Commit graph

13 commits

Author SHA1 Message Date
Clownacy
b065882f24 More size_t 2020-09-10 17:42:18 +01:00
Clownacy
84d6b50bc2 Remove platform backend dependency on core engine
The backends need to have no dependency on the engine, otherwise
there'll be conflicts when we do stuff like include `window.h` in a
file that also happens to include "WindowsWrapper.h" somewhere.
2020-09-08 03:52:23 +01:00
Clownacy
27a1fd900f Revert more unnecessary edits 2020-06-30 13:48:46 +01:00
Gabriel Ravier
564d42dbd2 src: Change from using asprintf-based code to using std::string-based code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 18:33:22 +02:00
Gabriel Ravier
32a879ca58 src: Removed MAX_PATH and made the path/string handling better in general (ported over from supportPathsAboveFilenameMax)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 00:14:30 +02:00
Clownacy
c51a074fad Big disgusting backend rework
We need to avoid `WindowsWrapper.h` in the backends whenever we can,
to avoid name collisions (the Wii U homebrew library) defines its own
BOOL/TRUE/FALSE, which really doesn't work with CSE2.
2020-04-13 18:19:39 +01:00
Clownacy
fd0733f6e7 Fix GLFW3 not handling exit event while not focussed 2020-04-13 15:32:34 +01:00
Clownacy
cbb11e6270 Cleanup 2020-04-13 13:43:17 +01:00
Gabriel Ravier
7f7c3d8434 Backends: Started adding a bunch of error handling stuff (error checking only done in SDL2 for now)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-10 22:32:29 +02:00
Clownacy
41d5c5b5c8 Make it so Backend_Init can fail 2020-04-07 17:46:02 +01:00
Clownacy
eaef25d5da Change how backend keyboard status stuff works 2020-04-05 13:26:08 +01:00
Clownacy
aef0f81f28 Offload keyboard tracker to the engine
Centralising it in the backend breaks the enhanced branch's rebinding
menu.
2020-04-05 04:31:11 +01:00
Clownacy
135035bb1a Change 'PlatformBackend' namespace to 'Backend' 2020-04-04 20:31:27 +01:00
Renamed from src/Backends/Platform.h (Browse further)