Clownacy
47367614a3
More accuracy improvements
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That one comment should go in the accurate branch, not here
2020-06-30 14:04:53 +01:00
Clownacy
27a1fd900f
Revert more unnecessary edits
2020-06-30 13:48:46 +01:00
Gabriel Ravier
771b944d17
src: Some cleanup for the MAX_PATH std::string PR
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 19:02:25 +02:00
Gabriel Ravier
564d42dbd2
src: Change from using asprintf-based code to using std::string-based code
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 18:33:22 +02:00
Gabriel Ravier
32a879ca58
src: Removed MAX_PATH and made the path/string handling better in general (ported over from supportPathsAboveFilenameMax)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 00:14:30 +02:00
Clownacy
2f682a102f
Merge branch 'accurate' into portable
2020-05-04 18:17:39 +01:00
Clownacy
03250d62a0
Make variables more accurate
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This commit changes which variables are static: the Mac (and
presumably the Linux) debug data tells you what variables are static,
by prefixing their names with double_underscores.
The variable names themselves also hint at this: global variables are
prefixed with 'g', and use upper-camelcase, while static variables
use whatever_you_call_this.
2020-05-03 20:28:56 +01:00
Clownacy
b8de1cb5db
Merge branch 'accurate' into portable
2020-03-31 14:07:21 +01:00
Clownacy
f6606b7748
Add some missing function names
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These were retrieved from the Mac port (v0.0.7), which kept these
functions.
Unfortunately, this port is missing local variable names, so we can't
use it to make InitBack accurate.
2020-03-22 15:31:28 +00:00
Clownacy
9cbaa0be00
Merge branch 'accurate' into portable
2020-01-08 13:16:21 +00:00
Clownacy
34bee5073f
More-accurate Generic.cpp variable arrangement
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Also found some authentic variable names
2020-01-07 06:23:19 +00:00
Clownacy
84626ea710
Merge branch 'accurate' into portable
2020-01-07 04:55:16 +00:00
Clownacy
58d7a45392
Empty Tags.h
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There's no evidence Tags.h contained these variables (if anything, it
appears that Pixel manually declared them in every file that used
them).
gg Pixel
2020-01-06 21:20:17 +00:00
Clownacy
db3fb6c37b
Merge branch 'accurate' into portable
2019-11-17 19:07:37 +00:00
Clownacy
0ec5d85d56
Merge branch 'accurate' into portable
2019-11-17 18:30:44 +00:00
Clownacy
4154b8c1bd
Minor cleanup to IsEnableBitmap
2019-11-17 18:25:23 +00:00
Clownacy
262fcfbaa3
Clean-up Generic.cpp
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Also applied some windows.h constants over raw values
2019-11-15 19:44:44 +00:00
Clownacy
531a6a0aeb
Merge branch 'accurate' into portable
2019-11-10 12:17:40 +00:00
Gabriel Ravier
5b18283e5f
Documentation : Made some comments clearer
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-11-09 23:37:10 +01:00
Gabriel Ravier
fa304081fe
Documentation : Add note about irreproductability of __DATE
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-11-09 23:36:08 +01:00
Clownacy
0907027a82
Merge branch 'accurate' into portable
2019-09-06 19:30:23 +00:00
Clownacy
8114f88dd1
Shut up some build warnings
2019-09-06 15:21:43 +00:00
Clownacy
3bac7674f4
Correct some WinAPI usage
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All the broken stuff just happened to work on 32-bit, but would cause
MinGW-w64 to explode if you tried building as 64-bit.
I guess thanks to Microsoft keeping the basic C int types the same
size in 64-bit as they were in 32-bit, this branch compiles as 64-bit
just fine, despite Cave Story's many int-size dependencies.
2019-09-05 15:03:34 +01:00
Clownacy
4e50046d4b
Remove WINDOWS and NONPORTABLE
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Now that the portable stuff gets its own branch, these are unneeded
2019-09-04 02:14:15 +01:00
Clownacy
5ea356a3bd
Weed out a lot of the Windows dependency
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Storytime: Cucky's original SDL2 port work involved using SDL2's
threading API to emulate the original WinAPI threading.
I can't be assed with that stuff, so I used the same trick Cucky did
for the Wii port, and hooked Organya up to the SDL2 audio callback.
This actually opens up the possibility for perfectly-synchronised
Organya playback. By that I mean, instead of needing a super
low-latency audio callback, I can have the callback synchronise its
audio mixing with Organya itself. I haven't done it yet, I plan to
soon.
2019-09-04 00:28:23 +01:00
Clownacy
35344c5f4f
Fixes
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What is it with Pixel's official code, and relying on non-standard
stuff? Even his PxTone library had portability issues.
2019-09-02 02:02:25 +01:00
Clownacy
ea489f9063
Added a bugfix for OpenVolumeConfiguration
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Now it works on newer versions of Windows
2019-09-01 20:20:54 +01:00
Clownacy
03e513365b
PATH_LENGTH is actually Windows's MAX_PATH
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When MAX_PATH isn't available, use FILENAME_MAX. This might be a bad
idea.
2019-08-31 01:44:53 +01:00
Clownacy
142511a52c
Cleanup
2019-08-29 00:05:41 +01:00
Clownacy
6e30d329e6
Made Generic.cpp mostly ASM-accurate
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See #74
2019-08-28 23:22:57 +01:00
Clownacy
974865e2d2
Add some Windows-only Generic.cpp functions
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These things are annoying. I really need to split this repo into
accurate and portable branches soon.
2019-07-03 11:22:40 +01:00
Clownacy
c9d5b3d03a
Made Ending.cpp ASM-accurate
2019-05-13 20:43:43 +01:00
Clownacy
676ee004fe
Removed the dependency on stdint.h
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This doesn't exist in MSVC2003, and nothing in the Linux port's debug
symbols indicate Pixel used it.
2019-05-13 15:18:33 +01:00
Gabriel Ravier
3d94702bea
Fix parentheses and comments in Game.cpp, Generic.cpp
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Also fixed formatting for a break (two spaces instead of a tab)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 09:03:56 +02:00
Gabriel Ravier
960fa6f456
Removed all trailing spaces and added newline at EOF (when not present)
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Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
0bb9760d87
Rearranged #includes
2019-02-18 21:30:22 +00:00
Clownacy
c44186d93a
Ditched SDL's file IO for stdio and our own convenience functions
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ASM-accurate file stuff can come later.
2019-02-15 20:33:08 +00:00
Clownacy
cad4518d30
Fixed some portability issues (tested on a Pi)
2019-02-11 14:42:24 +00:00
cuckydev
66f545af41
gave credits its music code, changed language related stuff, bleh bleh blah blah bluh bluh blyh
2019-01-22 20:01:35 -05:00
cuckydev
f43a3c1130
Org and sound
2019-01-19 21:23:04 -05:00
cuckydev
c84f49f1dc
wip
2019-01-16 22:48:21 -05:00