Clownacy
808a437ec2
Fix dependency on libbrotlidec.dll
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FreeType must have added a new dependency in 2.10.2
2020-07-13 20:22:04 +01:00
Clownacy
990390adbd
Fix CMake error when LTO is enabled
2020-06-29 18:40:17 +01:00
Clownacy
2e8f4cf72e
Merge pull request #117 from GabrielRavier/portableAddOpenGLPolicy
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CMakeLists: Fix CMP0072 warning
2020-05-08 18:12:47 +01:00
Clownacy
5596c33b38
Fix stuff
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Looks like the Null backend's been broken for a while though
2020-05-06 23:10:40 +01:00
Clownacy
dacd34072a
Fix everything after the last commit
2020-05-06 22:52:11 +01:00
Gabriel Ravier
bdbc2475c6
CMakeLists: Add setting of CMP0072 to normal CMakeLists, too
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-05-03 02:21:16 +02:00
Gabriel Ravier
277a0b8e73
CMakeLists: Add minimum version for SDL2
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-05-01 00:19:12 +02:00
Clownacy
99ed3ead55
Merge pull request #115 from GabrielRavier/portableAddCMake3_10Support
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Add support for CMake 3.8 in portable
2020-04-27 18:41:34 +01:00
Clownacy
8945ca8275
Remove old Wii U window backend
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Made redundant by hardware-accelerated one.
2020-04-23 21:06:36 +01:00
Clownacy
f55450d141
Rename WiiU.cpp to WiiU-Hardware.cpp
2020-04-21 14:27:15 +01:00
Clownacy
5cc1d5ac01
Update CMake options and readme
2020-04-21 14:26:06 +01:00
Clownacy
8377f011cf
Add in-progress hardware Wii U renderer
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*Very* incomplete. Right now, it can render textures and perform
colour-fills to the screen.
2020-04-21 00:59:12 +01:00
Clownacy
bcfcf2c017
Rename 'BUILD_DOCONFIG' to just 'DOCONFIG'
2020-04-20 12:50:53 +01:00
Clownacy
07ee648181
Add Wii U software audio mixer
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The hardware-accelerated one is suffering from a bizarre-ass bug that
I can't fix for the life of me.
2020-04-19 19:03:00 +01:00
Clownacy
9e9b86c6e9
Add new Wii U window backend
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This uses basic hardware-acceleration to bounce the software-rendered
frame to both the gamepad *and* the TV!
The previous method only supported the gamepad, suffered from V-tear,
and used slightly more CPU (my test with the end of Egg Corridor ran
at 52FPS, while this new method runs at 55FPS).
2020-04-19 13:34:45 +01:00
Gabriel Ravier
8f4ef85cf8
CMakeLists: Add CMake 3.8 support
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-17 19:48:12 +02:00
Clownacy
a7ebdb75e5
Added unfinished Wii U audio backend
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Currently doesn't produce sound unless you stop Organya from calling
AudioBackend_CreateSound, because it exhausts the Wii U's 150-sound
pool before the SFX get any of them.
2020-04-16 22:19:00 +01:00
Gabriel Ravier
99d4a6fbd4
CMakeLists: Added support for CMake 3.10.2
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-16 11:20:53 +02:00
Clownacy
6d53668bed
Add Wii U platform backend
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With this backend, CSE2 can run on the Wii U.
It's not ideal - it doesn't have its own renderer yet, so it just
uses the software renderer, and it only displays on the gamepad,
because drawing to the TV as well makes the game lag.
Also there's no sound.
Also the lack of input rebinding is annoying.
2020-04-14 00:31:13 +01:00
Clownacy
db0b2d0293
Add option to disable DoConfig
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Needed for console ports
2020-04-13 19:10:58 +01:00
Clownacy
f4f85f1f9d
Add Null platform backend
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Also does absolute nothing.
The point of these things is so it's easier to test out new ports.
For example, with the Null backends and the software renderer, we
don't need to write any code to build for other platforms.
In addition, by having no platform-dependant code, this can be used
to trace crashes. For example, I was having crashes on the Wii U,
despite there being no Wii U-specific code at all - the cause turned
out to be that the executable wasn't stripped, and it had nothing to
do with the code at all.
