Clownacy
15cfad01af
Disable sub-pixel rendering in local FreeType
2020-02-01 22:40:21 +00:00
Clownacy
e3cd7ce353
Add glyph-batching to OpenGL renderer
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Unfortunately, sub-pixel font rendering had to go. It wasn't portable
anyway (not every display is an LCD with R->G->B ordering).
2020-02-01 22:37:59 +00:00
Clownacy
eaf2de05b6
Add glyph-batching to the SDLTexture backend
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Hope it will be this easy for the OpenGL backend
2020-02-01 17:49:26 +00:00
Clownacy
639039ce3a
Added Backend_PrepareToDrawGlyphs
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This is to reduce OpenGL context changes, and help pave the way for
glyph-batching
2020-02-01 16:40:23 +00:00
Clownacy
fa8ab56e93
Merge branch 'accurate' into portable
2020-02-01 12:48:14 +00:00
Clownacy
debaeaad17
Merge pull request #99 from GabrielRavier/fixPortableBugs
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Fix some UB
2020-02-01 12:46:33 +00:00
Clownacy
a762f28837
Note some out-of-bounds array accesses
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Thanks, Gabe
2020-02-01 12:45:32 +00:00
Clownacy
e3db7749ba
Add verbose error-reporting to backends
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Should fix #98
2020-02-01 12:22:44 +00:00
Clownacy
49d32a98c5
Merge branch 'accurate' into portable
2020-02-01 11:52:59 +00:00
Clownacy
c204ba140e
Update PHILOSOPHY.md
2020-02-01 11:49:18 +00:00
Gabriel Ravier
8042ab2c9b
Fixed more crashes in Caret
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-02-01 07:52:31 +01:00
Gabriel Ravier
aad200801c
Removed UB in PutArmsEnergy
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-01-31 23:55:59 +01:00
Clownacy
02939dfa31
Merge pull request #97 from GabrielRavier/fixPortableOpenGL
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Fix portable OpenGL
2020-01-31 18:56:02 +00:00
Gabriel Ravier
88a554784b
Fix the build on portable
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-01-31 06:50:20 +01:00
Clownacy
3597addf51
Add PHILOSOPHY.md
2020-01-30 17:30:37 +00:00
Clownacy
70f4f6fad5
Capitalise a few things in bin2h differently
2020-01-30 01:21:04 +00:00
Clownacy
f1740a2c5e
Add native-optimisations and LTO to DoConfig and bin2h
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Forgot bin2h even had a CMake file
2020-01-30 01:19:45 +00:00
Clownacy
ed1ff2f275
Tweak MIN/MAX macros in software renderer
2020-01-29 23:45:22 +00:00
Clownacy
788697dc5d
Fix a possible hang in the audio mixer
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It was likely a race condition between the game thread writing to
'organya_timer', and the audio thread reading it.
...I really need to rethink the API for this Organya-synchronisation
thing.
2020-01-29 23:21:27 +00:00
Clownacy
e599d02fb1
Added NATIVE_OPTIMIZATIONS option to Makefile
2020-01-29 22:19:47 +00:00
Clownacy
e4394aea1f
Whoops, forgot to remove this #include
2020-01-29 22:16:21 +00:00
Clownacy
d0defa4a7b
This cast shouldn't be necessary
2020-01-29 22:15:53 +00:00
Clownacy
638e96be11
Move and rename attrHot
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Like the MIN and MAX macros, I'd rather keep this in the source file
than a common header.
