Clownacy
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5a9492166d
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Restored the new SDL2 audio system
While I was at it, I overhauled the thing and found a bunch of
optimisations,
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2019-09-03 22:29:57 +01:00 |
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Clownacy
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8f1bc269f0
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I might have found out why Sound.cpp uses DSBUFFERDESC1
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2019-09-03 00:34:47 +01:00 |
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Clownacy
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470c5d86d5
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ASM-accurate Sound.cpp and Organya.cpp (except for one function)
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2019-08-28 07:55:42 +01:00 |
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Clownacy
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b7d01aae3f
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Overhauled the Music ID enum
This should be ASM-accurate, since SurfaceID was
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2019-08-21 18:26:20 +00:00 |
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Clownacy
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add4e69374
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Made Sound.cpp more accurate
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2019-08-13 20:45:50 +01:00 |
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Clownacy
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d2b5872c95
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Weeded out some bool usage
Cave Story was written in C89. No bools. I've left in Sound.cpp's
though, since that's written in C++98 currently.
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2019-05-24 10:07:30 +01:00 |
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Clownacy
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676ee004fe
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Removed the dependency on stdint.h
This doesn't exist in MSVC2003, and nothing in the Linux port's debug
symbols indicate Pixel used it.
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2019-05-13 15:18:33 +01:00 |
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Gabriel Ravier
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960fa6f456
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Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2019-05-07 11:55:42 +02:00 |
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Clownacy
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79bf011e3b
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Made GenericLoad.cpp ASM-accurate
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2019-04-22 20:12:43 +01:00 |
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Clownacy
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295673b813
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Sound cleanup and optimisation
PlaySoundObject is also more like it was in the original source code
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2019-04-19 01:24:08 +01:00 |
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Clownacy
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168f69adf2
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Shut up some -pedantic warnings
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2019-03-07 00:18:48 +00:00 |
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Clownacy
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0bb9760d87
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Rearranged #includes
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2019-02-18 21:30:22 +00:00 |
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Clownacy
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61c75c0ffb
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Redecompiled PixTone.cpp
Now it's way more accurate. Even makes identical ASM.
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2019-02-10 14:59:39 +00:00 |
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Clownacy
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cc3c12d065
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Fix some dumbs and comment some funnies
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2019-01-30 21:07:51 +00:00 |
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Clownacy
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676b0f5894
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Misc Linux fixes
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2019-01-28 17:41:03 +00:00 |
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cuckydev
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f43a3c1130
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Org and sound
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2019-01-19 21:23:04 -05:00 |
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