Clownacy
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a3692d1c40
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Add Caret enums
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2020-08-05 21:45:59 +01:00 |
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Clownacy
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13985fb349
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Added SoundMode enum
Controls whether a PlaySoundObject call start, stops, or loops a
sound
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2020-07-08 18:52:32 +01:00 |
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Gabriel Ravier
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3092c34681
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src: Add #include <stddef.h> where appropriate in order to have NULL /size_t and others from the proper header
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-06-30 18:26:44 +02:00 |
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Clownacy
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90714cb7a4
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Apply some missing BOOL constants
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2020-04-03 23:16:40 +01:00 |
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Clownacy
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affaf25e5c
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Sorted out the other NPCs' variables too
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2020-01-07 20:35:15 +00:00 |
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Clownacy
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b59aaabb2d
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Clean-up NpcAct240.cpp
Also added some missing includes
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2019-11-14 14:29:42 +00:00 |
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Clownacy
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3e34136f69
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Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
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2019-08-21 17:59:06 +00:00 |
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Clownacy
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c80b593a3f
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Some #include fixes
Finally figured out how to get include-what-you-use working
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2019-06-06 18:44:28 +00:00 |
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Gabriel Ravier
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1588fab110
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Clean up NpcAct240.cpp
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2019-05-15 21:28:38 +02:00 |
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Clownacy
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4a955e02bf
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Made NpcAct240.cpp ASM-accurate
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2019-02-25 12:27:48 +00:00 |
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Clownacy
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01ddc5e923
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Fixed some warning MSVC2003 was giving in /W3 mode
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2019-02-23 21:45:57 +00:00 |
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Clownacy
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ec148c1072
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Made the spriterects C++03-compatible
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2019-02-19 22:30:43 +00:00 |
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Clownacy
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0bb9760d87
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Rearranged #includes
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2019-02-18 21:30:22 +00:00 |
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Clownacy
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26bcbdbef7
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Added more NPCs
Now with Muscle Doctor
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2019-02-08 21:30:08 +00:00 |
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Clownacy
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88947cd016
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More NPCs
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2019-02-08 18:46:10 +00:00 |
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Clownacy
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7a97c2c938
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More NPCs
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2019-02-08 16:38:32 +00:00 |
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Clownacy
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c0f29fac7b
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More NPCs
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2019-02-07 22:48:24 +00:00 |
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Clownacy
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f47f036e36
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Added Core and more NPCs
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2019-02-07 14:08:53 +00:00 |
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