2020-01-29 22:14:35 +00:00
Clownacy
9bd21cca12
Merge pull request #95 from GabrielRavier/improvePerformance
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Improve sound performance and add option for native optimizations
2020-01-29 22:12:49 +00:00
Gabriel Ravier
5e6658847c
Re-add missing "(double)"
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-01-29 23:04:17 +01:00
Gabriel Ravier
ebb238ebdc
Added ICC checks for native optimizations
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-01-29 23:01:31 +01:00
Gabriel Ravier
88a8362f23
Reverted fmodf stuff and tried to make it so C++ compilers would go for the float version in appropriate circumstances (fmodf directly is unavailable due to not being in C89)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-01-29 23:01:31 +01:00
Gabriel Ravier
d88db09752
Added CMake option for native optimizations (-march=native)
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Signed-off-by: Gabriel Ravier <gabrielravier@gabrielAncientIBMv2>
2020-01-29 23:01:31 +01:00
Gabriel Ravier
1442299924
Made MixSounds be marked as hot
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Signed-off-by: Gabriel Ravier <gabrielravier@gabrielAncientIBMv2>
2020-01-29 23:01:31 +01:00
Gabriel Ravier
c15ecbf728
Used fmodf instead of fmod for a 0.5% performance increase in MixSounds
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Signed-off-by: Gabriel Ravier <gabrielravier@gabrielAncientIBMv2>
2020-01-29 23:01:31 +01:00
Clownacy
bd876e9309
Change icon resource IDs
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Visual Studio 2017 doesn't like them being 0 and 1: the compiled EXE
uses the small icon as the taskbar icon. Changing them to 101 and
102, like CSE2 did before the accurate-portable-split, fixes this.
2020-01-28 21:26:28 +00:00
Clownacy
f127010848
Use stb_image's file API
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Streams data, instead of reading the whole file into memory.
2020-01-27 15:07:08 +00:00
Clownacy
30dda63671
Freetype -> FreeType
2020-01-27 01:04:19 +00:00
Clownacy
1cffacb72e
Added DecodeBitmapFromFile
2020-01-27 00:30:54 +00:00
Clownacy
2ef48bea8a
Change DecodeBitmap to use unsigned ints
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Why would an image decoder ever return a _negative_ image
width/height?
2020-01-26 23:59:04 +00:00
Clownacy
4f7bd116f6
Add missing SDL.h #includes
2020-01-26 23:57:09 +00:00
Clownacy
8dd1b05790
Fix compilation with the Makefile
2020-01-26 23:55:17 +00:00
Clownacy
cccef2b089
Fix memory leaks
2020-01-26 23:54:20 +00:00
Clownacy
5e60c15b1d
Add missing sanity check
2020-01-26 23:53:40 +00:00
Clownacy
1e21b32dec
Remove SDL.h #include from Draw.h
2020-01-26 20:17:40 +00:00
Clownacy
b650294b8b
Change LoadFileToMemory's function signature
2020-01-26 20:06:31 +00:00
Clownacy
cf8977207e
Stop using SDL for .bmp decoding
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Now it uses stb_image instead
2020-01-26 19:47:50 +00:00
Clownacy
dfd50ecf8d
Remove MycParam.cpp's dependency on SDL
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Instead we just encrypt/decrypt the 290.rec data in an
endian-neutral way.
2020-01-26 14:45:36 +00:00
Clownacy
331d5a2d95
Merge branch 'accurate' into portable
2020-01-26 13:52:47 +00:00
Clownacy
30dced2587
Correct the style of some pointer checks
2020-01-26 13:52:24 +00:00
Clownacy
8d6c449482
Catch an entry parameter list I missed
2020-01-26 13:35:47 +00:00
Clownacy
e33bd9c8f9
Fix visual artefacting on the Pi
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I'm not sure why there was linear filtering when I was rendering at
1:1 pixel ratio, but it did happen. This fixes it by forcing
nearest-neighbour. The artefacting was caused by the linear filtering
blending with pixels outside the specified texture coordinates,
creating lines around everything.
Fun fact: the framebuffer technique CSE2 uses is demanding on the Pi
(1278x720 runs at 60 FPS when the framebuffer is forced to 852x480,
even though all the internal rendering is still 1278x720). I guess
rendering those extra 920160 pixels really takes its toll.
2020-01-25 14:26:15 +00:00
Clownacy
99a8b2bd18
Improve OpenGL performance on the Raspberry Pi
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Apparently 2 VBOs wasn't enough. This bumped the framerate from 13FPS
to 20FPS in a stress-test (CSE2E at 1704x960 on a Raspberry Pi 3B
in X11 with the KMS OpenGL driver).
2020-01-25 14:22:50 +00:00
Clownacy
517824216e
Merge branch 'accurate' into portable
2020-01-24 21:01:33 +00:00
Clownacy
0bcf978424
Rename HookDirectInputDevice
2020-01-24 21:00:34 +00:00