Clownacy
5983b8e234
Don't mark out
as static
...
Causes it to be put in the wrong part of the EXE for some reason,
even though we know from the Mac port that it *was* static.
2020-07-01 21:57:57 +01:00
Gabriel Ravier
3620e31bf8
src/BackendS/Platform/WiiU.cpp: Add explicit include of <stddef.h>
for NULL
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-07-01 18:33:25 +02:00
Gabriel Ravier
32c8795ead
src: Cleaned up includes to only (and always) include what we use
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-07-01 18:26:22 +02:00
Clownacy
c99d38274d
Merge pull request #132 from GabrielRavier/accurateAddStddefWhenNeeded
...
Add stddef.h when needed
2020-06-30 22:56:07 +01:00
Gabriel Ravier
bede1a16f5
src/Sound.cpp: Remove duplicate stddef.h include
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-30 23:48:34 +02:00
Gabriel Ravier
08062e9823
Merge branch 'accurate' into accurateAddStddefWhenNeeded
...
# Conflicts:
# src/Sound.cpp
2020-06-30 23:47:23 +02:00
Clownacy
cf6a3d9a48
Add Aeon Genesis to licence file
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Also update details
2020-06-30 22:42:39 +01:00
Clownacy
99fa3868d3
Merge branch 'accurate' into portable
2020-06-30 21:36:48 +01:00
Clownacy
1bf110269c
Correct some constants
...
Have been incorrect since f43a3c1130
2020-06-30 21:30:56 +01:00
Clownacy
1d76e25c35
Better Wii U audio cleanup
2020-06-30 20:39:20 +01:00
Clownacy
e0c67b421a
Add constant to control number of Wii U buffers
2020-06-30 20:38:28 +01:00
Clownacy
371d66255b
Fix popping in the Wii U audio backend
2020-06-30 20:37:16 +01:00
Clownacy
44465ee4f9
Fix a bug in SDL2
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https://bugzilla.libsdl.org/show_bug.cgi?id=5143
Ikuyo noticed that `wcslcat` wasn't linking properly on their setup.
2020-06-30 17:34:09 +01:00
Clownacy
a3a8c4df94
Remove an include which isn't needed
2020-06-30 17:33:03 +01:00
Clownacy
e934cae696
Merge branch 'accurate' into portable
2020-06-30 17:32:19 +01:00
Gabriel Ravier
3092c34681
src: Add #include <stddef.h>
where appropriate in order to have NULL
/size_t
and others from the proper header
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-30 18:26:44 +02:00
Clownacy
353798bf41
Merge pull request #131 from GabrielRavier/accurateMinimizeIncludes
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Remove unnecessary includes
2020-06-30 17:25:31 +01:00
Clownacy
946667ab60
Replace Noto Japanese font with Migu 1M
...
Noto is massive, and draws too far down for some reason. Also, it
draws too big at 20x20 (the size needed to get MS Gothic to display
accurately). This new font has none of those problems.
Big thanks to joexyz for recommending this font.
2020-06-30 16:08:28 +01:00
Clownacy
770f3be74e
Make font sizes more accurate to the vanilla EXE
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This is such a nightmare
2020-06-30 16:04:25 +01:00
Clownacy
78da025796
Merge pull request #130 from GabrielRavier/portableSupportPathsAboveFilenameMax
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Support paths above PATH_MAX (for portable)
2020-06-30 14:09:57 +01:00
Clownacy
47367614a3
More accuracy improvements
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That one comment should go in the accurate branch, not here
2020-06-30 14:04:53 +01:00
Clownacy
56bf0f8c76
Fix some typos
2020-06-30 13:52:11 +01:00
Clownacy
ccffba8a80
Remove user-sabotage
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They could have their reasons.
2020-06-30 13:49:14 +01:00
Clownacy
27a1fd900f
Revert more unnecessary edits
2020-06-30 13:48:46 +01:00
Clownacy
2970242ff7
Remove unused attributes
2020-06-30 13:00:34 +01:00
Clownacy
3d7ee30314
Clean-up ArmsItem
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Undoes edits unrelated to the PR, and adds an include
2020-06-30 12:58:59 +01:00
Gabriel Ravier
a62141e185
src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-30 01:52:38 +02:00
Gabriel Ravier
66e4995135
src: Remove unnecessary includes
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-30 00:12:17 +02:00
Clownacy
a5c09b67f7
Wii U renderer cleanup
2020-06-29 22:13:03 +01:00
Clownacy
f6fe0537ed
Add vertex-batching to Wii U port
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Should remove the last bit of lag that port has (like the Labyrinth
fight where you team-up with Curly)
2020-06-29 21:37:05 +01:00
Clownacy
9925c16b29
Minor cleanup
2020-06-29 19:19:50 +01:00
Clownacy
990390adbd
Fix CMake error when LTO is enabled
2020-06-29 18:40:17 +01:00
Clownacy
93535c5501
Sync OpenGL3 renderer with Wii U renderer
2020-06-29 18:36:38 +01:00
Gabriel Ravier
771b944d17
src: Some cleanup for the MAX_PATH std::string PR
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 19:02:25 +02:00
Gabriel Ravier
564d42dbd2
src: Change from using asprintf-based code to using std::string-based code
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 18:33:22 +02:00
Clownacy
1523f1d3a6
Unified the Wii U vertex buffers
2020-06-29 16:40:32 +01:00
Clownacy
c7bd79e13f
Comment style tweaks
2020-06-29 15:25:01 +01:00
Gabriel Ravier
32a879ca58
src: Removed MAX_PATH and made the path/string handling better in general (ported over from supportPathsAboveFilenameMax)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 00:14:30 +02:00
Clownacy
1fbdbf6015
Audio backend notes
2020-06-28 22:18:00 +01:00
Clownacy
63dd995343
Make 320x240 monochrome fonts not look terrible
...
Turns out, for all this time, I never enabled FreeType's
mono-hinting.
Now, the English font looks pretty good. I can't say the same for the
Japanese one though - that one looks identical. I guess Noto doesn't
come with hinting data? FreeType's auto-hinter just makes it look
worse...
2020-06-27 23:13:09 +01:00
Clownacy
48935eb10d
Fix Windows builds when path contains accent char
2020-06-27 19:34:09 +01:00
Clownacy
cc8e875cb1
Merge branch 'accurate' into portable
2020-06-27 19:28:09 +01:00
Clownacy
a5bf854408
Document gMC.equip
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All raw values have been replaced with enums
2020-06-27 19:27:57 +01:00
Clownacy
2701c001ad
Re-apply SDL2 fixes
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Goddammit SDL2 - fix your CMake already.
2020-06-24 17:58:01 +01:00
Clownacy
ef7ae860c7
Update built-in SDL2 to 2.0.12
2020-06-24 17:57:21 +01:00
Clownacy
b990790eec
Update built-in FreeType to v2.10.2
2020-06-24 17:47:31 +01:00
Clownacy
27a621f923
Update miniaudio to v0.10.9
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Had to add a small bugfix to get it to work
2020-06-24 17:40:08 +01:00
Clownacy
dae87c6106
Update Wii U audio backend
2020-06-24 17:34:25 +01:00
Clownacy
f64f924b54
Update miniaudio backend
2020-06-24 17:24:41 +01:00
Clownacy
3fa4a91dc1
Reword audio backend logic
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This will make it easier to integrate into the enhanced branch, and
also improved audio quality slightly (samples are mixed as 16-bit
instead of 8-bit).
2020-06-24 17:03:13 +01:00