Commit graph

16 commits

Author SHA1 Message Date
Clownacy
c80b593a3f Some #include fixes
Finally figured out how to get include-what-you-use working
2019-06-06 18:44:28 +00:00
Clownacy
676ee004fe Removed the dependency on stdint.h
This doesn't exist in MSVC2003, and nothing in the Linux port's debug
symbols indicate Pixel used it.
2019-05-13 15:18:33 +01:00
Gabriel Ravier
70818bd58c Some orthograph corrections
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 12:19:15 +02:00
Gabriel Ravier
1d0129e681 Corrected formatting in Map.cpp
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 09:28:44 +02:00
Clownacy
b062d8af5b Add a missing PATH_LENGTH 2019-05-07 16:47:17 +01:00
Clownacy
532661b0cf Made Map.cpp and some of NpcAct020.cpp ASM-accurate
Also added a new constant 'NONPORTABLE', for enabling bits of code that
are non-portable, but needed for accuracy
2019-02-24 14:35:35 +00:00
Clownacy
3fc8ceb0a6 Made NpcAct000.cpp *really* ASM-accurate
Unlike the other files, I've gone out of my way to get accurate stack
frame layouts. The Devilution comparer tool really comes in handy here.
2019-02-24 02:34:19 +00:00
Clownacy
0bb9760d87 Rearranged #includes 2019-02-18 21:30:22 +00:00
Clownacy
e5caff593c Removed the SDL dependency from Draw.h
Should make compiling with VC++ 2003 simpler
2019-02-18 20:40:07 +00:00
Clownacy
c44186d93a Ditched SDL's file IO for stdio and our own convenience functions
ASM-accurate file stuff can come later.
2019-02-15 20:33:08 +00:00
cuckydev
d6da832f88 did some widescreen fixes and fixed baby polish 2019-02-05 21:21:43 -05:00
cuckydev
bea22e72e0 bullet 2019-01-30 16:03:10 -05:00
cuckydev
4a104a527c FORTNTIE 2019-01-29 17:47:34 -05:00
cuckydev
c04092df89 added first 6 npcs, npc map collision, player map collision, fixed huge issue with map drawing, causing there to be 50+% cpu usage. bluh 2019-01-25 22:38:50 -05:00
cuckydev
f43a3c1130 Org and sound 2019-01-19 21:23:04 -05:00
cuckydev
c84f49f1dc wip 2019-01-16 22:48:21 -05:00