bd6ff8617
commit
ff70664604
10 changed files with 115 additions and 137 deletions
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@ -6,6 +6,7 @@ extern BOOL bActive;
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void PlatformBackend_Init(void);
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void PlatformBackend_Deinit(void);
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void PlatformBackend_PostWindowCreation(void);
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BOOL PlatformBackend_GetBasePath(char *string_buffer);
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BOOL PlatformBackend_SystemTask(void);
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void PlatformBackend_ShowMessageBox(const char *title, const char *message);
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@ -1,6 +1,8 @@
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#include "../Platform.h"
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#include <chrono>
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#include <stddef.h>
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#include <stdlib.h>
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#include <thread>
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#include <GLFW/glfw3.h>
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@ -9,16 +11,18 @@
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#include "../../WindowsWrapper.h"
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#include "../../Bitmap.h"
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#include "../../KeyControl.h"
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#include "../../Main.h"
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#include "../../Organya.h"
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#include "../../Profile.h"
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#include "../../Resource.h"
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BOOL bActive = TRUE;
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extern GLFWwindow *window;
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void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
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static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
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{
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(void)window;
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(void)scancode;
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@ -194,7 +198,7 @@ void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods
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}
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}
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void WindowFocusCallback(GLFWwindow *window, int focused)
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static void WindowFocusCallback(GLFWwindow *window, int focused)
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{
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(void)window;
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@ -204,13 +208,11 @@ void WindowFocusCallback(GLFWwindow *window, int focused)
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InactiveWindow();
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}
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void WindowSizeCallback(GLFWwindow *window, int width, int height)
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static void WindowSizeCallback(GLFWwindow *window, int width, int height)
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{
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(void)window;
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(void)width;
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(void)height;
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Backend_HandleWindowResize();
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Backend_HandleWindowResize(width, height);
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}
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void PlatformBackend_Init(void)
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@ -223,6 +225,54 @@ void PlatformBackend_Deinit(void)
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glfwTerminate();
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}
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void PlatformBackend_PostWindowCreation(void)
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{
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// Hook callbacks
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glfwSetKeyCallback(window, KeyCallback);
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glfwSetWindowFocusCallback(window, WindowFocusCallback);
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glfwSetWindowSizeCallback(window, WindowSizeCallback);
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// Set up window icon
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// TODO - GLFW_ICON
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#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
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size_t resource_size;
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const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
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unsigned int width, height;
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unsigned char *rgb_pixels = DecodeBitmap(resource_data, resource_size, &width, &height);
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if (rgb_pixels != NULL)
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{
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unsigned char *rgba_pixels = (unsigned char*)malloc(width * height * 4);
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unsigned char *rgb_pointer = rgb_pixels;
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unsigned char *rgba_pointer = rgba_pixels;
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if (rgba_pixels != NULL)
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{
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for (unsigned int y = 0; y < height; ++y)
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{
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for (unsigned int x = 0; x < width; ++x)
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{
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*rgba_pointer++ = *rgb_pointer++;
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*rgba_pointer++ = *rgb_pointer++;
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*rgba_pointer++ = *rgb_pointer++;
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*rgba_pointer++ = 0xFF;
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}
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}
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GLFWimage glfw_image = {(int)width, (int)height, rgba_pixels};
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glfwSetWindowIcon(window, 1, &glfw_image);
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free(rgba_pixels);
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}
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FreeBitmap(rgb_pixels);
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}
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#endif
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}
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BOOL PlatformBackend_GetBasePath(char *string_buffer)
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{
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return FALSE;
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@ -10,6 +10,9 @@
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#include "../../Main.h"
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#include "../../Organya.h"
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#include "../../Profile.h"
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#include "../../Resource.h"
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extern SDL_Window *window;
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BOOL bActive = TRUE;
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@ -23,6 +26,13 @@ void PlatformBackend_Init(void)
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#endif
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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puts("Available SDL2 video drivers:");
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for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
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puts(SDL_GetVideoDriver(i));
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printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
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}
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void PlatformBackend_Deinit(void)
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@ -30,6 +40,19 @@ void PlatformBackend_Deinit(void)
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SDL_Quit();
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}
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void PlatformBackend_PostWindowCreation(void)
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{
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// Set up window icon
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#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
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size_t resource_size;
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const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
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SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
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SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
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SDL_SetWindowIcon(window, icon_surface);
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SDL_FreeSurface(icon_surface);
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#endif
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}
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BOOL PlatformBackend_GetBasePath(char *string_buffer)
