2c93c071d1
Add use of XShm for faster transfer speeds between game and X server
2025-04-09 14:57:32 +02:00
e01863b80c
Add initial code for raw X11 backend
2025-04-04 22:03:22 +02:00
Cameron Cawley
44544a65d2
RISC OS port
2020-10-20 17:33:36 +01:00
Cameron Cawley
131a8decc0
Update SDL 1.2 backend to reflect recent changes
2020-10-20 14:22:31 +01:00
Cameron Cawley
5328426b4b
Support using the OpenGL3 renderer with SDL 1.2
2020-10-20 13:44:23 +01:00
Cameron Cawley
9b81f45381
Add an SDL 1.2 audio backend
2020-10-20 13:44:23 +01:00
Cameron Cawley
72a5f36654
Always use the first available joystick with SDL 1.2
2020-10-20 13:43:17 +01:00
Cameron Cawley
cf8789f887
Initial SDL 1.2 backend
2020-10-20 13:43:17 +01:00
Clownacy
0d7ad3358b
Make some filenames more consistent
2020-10-14 23:22:16 +01:00
Clownacy
d391ab77f9
Add a hardware-accelerated 3DS audio backend
...
Hell yes
2020-10-14 23:18:43 +01:00
Clownacy
28ea9054e7
Remove the dummied-out Wii U controller backend
2020-10-14 20:32:38 +01:00
Clownacy
6e53250a20
Update CMake options
2020-10-14 20:31:16 +01:00
Clownacy
65aac0bb21
Convert the 3DS renderer to Citro2D
...
Not finished yet - there's no glyph support, and for some reason the
level tileset isn't reloading properly
2020-10-13 18:56:07 +01:00
Clownacy
82630cedb7
Added unfinished 3DS hardware renderer
...
I'm commiting what I have now because I'm thinking of switching to
Citro2D instead of Citro3D.
2020-10-13 13:22:02 +01:00
Clownacy
75a31005d1
Add basic 3DS audio support
...
It's using the software mixer for now. I might be able to make it
hardware-accelerated in the future.
2020-10-11 14:27:39 +01:00
Clownacy
f5b3b2e0d0
Add a basic 3DS port
...
Was a lot easier than I expected. The software renderer is such a
godsend for quick-and-dirty ports.
Oddly enough, even on an old3DS, this actually almost runs at full
speed (hits around 40FPS in Mimiga Village).
There's a lot of work left to do before this is actually useable:
* There's no audio
* You can't save
* A proper hardware-accelerated renderer is needed
2020-10-11 00:09:22 +01:00
Clownacy
3a00286890
Fix SDL2 version check
...
SDL2 didn't start reporting its version until recently, so this check
is pointless.
2020-10-05 01:48:46 +01:00
Clownacy
51e6cb5a6c
Convert cursors and icon to PNG
...
No point using BMP, since they're way bigger, and they're not
required for authenticity, since the original files were .cur and
.ico files. At some point, I'd like to support those formats, so this
branch can use the original files.
2020-09-27 17:16:58 +01:00
Clownacy
c2bc6c5ec2
Avoid DPI scaling on Windows
...
Causes ugly blurring. The window can be resized manually if it's too
small.
2020-09-26 23:17:55 +01:00
Clownacy
9973dddbbd
Restore the FreeType code
...
Now you can select either the FreeType fonts or the pre-rendered
fonts with CMake's 'FREETYPE_FONTS' option.
2020-09-17 15:02:42 +01:00
Clownacy
f1a85d4d2c
Fix Wii U compilation
2020-09-08 12:55:19 +01:00
Clownacy
633ac64641
Go back to C++98
...
Now that `cute_spritebatch.h` is gone, there's only one other bit of
C++11 in the project that I can think of.
2020-09-08 03:24:55 +01:00
Clownacy
a05b802904
Merge branch 'accurate' into portable
2020-09-03 21:11:16 +01:00
Clownacy
0c367cecf7
Add FIX_MAJOR_BUGS option
...
This one specifically fixes bugs that either invoke undefined
behaviour or cause memory leaks. Essentially, they affect stability.
Bugs that just affect gameplay will remain covered by FIX_BUGS.
2020-09-03 21:05:14 +01:00
Clownacy
be6f46fabd
Refactor audio software mixer
...
Now the various backends have far less duplicate code, and are part
of a separate backend system specifically for the software mixer.
Now, any modifications to the MixSoundsAndUpdateOrganya function
will apply to all backends, instead of needing to manually be applied
to each one.
