Clownacy
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affaf25e5c
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Sorted out the other NPCs' variables too
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2020-01-07 20:35:15 +00:00 |
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Clownacy
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e494343219
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Clean-up NpcAct120.cpp
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2019-11-14 18:56:04 +00:00 |
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Clownacy
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f596f89736
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Shut up more Clang warnings
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2019-10-29 12:20:48 +00:00 |
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Clownacy
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3e34136f69
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Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
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2019-08-21 17:59:06 +00:00 |
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Clownacy
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c80b593a3f
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Some #include fixes
Finally figured out how to get include-what-you-use working
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2019-06-06 18:44:28 +00:00 |
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Gabriel Ravier
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601e511bff
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Did formatting for NpcAct120.cpp
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2019-05-14 09:40:56 +02:00 |
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Gabriel Ravier
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960fa6f456
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Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2019-05-07 11:55:42 +02:00 |
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Clownacy
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6984d0cb97
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Made NpcAct120.cpp ASM-accurate
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2019-02-25 01:47:58 +00:00 |
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Clownacy
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ec148c1072
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Made the spriterects C++03-compatible
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2019-02-19 22:30:43 +00:00 |
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Clownacy
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0bb9760d87
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Rearranged #includes
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2019-02-18 21:30:22 +00:00 |
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Clownacy
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3cf1e68b73
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Fixed inaccuracy in NPC121 (Colon)
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2019-02-10 22:04:55 +00:00 |
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Clownacy
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593995d410
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Added more NPCs
That should be Sand Zone done.
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2019-02-05 18:49:21 +00:00 |
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Clownacy
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528f775387
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Completed Curly boss fight
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2019-02-05 12:28:58 +00:00 |
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cuckydev
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b7decf07f2
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missile man bad
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2019-02-02 22:27:27 -05:00 |
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cuckydev
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66e96f47b7
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omega
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2019-02-02 01:19:12 -05:00 |
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Clownacy
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25b58cc072
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More NPCs
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2019-01-29 20:12:49 +00:00 |
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