Commit graph

7 commits

Author SHA1 Message Date
Clownacy
616b9cda9e Rearrange shader files
The old way just kind of mashed two approaches together.
2020-05-06 22:40:10 +01:00
Clownacy
be0c61018b Update SDL2 backend 2020-04-15 22:01:27 +01:00
Clownacy
c51a074fad Big disgusting backend rework
We need to avoid `WindowsWrapper.h` in the backends whenever we can,
to avoid name collisions (the Wii U homebrew library) defines its own
BOOL/TRUE/FALSE, which really doesn't work with CSE2.
2020-04-13 18:19:39 +01:00
Gabriel Ravier
3f0d8b2e6f Backends/SDL2/Window-Software: !x -> x == NULL
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:08:26 +02:00
Gabriel Ravier
b58cfcdd2f Backends/SDL2/Window-Software: Removed un-needed braces
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:05:37 +02:00
Gabriel Ravier
5fc0f58525 Backends/SDL2: Finished up improving error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:24:30 +02:00
Clownacy
1f06027403 Added GLFW3 support for the software renderer
A few things need cleaning-up
2020-04-09 19:29:45 +01:00