Commit graph

185 commits

Author SHA1 Message Date
Gabriel Ravier
4d10c2cc21 Backends/Rendering/OpenGL3: Wrap both sides of if-else with {} equally.
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:58:09 +02:00
Gabriel Ravier
1a5da443d7 Backends/Rendering/OpenGL3: Fixed OpenGLES2 compile
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:55:12 +02:00
Gabriel Ravier
89fb2222b6 Backends/Rendering/OpenGL: Replaced printf with Backend_PrintInfo
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:46:05 +02:00
Gabriel Ravier
dcd4bcf1b2 Backends: Fix some of the error handling and replaced some printf calls
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:42:24 +02:00
Gabriel Ravier
f2b2c071a2 Backends/Rendering/OpenGL3: Improve error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 23:28:31 +02:00
Gabriel Ravier
0bd968d78d Backends/Rendering/SDLTexture: Finish up improved error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 02:06:25 +02:00
Gabriel Ravier
affb645526 Backends/Rendering/SDLTexture: Continued work on error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-10 23:19:57 +02:00
Gabriel Ravier
7f7c3d8434 Backends: Started adding a bunch of error handling stuff (error checking only done in SDL2 for now)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-10 22:32:29 +02:00
Clownacy
ba069de70e Fix window resizing
If you made the window square, the screen wouldn't be centered
properly.
2020-04-10 00:45:57 +01:00
Clownacy
1f06027403 Added GLFW3 support for the software renderer
A few things need cleaning-up
2020-04-09 19:29:45 +01:00
Clownacy
7d65d009ff Replace leftover SDL_ShowSimpleMessageBox calls 2020-04-07 17:22:56 +01:00
Clownacy
1016411fa4 Cleanup 2020-04-06 13:37:53 +01:00
Gabriel Ravier
1d9048c8a6 Merge branch 'portable' into improvePerformance2
# Conflicts:
#	src/Backends/Rendering/Software.cpp
2020-04-05 01:16:09 +02:00
Clownacy
1ae63bea96 Move window ownership to the window backend 2020-04-04 20:51:07 +01:00
Clownacy
cdd69496c4 Fixes 2020-04-04 20:34:51 +01:00
Clownacy
135035bb1a Change 'PlatformBackend' namespace to 'Backend' 2020-04-04 20:31:27 +01:00
Clownacy
4d322be866 Change render backend namespace to RenderBackend_ 2020-04-04 20:24:34 +01:00
Clownacy
87e8a75df4 Rename GLFW3.h/SDL2.h 2020-04-04 19:18:46 +01:00
Clownacy
264d555073 Forgot to CTRL-F goddammit 2020-04-03 18:51:43 +01:00
Clownacy
1543521625 Fix more errors x_x 2020-04-03 18:36:48 +01:00
Clownacy
f548044464 Cleanup 2020-04-03 18:05:41 +01:00
Clownacy
40464a9fc0 Move-around Backend files
Hoping to introduce some degree of grouping
2020-04-03 14:42:11 +01:00
Clownacy
ee7cf6799b Yet another warning 2020-04-03 02:12:06 +01:00
Clownacy
4f2f6ad4f4 More warnings 2020-04-03 02:10:28 +01:00
Clownacy
8266db3372 Shut-up another warning 2020-04-03 02:08:19 +01:00
Clownacy
5b996b3459 Give glad a CMake file
Today I learned that CMake will error if the project shares a
dependency with a nested CMake file (which could be from an
entirely-separate project that you have no control over).

I'm starting to really hate CMake.
2020-04-03 01:34:47 +01:00
Gabriel Ravier
f68984bd58 Merge branch 'portable' into improvePerformance2
# Conflicts:
#	src/Backends/Audio/SDL2.cpp
2020-04-03 00:36:44 +02:00
Clownacy
96f46f3387 Fix compilation error 2020-04-02 00:00:12 +01:00
Clownacy
49f7887930 More cleanup 2020-04-01 16:27:55 +01:00
Clownacy
ff70664604 Cleanup and fixes 2020-04-01 16:11:34 +01:00
Clownacy
4d8be3bc36 More refactoring
Get fullscreen mostly working in GLFW3
2020-04-01 15:21:40 +01:00
Clownacy
c4aa8e28bb More refactoring 2020-04-01 14:57:07 +01:00
Clownacy
5dbca99e19 Extremely horrible terrible nightmare refactoring
Working on ridding CSE2 of its hard SDL2 dependency.

For now, I have a rudimentary GLFW3 backend.
2020-03-31 21:56:10 +01:00
Clownacy
142bca6578 Split SDL2 code from Draw.cpp 2020-03-31 16:11:31 +01:00
Clownacy
d0b20316de Don't do -Iexternal
It pollutes the #include space.
2020-03-31 14:26:24 +01:00
Clownacy
61e708751d Apply missing OpenGL constants 2020-03-31 12:53:58 +01:00
Gabriel Ravier
fb353fbc7e Backends/Rendering/SDLTexture: Solve -Wnarrowing warning
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-03-18 11:54:46 +01:00
Gabriel Ravier
5d61641415 Added ATTRIBUTE_HOT to Backend_ColourFill
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-02-13 19:55:39 +01:00
Gabriel Ravier
f43bd4f876 Removed bad omp (it doesn't actually improve anything, i did my measurements wrong) 2020-02-13 19:55:39 +01:00
Gabriel Ravier
2adfef0035 Got Backend_Blit to go from 17% CPU usage to 11% :
- used __builtin_expect to get a 8.5% performance improvement
- used #pragma omp for to get a 30% performance improvement

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-02-13 19:55:39 +01:00
Gabriel Ravier
e8ec6a8ffb Optimize Backend_Blit a bit 2020-02-13 19:55:39 +01:00
Clownacy
a767c16d83 Un-un-const a few things 2020-02-09 18:55:41 +00:00
Clownacy
d4004fe99a Store glyph pixels as chars, not floats
Smaller memory footprint, and probably-insignificant performance
impact.
2020-02-09 13:56:45 +00:00
Clownacy
bb11cd567d Software renderer cleanup 2020-02-09 13:44:02 +00:00
Clownacy
60d3cc2ed6 Update cute_spritebatch.h 2020-02-09 12:40:35 +00:00
Clownacy
8edca4fb2e Style tweak 2020-02-09 12:35:38 +00:00
Clownacy
59a8c2617f Tweak some variable naming
The enhanced branch calls them the 'internal *screen* width/height',
which I think is more appropriate.
2020-02-05 15:52:43 +00:00
Clownacy
d9e7ebac38 Correct a typo 2020-02-05 15:47:26 +00:00
Clownacy
2af6a043ef Clean-up the OpenGL renderers a little 2020-02-04 16:35:42 +00:00
Clownacy
1140ab0916 Clean-up renderer backend initialisation 2020-02-04 15:51:19 +00:00