2020-04-13 18:54:34 +01:00
Clownacy
02f570cec7
Add Null audio backend
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Literally doesn't do anything
2020-04-13 18:31:39 +01:00
Clownacy
938eca3224
Cleanup
2020-04-09 19:54:05 +01:00
Clownacy
1f06027403
Added GLFW3 support for the software renderer
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A few things need cleaning-up
2020-04-09 19:29:45 +01:00
Clownacy
b775003e94
Correct stupid typos
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...I didn't get much sleep, last night.
2020-04-05 20:27:00 +01:00
Clownacy
09fa34cbc7
Do not link libSDL2main.a
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Causes stupid annoying errors and CSE2 doesn't even need it anyway so
wtf
2020-04-05 20:13:24 +01:00
Clownacy
0aa65f7cd3
Fix pkg-config static linking
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For some reason, [LIB]_STATIC_LINK_LIBRARIES is blank. Thanks a lot,
CMake.
2020-04-05 16:58:52 +01:00
Clownacy
1ae63bea96
Move window ownership to the window backend
2020-04-04 20:51:07 +01:00
Clownacy
135035bb1a
Change 'PlatformBackend' namespace to 'Backend'
2020-04-04 20:31:27 +01:00
Clownacy
8acdcface4
Update CMakeLists.txt
2020-04-04 19:56:57 +01:00
Clownacy
7ee2e68c2e
Fix
2020-04-04 19:28:52 +01:00
Clownacy
40464a9fc0
Move-around Backend files
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Hoping to introduce some degree of grouping
2020-04-03 14:42:11 +01:00
Clownacy
dded47f921
Cleanup
2020-04-03 02:00:51 +01:00
Clownacy
5b996b3459
Give glad a CMake file
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Today I learned that CMake will error if the project shares a
dependency with a nested CMake file (which could be from an
entirely-separate project that you have no control over).
I'm starting to really hate CMake.
2020-04-03 01:34:47 +01:00
Clownacy
7d30407206
Use LINK_LIBRARIES instead of LIBRARIES
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macOS Travis complains about not finding -lSDL2, so use absolute
paths instead.
2020-04-02 20:57:16 +01:00
Clownacy
5244967fab
Update documentation
2020-04-02 20:22:52 +01:00
Clownacy
9a0d2c4c94
Fix GLFW3 pkg-config detection
2020-04-02 00:37:30 +01:00
Clownacy
6b34ea64c5
Shut up some CMake warnings
2020-04-02 00:28:44 +01:00
Clownacy
cf0ee89e93
Avoid WinMain on Windows
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This is a better for GLFW on Windows, and it might have fixed the
long-standing bug where FORCE_LOCAL_LIBS on MSYS2 wouldn't work
because SDL2 would mysteriously fail because of something involving
WinMain.
2020-04-02 00:16:43 +01:00
Clownacy
30c7967ed4
Fixes
2020-04-01 23:15:22 +01:00
Clownacy
85e1afb35a
Added GLFW3 sources
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This allows it to be compiled locally.
2020-04-01 22:51:10 +01:00
Clownacy
1e0f0ed99c
Add pkg-config GLFW3 support
2020-04-01 22:42:27 +01:00
Clownacy
135365f941
Merge branch 'portable' of https://github.com/Clownacy/Cave-Story-Engine-2 into portable
2020-04-01 22:21:56 +01:00
Clownacy
03fab974fc
Tweaks
2020-04-01 20:20:04 +01:00
Clownacy
a008410b96
List it in the readme
2020-04-01 20:19:24 +01:00
Clownacy
883e994949
Rename to PKG_CONFIG_STATIC_LIBS
2020-04-01 20:17:16 +01:00
Clownacy
ca5b092807
Add static-linkage support to CMake file
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Well, kind of.
It uses pkg-config and GCC's `-static' flag. It's very tied the Linux
way of doing things.
2020-04-01 20:14:44 +01:00
Clownacy
6301c01315
Shup up a warning when using local SDL2
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Really need to update to SDL2 2.0.12 at some point.
2020-04-01 15:31:16 +01:00
Clownacy
b74aac6b3c
Make other SDL2-renderer combos valid
2020-04-01 15:30:36 +01:00
Clownacy
c4aa8e28bb
More refactoring
2020-04-01 14:57:07 +01:00