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{
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char *base_path = SDL_GetBasePath();
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@ -240,7 +263,7 @@ BOOL PlatformBackend_SystemTask(void)
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case SDL_WINDOWEVENT_RESIZED:
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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Backend_HandleWindowResize();
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Backend_HandleWindowResize(event.window.data1, event.window.data2);
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break;
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}
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@ -262,7 +285,7 @@ BOOL PlatformBackend_SystemTask(void)
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void PlatformBackend_ShowMessageBox(const char *title, const char *message)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, NULL);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, window);
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}
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unsigned long PlatformBackend_GetTicks(void)
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@ -23,4 +23,4 @@ void Backend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const uns
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void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y);
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void Backend_FlushGlyphs(void);
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void Backend_HandleRenderTargetLoss(void);
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void Backend_HandleWindowResize(void);
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void Backend_HandleWindowResize(unsigned int width, unsigned int height);
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@ -1029,7 +1029,8 @@ void Backend_HandleRenderTargetLoss(void)
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// No problem for us
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}
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void Backend_HandleWindowResize(void)
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void Backend_HandleWindowResize(unsigned int width, unsigned int height)
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{
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// No problem for us
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actual_screen_width = width;
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actual_screen_height = height;
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}
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@ -1,14 +1,14 @@
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#include "../Rendering.h"
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#include "../../WindowsWrapper.h"
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#include "../../Resource.h"
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#include "../Platform.h"
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typedef struct Backend_Surface
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{
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@ -44,26 +44,10 @@ static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
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Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
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{
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puts("Available SDL2 video drivers:");
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for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
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puts(SDL_GetVideoDriver(i));
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printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
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window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0);
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if (window != NULL)
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{
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#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
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size_t resource_size;
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const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
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SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
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SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
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SDL_SetWindowIcon(window, icon_surface);
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SDL_FreeSurface(icon_surface);
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#endif
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if (fullscreen)
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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@ -72,9 +56,15 @@ Backend_Surface* Backend_Init(const char *window_title, int screen_width, int sc
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framebuffer.sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
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if (framebuffer.sdlsurface != NULL)
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{
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PlatformBackend_PostWindowCreation();
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return &framebuffer;
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}
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else
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (SDLSurface rendering backend)", "Could not create framebuffer surface", window);
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}
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SDL_DestroyWindow(window);
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}
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@ -1,8 +1,8 @@
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#include "../Rendering.h"
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#include "../../WindowsWrapper.h"
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#inclide "../Platform.h"
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#include "../../Draw.h"
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#include "../../Ending.h"
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#include "../../MapName.h"
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#include "../../Resource.h"
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#include "../../TextScr.h"
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typedef struct Backend_Surface
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@ -116,13 +116,6 @@ static void GlyphBatch_DestroyTexture(SPRITEBATCH_U64 texture_id, void *udata)
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Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
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{
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puts("Available SDL2 video drivers:");
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for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
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puts(SDL_GetVideoDriver(i));
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printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
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puts("Available SDL2 render drivers:");
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for (int i = 0; i < SDL_GetNumRenderDrivers(); ++i)
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@ -136,15 +129,6 @@ Backend_Surface* Backend_Init(const char *window_title, int screen_width, int sc
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if (window != NULL)
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{
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#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
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size_t resource_size;
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const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
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SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
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SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
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SDL_SetWindowIcon(window, icon_surface);
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SDL_FreeSurface(icon_surface);
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#endif
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if (fullscreen)
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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@ -180,6 +164,8 @@ Backend_Surface* Backend_Init(const char *window_title, int screen_width, int sc
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config.delete_texture_callback = GlyphBatch_DestroyTexture;
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spritebatch_init(&glyph_batcher, &config, NULL);
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PlatformBackend_PostWindowCreation();
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return &framebuffer;
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}
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else
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@ -1,7 +1,6 @@
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#include "../Rendering.h"
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../../WindowsWrapper.h"
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#include "../../Resource.h"
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#include "../Platform.h"
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
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{
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puts("Available SDL2 video drivers:");
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for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
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puts(SDL_GetVideoDriver(i));
