Commit graph

10 commits

Author SHA1 Message Date
Clownacy
b065882f24 More size_t 2020-09-10 17:42:18 +01:00
Clownacy
a0378dc30c Fix build errors 2020-09-08 12:48:17 +01:00
Clownacy
f5828667a6 Update remaining platform backends 2020-09-08 04:04:27 +01:00
Gabriel Ravier
3620e31bf8 src/BackendS/Platform/WiiU.cpp: Add explicit include of <stddef.h> for NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-07-01 18:33:25 +02:00
Clownacy
47367614a3 More accuracy improvements
That one comment should go in the accurate branch, not here
2020-06-30 14:04:53 +01:00
Clownacy
27a1fd900f Revert more unnecessary edits 2020-06-30 13:48:46 +01:00
Gabriel Ravier
771b944d17 src: Some cleanup for the MAX_PATH std::string PR
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 19:02:25 +02:00
Gabriel Ravier
564d42dbd2 src: Change from using asprintf-based code to using std::string-based code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 18:33:22 +02:00
Gabriel Ravier
32a879ca58 src: Removed MAX_PATH and made the path/string handling better in general (ported over from supportPathsAboveFilenameMax)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 00:14:30 +02:00
Clownacy
616b9cda9e Rearrange shader files
The old way just kind of mashed two approaches together.
2020-05-06 22:40:10 +01:00
Renamed from src/Backends/WiiU/Misc.cpp (Browse further)