Clownacy
6be5aac70d
Prevent error if Resource table is empty
2020-03-31 20:25:31 +01:00
Clownacy
cf75cbcad2
Don't embed font in executable
...
Creating a Japanese build would require 4GB+ of RAM because of this.
It's about time it got removed. It was a silly idea anyway.
2020-03-17 21:14:15 +00:00
Clownacy
976e2425fc
Use native window/taskbar icons on Windows
...
This used to be a feature before the accurate-portable split, I'm
just restoring it.
Previously, while the EXE itself had a unique icon, the window and
taskbar both used the generic 'small' icon, which the original EXE
only used for the window.
SDL2 gives us a way to assign separate icons to each, but it's a
little clunky: it's Windows-only, requires the icons be in .ico
format, and needs them to be embedded in the EXE as resource files.
Also, for some reason, SDL2 doesn't let us refer to them by name - we
have to use their numerical ID.
2020-01-21 11:27:32 +00:00
Clownacy
5838eaba1f
Add a FOSS Japanese font
...
It doesn't seem that great at 320x240, but I don't speak Japanese so
what do I know?
2019-09-27 11:18:26 +00:00
Clownacy
ae8aeae2ac
Restored the new font system
2019-09-04 15:43:28 +00:00
Clownacy
0be5e9ead8
Restored the window icon and custom cursor
2019-09-04 14:39:37 +00:00
Clownacy
73e18b4610
Removed the WINDOWS and NONPORTABLE stuff
...
Now that all the ASM-accurate stuff is in its own branch, we don't
need these anymore.
2019-09-04 00:54:11 +01:00
Clownacy
1f3728c177
Restore the new resource file system
2019-09-02 23:32:19 +01:00
Clownacy
e67c1e3640
Migrated to the native Windows resource file system
2019-08-27 23:59:57 +01:00
Clownacy
66364275c2
Fix NONPORTABLE builds
2019-08-25 22:17:01 +01:00
Clownacy
a6ac6787d3
Embed the fonts in the EXE
...
Now CSE2.exe should be drop-in replacement for Doukutsu.exe, with
no extra files needed.
2019-05-05 14:03:16 +01:00
Clownacy
1d064204d5
This #include is needless
2019-05-05 02:38:38 +01:00
Clownacy
ddf61dd791
Added Wave.dat's original file extension
...
beebd77d73/source/Sound.cpp (L477)
Thank goodness for the Org2 source release
2019-05-05 02:20:37 +01:00
Clownacy
f7c1ca86c3
Remove Resource.cpp's dependence on SDL2
...
This also makes its API a lot more similar to Windows'
2019-05-05 01:57:23 +01:00
Clownacy
d2f1b2c1a9
Renamed some of the resource files
...
The Linux port's get_resource function seems to be using the original
filenames, rather than the 8.3 filenames used by the Windows EXE's
resource system. Too bad it doesn't tell us the original file extensions.
2019-05-04 18:26:41 +01:00
Clownacy
7d222231ae
Added some missing headers
2019-04-26 01:41:36 +01:00
Clownacy
c9b681299c
Shut up some MSVC2003 warnings
2019-03-11 03:40:51 +00:00
Clownacy
0bb9760d87
Rearranged #includes
2019-02-18 21:30:22 +00:00
Clownacy
8942c6cc48
Gave the music file extensions
2019-02-14 15:42:50 +00:00
Clownacy
4e61be56d0
Renamed the SDL icon file
...
Turns out it has an actual name in the original EXE
2019-02-10 17:03:55 +00:00
Clownacy
d4c0cde748
Added Windows-specific icon files
2019-02-10 16:55:54 +00:00
Clownacy
6265f81b14
Added cursors
2019-02-10 16:35:23 +00:00
cuckydev
bea22e72e0
bullet
2019-01-30 16:03:10 -05:00
Clownacy
b325efd981
Improved Japanese build a little
2019-01-25 12:02:52 +00:00
cuckydev
66f545af41
gave credits its music code, changed language related stuff, bleh bleh blah blah bluh bluh blyh
2019-01-22 20:01:35 -05:00
Clownacy
2d9abcc50b
Added automatic compile-time resource conversion
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I've included the .h files in the repo since I might add automatic
resource generation in the future, and in order for that to work, all .h
files must be present on the first pass.
2019-01-20 21:53:39 +00:00
cuckydev
b1bb48148b
resource and japanese
2019-01-20 15:55:28 -05:00