Gabriel Ravier
32c8795ead
src: Cleaned up includes to only (and always) include what we use
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-07-01 18:26:22 +02:00
Gabriel Ravier
bede1a16f5
src/Sound.cpp: Remove duplicate stddef.h include
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-30 23:48:34 +02:00
Gabriel Ravier
08062e9823
Merge branch 'accurate' into accurateAddStddefWhenNeeded
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# Conflicts:
# src/Sound.cpp
2020-06-30 23:47:23 +02:00
Clownacy
99fa3868d3
Merge branch 'accurate' into portable
2020-06-30 21:36:48 +01:00
Clownacy
1bf110269c
Correct some constants
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Have been incorrect since f43a3c1130
2020-06-30 21:30:56 +01:00
Clownacy
1d76e25c35
Better Wii U audio cleanup
2020-06-30 20:39:20 +01:00
Clownacy
e0c67b421a
Add constant to control number of Wii U buffers
2020-06-30 20:38:28 +01:00
Clownacy
371d66255b
Fix popping in the Wii U audio backend
2020-06-30 20:37:16 +01:00
Clownacy
a3a8c4df94
Remove an include which isn't needed
2020-06-30 17:33:03 +01:00
Clownacy
e934cae696
Merge branch 'accurate' into portable
2020-06-30 17:32:19 +01:00
Gabriel Ravier
3092c34681
src: Add #include <stddef.h>
where appropriate in order to have NULL
/size_t
and others from the proper header
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-30 18:26:44 +02:00
Clownacy
770f3be74e
Make font sizes more accurate to the vanilla EXE
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This is such a nightmare
2020-06-30 16:04:25 +01:00
Clownacy
78da025796
Merge pull request #130 from GabrielRavier/portableSupportPathsAboveFilenameMax
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Support paths above PATH_MAX (for portable)
2020-06-30 14:09:57 +01:00
Clownacy
47367614a3
More accuracy improvements
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That one comment should go in the accurate branch, not here
2020-06-30 14:04:53 +01:00
Clownacy
56bf0f8c76
Fix some typos
2020-06-30 13:52:11 +01:00
Clownacy
ccffba8a80
Remove user-sabotage
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They could have their reasons.
2020-06-30 13:49:14 +01:00
Clownacy
27a1fd900f
Revert more unnecessary edits
2020-06-30 13:48:46 +01:00
Clownacy
2970242ff7
Remove unused attributes
2020-06-30 13:00:34 +01:00
Clownacy
3d7ee30314
Clean-up ArmsItem
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Undoes edits unrelated to the PR, and adds an include
2020-06-30 12:58:59 +01:00
Gabriel Ravier
a62141e185
src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-30 01:52:38 +02:00
Gabriel Ravier
66e4995135
src: Remove unnecessary includes
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-30 00:12:17 +02:00
Clownacy
a5c09b67f7
Wii U renderer cleanup
2020-06-29 22:13:03 +01:00
Clownacy
f6fe0537ed
Add vertex-batching to Wii U port
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Should remove the last bit of lag that port has (like the Labyrinth
fight where you team-up with Curly)
2020-06-29 21:37:05 +01:00
Clownacy
9925c16b29
Minor cleanup
2020-06-29 19:19:50 +01:00
Clownacy
93535c5501
Sync OpenGL3 renderer with Wii U renderer
2020-06-29 18:36:38 +01:00
Gabriel Ravier
771b944d17
src: Some cleanup for the MAX_PATH std::string PR
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 19:02:25 +02:00
Gabriel Ravier
564d42dbd2
src: Change from using asprintf-based code to using std::string-based code
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 18:33:22 +02:00
Clownacy
1523f1d3a6
Unified the Wii U vertex buffers
2020-06-29 16:40:32 +01:00
Clownacy
c7bd79e13f
Comment style tweaks
2020-06-29 15:25:01 +01:00
Gabriel Ravier
32a879ca58
src: Removed MAX_PATH and made the path/string handling better in general (ported over from supportPathsAboveFilenameMax)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 00:14:30 +02:00
Clownacy
1fbdbf6015
Audio backend notes
2020-06-28 22:18:00 +01:00
Clownacy
63dd995343
Make 320x240 monochrome fonts not look terrible
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Turns out, for all this time, I never enabled FreeType's
mono-hinting.
Now, the English font looks pretty good. I can't say the same for the
Japanese one though - that one looks identical. I guess Noto doesn't
come with hinting data? FreeType's auto-hinter just makes it look
worse...
2020-06-27 23:13:09 +01:00
Clownacy
48935eb10d
Fix Windows builds when path contains accent char
2020-06-27 19:34:09 +01:00
Clownacy
cc8e875cb1
Merge branch 'accurate' into portable
2020-06-27 19:28:09 +01:00
Clownacy
a5bf854408
Document gMC.equip
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All raw values have been replaced with enums
2020-06-27 19:27:57 +01:00
Clownacy
27a621f923
Update miniaudio to v0.10.9
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Had to add a small bugfix to get it to work
2020-06-24 17:40:08 +01:00
Clownacy
dae87c6106
Update Wii U audio backend
2020-06-24 17:34:25 +01:00
Clownacy
f64f924b54
Update miniaudio backend
2020-06-24 17:24:41 +01:00
Clownacy
3fa4a91dc1
Reword audio backend logic
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This will make it easier to integrate into the enhanced branch, and
also improved audio quality slightly (samples are mixed as 16-bit
instead of 8-bit).
2020-06-24 17:03:13 +01:00
Clownacy
70e431d35d
Add missing(?) header
2020-06-24 16:02:28 +01:00
Clownacy
1ff5772843
Fix typo
2020-06-24 12:12:28 +01:00
Clownacy
2ee1bf131e
Update miniaudio backend to new mixer
2020-06-24 01:15:21 +01:00
Clownacy
479fff2ccf
New mostly-integer-only sound mixer
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The mixer itself is integer-only, but the millibel stuff is still
float-based (I don't know if it's worth adding a 10001-value-long
lookup table to replace it).
Anyway, according to a quick test, this new mixer is significantly
faster than the old floating-point one - rarely going above 100
clock() ticks per callback, with the old one almost always running
above that.
For now, only the SDL2 backend supports it - I'll add the others in
upcoming commits.
This will no-doubt cause problems with the enhanced (lite) branch,
where clownaudio always outputs float samples.
2020-06-24 01:11:02 +01:00
Clownacy
29f7c19a02
Fixed Null backend
2020-05-06 23:15:02 +01:00
Clownacy
5596c33b38
Fix stuff
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Looks like the Null backend's been broken for a while though
2020-05-06 23:10:40 +01:00
Clownacy
e93ee47728
More backend rearranging
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The Window stuff isn't meant for the user, so hide it a bit more
2020-05-06 23:02:08 +01:00
Clownacy
dacd34072a
Fix everything after the last commit
2020-05-06 22:52:11 +01:00
Clownacy
616b9cda9e
Rearrange shader files
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The old way just kind of mashed two approaches together.
2020-05-06 22:40:10 +01:00
Clownacy
4403d10c14
Merge branch 'accurate' into portable
2020-05-04 18:24:23 +01:00
Clownacy
70a3badc0d
Cleanup
2020-05-04 18:21:44 +01:00