2020-09-03 19:19:50 +01:00
Clownacy
48386d443b
Add optional Lanczos filter to the audio mixer
...
Should be higher-quality than the linear-interpolator, but also much
slower, so it's disabled by default.
2020-08-31 16:07:25 +01:00
Clownacy
808a437ec2
Fix dependency on libbrotlidec.dll
...
FreeType must have added a new dependency in 2.10.2
2020-07-13 20:22:04 +01:00
Clownacy
990390adbd
Fix CMake error when LTO is enabled
2020-06-29 18:40:17 +01:00
Clownacy
2e8f4cf72e
Merge pull request #117 from GabrielRavier/portableAddOpenGLPolicy
...
CMakeLists: Fix CMP0072 warning
2020-05-08 18:12:47 +01:00
Clownacy
5596c33b38
Fix stuff
...
Looks like the Null backend's been broken for a while though
2020-05-06 23:10:40 +01:00
Clownacy
dacd34072a
Fix everything after the last commit
2020-05-06 22:52:11 +01:00
Gabriel Ravier
bdbc2475c6
CMakeLists: Add setting of CMP0072 to normal CMakeLists, too
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-05-03 02:21:16 +02:00
Gabriel Ravier
277a0b8e73
CMakeLists: Add minimum version for SDL2
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-05-01 00:19:12 +02:00
Clownacy
99ed3ead55
Merge pull request #115 from GabrielRavier/portableAddCMake3_10Support
...
Add support for CMake 3.8 in portable
2020-04-27 18:41:34 +01:00
Clownacy
8945ca8275
Remove old Wii U window backend
...
Made redundant by hardware-accelerated one.
2020-04-23 21:06:36 +01:00
Clownacy
f55450d141
Rename WiiU.cpp to WiiU-Hardware.cpp
2020-04-21 14:27:15 +01:00
Clownacy
5cc1d5ac01
Update CMake options and readme
2020-04-21 14:26:06 +01:00
Clownacy
8377f011cf
Add in-progress hardware Wii U renderer
...
*Very* incomplete. Right now, it can render textures and perform
colour-fills to the screen.
2020-04-21 00:59:12 +01:00
Clownacy
bcfcf2c017
Rename 'BUILD_DOCONFIG' to just 'DOCONFIG'
2020-04-20 12:50:53 +01:00
Clownacy
07ee648181
Add Wii U software audio mixer
...
The hardware-accelerated one is suffering from a bizarre-ass bug that
I can't fix for the life of me.
2020-04-19 19:03:00 +01:00
Clownacy
9e9b86c6e9
Add new Wii U window backend
...
This uses basic hardware-acceleration to bounce the software-rendered
frame to both the gamepad *and* the TV!
The previous method only supported the gamepad, suffered from V-tear,
and used slightly more CPU (my test with the end of Egg Corridor ran
at 52FPS, while this new method runs at 55FPS).
2020-04-19 13:34:45 +01:00
Gabriel Ravier
8f4ef85cf8
CMakeLists: Add CMake 3.8 support
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-17 19:48:12 +02:00
Gabriel Ravier
e05fef85fa
CMakeLists: Forgot I wasn't in Vim
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-17 12:22:59 +02:00
Gabriel Ravier
4b10fc28b4
CMakeLists: Add CMake 3.5.1 support
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-17 12:22:36 +02:00
Clownacy
a7ebdb75e5
Added unfinished Wii U audio backend
...
Currently doesn't produce sound unless you stop Organya from calling
AudioBackend_CreateSound, because it exhausts the Wii U's 150-sound
pool before the SFX get any of them.
2020-04-16 22:19:00 +01:00
Gabriel Ravier
99d4a6fbd4
CMakeLists: Added support for CMake 3.10.2
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-16 11:20:53 +02:00
Gabriel Ravier
90476c3a3e
CMakeLists: Change minimum CMake version from 3.12 to 3.10.2
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-16 10:25:48 +02:00
Gabriel Ravier
181ecc3ec2
CMakeLists: Reverted random comment change from 593315eb
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-16 00:29:43 +02:00
Gabriel Ravier
593315eb53
CMakeLists: Made build work for cross-compile with mingw
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-16 00:11:03 +02:00
Clownacy
6d53668bed
Add Wii U platform backend
...
With this backend, CSE2 can run on the Wii U.
It's not ideal - it doesn't have its own renderer yet, so it just
uses the software renderer, and it only displays on the gamepad,
because drawing to the TV as well makes the game lag.
Also there's no sound.
Also the lack of input rebinding is annoying.
2020-04-14 00:31:13 +01:00