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printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
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window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0);
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if (window != NULL)
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{
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#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
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size_t resource_size;
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const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
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SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
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SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
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SDL_SetWindowIcon(window, icon_surface);
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SDL_FreeSurface(icon_surface);
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#endif
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if (fullscreen)
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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framebuffer.height = framebuffer_sdlsurface->h;
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framebuffer.pitch = framebuffer_sdlsurface->pitch;
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PlatformBackend_PostWindowCreation();
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return &framebuffer;
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}
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else
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (software rendering backend)", "Could not create framebuffer surface", window);
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PlatformBackend_ShowMessageBox("Fatal error (software rendering backend)", "Could not create framebuffer surface");
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}
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SDL_DestroyWindow(window);
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}
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else
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (software rendering backend)", "Could not create window", NULL);
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PlatformBackend_ShowMessageBox("Fatal error (software rendering backend)", "Could not create window");
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}
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return NULL;
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#include "../../WindowsWrapper.h"
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#include "../Platform.h"
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#include "../../Bitmap.h"
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#include "../../Resource.h"
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// Horrible hacks
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GLFWwindow *window;
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void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
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void WindowFocusCallback(GLFWwindow *window, int focused);
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void WindowSizeCallback(GLFWwindow *window, int width, int height);
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BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
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{
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#ifdef USE_OPENGLES2
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@ -56,44 +50,6 @@ BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_wid
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if (window != NULL)
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{
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#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
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size_t resource_size;
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const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
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unsigned int width, height;
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unsigned char *rgb_pixels = DecodeBitmap(resource_data, resource_size, &width, &height);
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if (rgb_pixels != NULL)
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{
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unsigned char *rgba_pixels = (unsigned char*)malloc(width * height * 4);
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unsigned char *rgb_pointer = rgb_pixels;
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unsigned char *rgba_pointer = rgba_pixels;
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if (rgba_pixels != NULL)
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{
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for (unsigned int y = 0; y < height; ++y)
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{
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for (unsigned int x = 0; x < width; ++x)
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{
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*rgba_pointer++ = *rgb_pointer++;
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*rgba_pointer++ = *rgb_pointer++;
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*rgba_pointer++ = *rgb_pointer++;
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*rgba_pointer++ = 0xFF;
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}
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}
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GLFWimage glfw_image = {(int)width, (int)height, rgba_pixels};
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glfwSetWindowIcon(window, 1, &glfw_image);
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free(rgba_pixels);
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}
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FreeBitmap(rgb_pixels);
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}
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#endif
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glfwMakeContextCurrent(window);
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#ifndef USE_OPENGLES2
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@ -103,9 +59,7 @@ BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_wid
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if (GLAD_GL_VERSION_3_2)
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{
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#endif
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glfwSetKeyCallback(window, KeyCallback);
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glfwSetWindowFocusCallback(window, WindowFocusCallback);
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glfwSetWindowSizeCallback(window, WindowSizeCallback);
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PlatformBackend_PostWindowCreation();
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return TRUE;
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#ifndef USE_OPENGLES2
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@ -11,20 +11,15 @@
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#include "../../WindowsWrapper.h"
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#include "../Platform.h"
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#include "../../Resource.h"
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||||
|
||||
static SDL_Window *window;
|
||||
SDL_Window *window;
|
||||
|
||||
static SDL_GLContext context;
|
||||
|
||||
BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
|
||||
{
|
||||
puts("Available SDL2 video drivers:");
|
||||
|
||||
for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
|
||||
puts(SDL_GetVideoDriver(i));
|
||||
|
||||
printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
|
||||
|
||||
#ifdef USE_OPENGLES2
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
|
||||
|
@ -37,19 +32,10 @@ BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_wid
|
|||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
||||
#endif
|
||||
|
||||
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, *screen_width, *screen_height, SDL_WINDOW_OPENGL);
|
||||
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, *screen_width, *screen_height, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
|
||||
|
||||
if (window != NULL)
|
||||
{
|
||||
#ifndef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
|
||||
size_t resource_size;
|
||||
const unsigned char *resource_data = FindResource("ICON_MINI", "ICON", &resource_size);
|
||||
SDL_RWops *rwops = SDL_RWFromConstMem(resource_data, resource_size);
|
||||
SDL_Surface *icon_surface = SDL_LoadBMP_RW(rwops, 1);
|
||||
SDL_SetWindowIcon(window, icon_surface);
|
||||
SDL_FreeSurface(icon_surface);
|
||||
#endif
|
||||
|
||||
if (fullscreen)
|
||||
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
|
||||
|
||||
|
@ -66,37 +52,39 @@ BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_wid
|
|||
if (GLAD_GL_VERSION_3_2)
|
||||
{
|
||||
#endif
|
||||
PlatformBackend_PostWindowCreation();
|
||||
|
||||
return TRUE;
|
||||
#ifndef USE_OPENGLES2
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2", window);
|
||||
PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions", window);
|
||||
PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "SDL_GL_MakeCurrent failed", window);
|
||||
PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "SDL_GL_MakeCurrent failed");
|
||||
}
|
||||
|
||||
SDL_GL_DeleteContext(context);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Could not create OpenGL context", window);
|
||||
PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create OpenGL context");
|
||||
}
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal error (OpenGL rendering backend)", "Could not create window", NULL);
|
||||
PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create window");
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
|
|
Loading…
Add table
Reference in a new issue