Clownacy
53d54d4e53
Ignore argc
, don't ignore argv
2020-04-02 20:58:01 +01:00
Clownacy
7d30407206
Use LINK_LIBRARIES instead of LIBRARIES
...
macOS Travis complains about not finding -lSDL2, so use absolute
paths instead.
2020-04-02 20:57:16 +01:00
Clownacy
8896b1225b
Update Travis
2020-04-02 20:27:23 +01:00
Clownacy
5244967fab
Update documentation
2020-04-02 20:22:52 +01:00
Clownacy
0082b7c37f
Remove junk file
2020-04-02 20:15:39 +01:00
Clownacy
76bb17dc01
Allow the new DoConfig to link local GLFW3
2020-04-02 20:12:21 +01:00
Clownacy
69e0a17e90
Fix DoConfig for its new location
2020-04-02 19:59:06 +01:00
Clownacy
c9dbc5607e
Delete old DoConfig
2020-04-02 19:58:03 +01:00
Clownacy
aa0f5b153e
Cleanup and fixes
2020-04-02 19:56:42 +01:00
Clownacy
d9eade8944
Get the new DoConfig to read/write Config.dat
2020-04-02 18:36:07 +01:00
Clownacy
f5113f8639
Add new work-in-progress DoConfig
...
This is built upon GLFW, OpenGL3, and Dear ImGui, removing FLTK as a
dependency.
2020-04-02 17:57:42 +01:00
Clownacy
d7ca8b3874
Remove the Makefile
...
Made redundant by CMake, and it's an absolute pain to maintain.
2020-04-02 14:23:10 +01:00
Clownacy
199e21623e
Merge branch 'accurate' into portable
2020-04-02 14:19:51 +01:00
Clownacy
da3d131291
Move CMake .gitignore line
...
No longer specific to the portable/enhanced branches
2020-04-02 14:18:48 +01:00
Clownacy
d40991e682
Remove VS2017 build files
...
Made redundant by CMake
2020-04-02 14:18:18 +01:00
Clownacy
9a0d2c4c94
Fix GLFW3 pkg-config detection
2020-04-02 00:37:30 +01:00
Clownacy
1839370ae9
More warnings
2020-04-02 00:29:57 +01:00
Clownacy
6b34ea64c5
Shut up some CMake warnings
2020-04-02 00:28:44 +01:00
Clownacy
cf0ee89e93
Avoid WinMain on Windows
...
This is a better for GLFW on Windows, and it might have fixed the
long-standing bug where FORCE_LOCAL_LIBS on MSYS2 wouldn't work
because SDL2 would mysteriously fail because of something involving
WinMain.
2020-04-02 00:16:43 +01:00
Clownacy
96f46f3387
Fix compilation error
2020-04-02 00:00:12 +01:00
Clownacy
30c7967ed4
Fixes
2020-04-01 23:15:22 +01:00
Clownacy
85e1afb35a
Added GLFW3 sources
...
This allows it to be compiled locally.
2020-04-01 22:51:10 +01:00
Clownacy
1e0f0ed99c
Add pkg-config GLFW3 support
2020-04-01 22:42:27 +01:00
Clownacy
135365f941
Merge branch 'portable' of https://github.com/Clownacy/Cave-Story-Engine-2 into portable
2020-04-01 22:21:56 +01:00
Clownacy
00ee155176
Fixes and a comment
2020-04-01 21:58:02 +01:00
Clownacy
db2f079266
Cleanup and comments
2020-04-01 21:52:18 +01:00
Clownacy
0182ab6eb3
Get drag-and-drop working again
2020-04-01 21:43:04 +01:00
Clownacy
b3591ba3da
Remove dead code
2020-04-01 21:37:45 +01:00
Clownacy
add0627f03
Restore custom cursor support
2020-04-01 21:36:46 +01:00
Clownacy
f23117bbdc
Overhaul how window icon loading works
...
Now most of it has been moved out of the backends.
2020-04-01 21:20:26 +01:00
Clownacy
878cac3b3f
Implement mouse-hiding in fullscreen
2020-04-01 21:05:05 +01:00
Clownacy
0c70b1ac31
Remove seemingly-useless casts
2020-04-01 20:50:45 +01:00
Clownacy
f4a810be51
Alter pkg-config notice, now that CMake uses it
2020-04-01 20:38:30 +01:00
Clownacy
e324d40c5b
Merge branch 'accurate' into portable
2020-04-01 20:36:04 +01:00
Clownacy
03fab974fc
Tweaks
2020-04-01 20:20:04 +01:00
Clownacy
a008410b96
List it in the readme
2020-04-01 20:19:24 +01:00
Clownacy
883e994949
Rename to PKG_CONFIG_STATIC_LIBS
2020-04-01 20:17:16 +01:00
Clownacy
ca5b092807
Add static-linkage support to CMake file
...
Well, kind of.
It uses pkg-config and GCC's `-static' flag. It's very tied the Linux
way of doing things.
2020-04-01 20:14:44 +01:00
Clownacy
81b5a7e789
More cleanup
2020-04-01 16:47:58 +01:00
Clownacy
7d9d80f07a
Improve SDL2 fullscreen creation
2020-04-01 16:30:46 +01:00
Clownacy
49f7887930
More cleanup
2020-04-01 16:27:55 +01:00
Clownacy
ff70664604
Cleanup and fixes
2020-04-01 16:11:34 +01:00
Clownacy
7bd6ff8617
Get the window icon working on GLFW3
2020-04-01 15:44:00 +01:00
Clownacy
6301c01315
Shup up a warning when using local SDL2
...
Really need to update to SDL2 2.0.12 at some point.
2020-04-01 15:31:16 +01:00
Clownacy
b74aac6b3c
Make other SDL2-renderer combos valid
2020-04-01 15:30:36 +01:00
Clownacy
8ff2f63416
Update SDL2 window backend
...
The window backends will probably be merged with the platform
backends at some point.
2020-04-01 15:26:39 +01:00
Clownacy
4d8be3bc36
More refactoring
...
Get fullscreen mostly working in GLFW3
2020-04-01 15:21:40 +01:00
Clownacy
c4aa8e28bb
More refactoring
2020-04-01 14:57:07 +01:00
Clownacy
10af7b95f2
Update readme with deprecation notices and cleanup
2020-04-01 14:12:17 +01:00
Clownacy
073712017f
Get OpenGL ES 2.0 working again
2020-03-31 22:14:57 +01:00