Commit graph

65 commits

Author SHA1 Message Date
Clownacy
7e926451de Optimise the gamma-correction
I should probably create a Common.cpp file or something
2019-08-08 02:59:02 +00:00
Clownacy
7e04741c29 Correct the rendering backend glyph API, and add a missing #include
For some reason, FT_BITMAP's 'width' member specifies subpixels,
not pixels as the documentation says.
2019-08-07 22:31:45 +00:00
Clownacy
6a040c2248 Add missing #includes to rendering backends 2019-08-01 13:32:27 +00:00
Clownacy
42765792bc Shut up some warnings 2019-07-31 04:41:46 +00:00
Clownacy
145864cf2d Added sanity checks to the backends
This fixes the Texture backend bug that made the program take forever
to shut down:

The problem was that the font system would try to load a glyph that's
0 pixels wide/tall (likely the space character), which SDL2 didn't
like, so it would fail to allocate the texture, causing
Backend_CreateSurface, and by extension Backend_CreateGlyph, to
return a NULL. Later, upon shutdown, the font system would pass this
NULL to Backend_FreeGlyph, causing NULL pointer dereferences that
make the program take forever to shut down.

Personally, I think passing NULLs to the backend is valid behaviour,
so I've added a bunch of sanity checks to make sure they're never
dereferenced.
2019-07-24 23:34:16 +01:00
Clownacy
9948fa8b07 Move the SDL_Window creation to the rendering backends
Whoops, didn't mean to commit the Main.cpp edit way back when I made
the OpenGL 2.1 backend.
2019-07-24 20:20:06 +01:00
Clownacy
d3129bc4bc Font refactor part 5: Sigil (optimised software renderer) 2019-07-23 21:49:40 +01:00
Clownacy
6a7fd14833 Font refactor part 2: SDL_Surface
No per-component alpha support here
2019-07-23 17:20:56 +01:00
Clownacy
6d385e674f Font refactor part 1: Software
With this, font blitting is handled by the rendering backend, paving
the way for hardware-accelerated font drawing in the accelerated
backends.
2019-07-23 16:38:04 +01:00
Clownacy
74c9931ebb Change the renderer backend API for uploading pixels
Also fix some blatant build errors. I must be going mad - I swear
I've fixed that typedef thing like twice already.
2019-07-19 08:45:59 +01:00
Clownacy
44456e4a25 Add an SDL_Surface-based renderer
Ha, my custom software renderer is faster!
2019-07-17 16:09:18 +01:00
Clownacy
f21f17f4c2 Cleanup 2019-07-17 14:13:49 +01:00
Clownacy
81eb438482 Fixes and tweaks 2019-07-16 00:15:20 +01:00
Clownacy
6a4f4e0df3 Added handlers for render target loss/window resize
These only really happen when you use exclusive fullscreen and
alt-tab out. Or, at least, it does on Windows with SDL2 in DirectX
mode.
2019-07-15 17:47:22 +01:00
Clownacy
b84661d88a Move the backend files around a bit 2019-07-15 17:01:42 +01:00
Renamed from src/Backends/SDLSoftware.cpp (Browse further)