Clownacy
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b065882f24
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More size_t
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2020-09-10 17:42:18 +01:00 |
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Clownacy
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a0378dc30c
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Fix build errors
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2020-09-08 12:48:17 +01:00 |
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Clownacy
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f5828667a6
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Update remaining platform backends
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2020-09-08 04:04:27 +01:00 |
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Gabriel Ravier
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3620e31bf8
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src/BackendS/Platform/WiiU.cpp: Add explicit include of <stddef.h> for NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-07-01 18:33:25 +02:00 |
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Clownacy
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47367614a3
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More accuracy improvements
That one comment should go in the accurate branch, not here
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2020-06-30 14:04:53 +01:00 |
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Clownacy
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27a1fd900f
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Revert more unnecessary edits
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2020-06-30 13:48:46 +01:00 |
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Gabriel Ravier
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771b944d17
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src: Some cleanup for the MAX_PATH std::string PR
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-06-29 19:02:25 +02:00 |
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Gabriel Ravier
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564d42dbd2
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src: Change from using asprintf-based code to using std::string-based code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-06-29 18:33:22 +02:00 |
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Gabriel Ravier
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32a879ca58
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src: Removed MAX_PATH and made the path/string handling better in general (ported over from supportPathsAboveFilenameMax)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2020-06-29 00:14:30 +02:00 |
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Clownacy
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616b9cda9e
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Rearrange shader files
The old way just kind of mashed two approaches together.
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2020-05-06 22:40:10 +01:00 |
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