Clownacy
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13985fb349
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Added SoundMode enum
Controls whether a PlaySoundObject call start, stops, or loops a
sound
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2020-07-08 18:52:32 +01:00 |
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Clownacy
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a5bf854408
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Document gMC.equip
All raw values have been replaced with enums
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2020-06-27 19:27:57 +01:00 |
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Clownacy
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90714cb7a4
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Apply some missing BOOL constants
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2020-04-03 23:16:40 +01:00 |
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Clownacy
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affaf25e5c
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Sorted out the other NPCs' variables too
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2020-01-07 20:35:15 +00:00 |
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Clownacy
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b59aaabb2d
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Clean-up NpcAct240.cpp
Also added some missing includes
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2019-11-14 14:29:42 +00:00 |
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Clownacy
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20a6b60bcb
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Clean-up NpcAct280.cpp
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2019-11-14 13:18:59 +00:00 |
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Gabriel Ravier
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6635cc58ed
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Documentation : Comment identical case branches in NpcAct280
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2019-11-09 23:36:09 +01:00 |
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Clownacy
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3e34136f69
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Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
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2019-08-21 17:59:06 +00:00 |
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Clownacy
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c80b593a3f
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Some #include fixes
Finally figured out how to get include-what-you-use working
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2019-06-06 18:44:28 +00:00 |
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Gabriel Ravier
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f1048b21aa
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Cleaned up NpcAct280.cpp
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2019-05-16 08:11:17 +02:00 |
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Gabriel Ravier
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960fa6f456
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Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2019-05-07 11:55:42 +02:00 |
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Clownacy
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d921729820
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Made NpcAct280 ASM-accurate
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2019-02-25 16:27:15 +00:00 |
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Clownacy
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ec148c1072
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Made the spriterects C++03-compatible
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2019-02-19 22:30:43 +00:00 |
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Clownacy
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0bb9760d87
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Rearranged #includes
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2019-02-18 21:30:22 +00:00 |
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Clownacy
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8bb6791769
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Fix NPC 295
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2019-02-09 23:28:36 +00:00 |
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Clownacy
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3934705d3f
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More NPCs
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2019-02-09 13:44:19 +00:00 |
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cuckydev
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97b8a3b4a2
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Fortnite
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2019-02-08 18:29:55 -05:00 |
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Clownacy
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ee88e805b3
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Fix some errors and prevent some GCC warnings
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2019-02-05 22:51:44 +00:00 |
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Clownacy
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593995d410
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Added more NPCs
That should be Sand Zone done.
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2019-02-05 18:49:21 +00:00 |
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Clownacy
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1b733b6a1f
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More First Cave objects. Also added opening objects.
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2019-01-28 17:40:08 +00:00 |
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