Commit graph

951 commits

Author SHA1 Message Date
Clownacy
8a440e6fdf Update readme 2019-09-02 02:11:21 +01:00
Clownacy
b261616597 Added MinGW-w64 support 2019-09-02 02:08:29 +01:00
Clownacy
35344c5f4f Fixes
What is it with Pixel's official code, and relying on non-standard
stuff? Even his PxTone library had portability issues.
2019-09-02 02:02:25 +01:00
Clownacy
2a70cbe89a Shut up a warning
The ASM is unaffected
2019-09-01 23:42:28 +01:00
Clownacy
d35c9cd09e Deobfuscate WinMain, and make some accuracy improvements 2019-09-01 23:35:41 +01:00
Clownacy
46b48510a8 Remove File.cpp 2019-09-01 20:39:26 +01:00
Clownacy
0faf06224f Added a bugfix for font creation
Fixes Japanese builds using the wrong charset on non-Japanese Windows
installations, and fixed the font using antialiasing, causing it to
clash with the game's colour-keying.
2019-09-01 20:30:26 +01:00
Clownacy
ea489f9063 Added a bugfix for OpenVolumeConfiguration
Now it works on newer versions of Windows
2019-09-01 20:20:54 +01:00
Clownacy
2b78821786 Add an option to re-enable the Debug Save feature
This includes the ability to drag-and-drop save files onto the game
window, which this feature was likely meant to be used with.
2019-09-01 19:55:54 +01:00
Clownacy
da27385040 Update README 2019-09-01 19:32:28 +01:00
Clownacy
f24ecd2e39 New screenshot 2019-09-01 19:00:42 +01:00
Clownacy
84b2f047d6 More accurate library linkage
For some reason the inherited libraries are linked first in the
original EXE, which I can't replicate without explicitly adding them.
But I'm not doing that yet.
2019-09-01 18:31:53 +01:00
Clownacy
77430014e4 Add cursors and icons
I guess this ASM-accurate side-project is "complete" now...
2019-09-01 18:22:52 +01:00
Clownacy
8892dc24b5 ASM-accurate Main.cpp and added the various Windows menus 2019-09-01 18:15:12 +01:00
Clownacy
451945e80c Ripped out SDL2, and begun made WinMain ASM-accurate
Almost there... see #74.
2019-09-01 14:39:16 +01:00
Clownacy
f956eb9264 Mostly ASM-accurate Draw.cpp
See #74
2019-08-31 17:43:45 +01:00
Clownacy
03e513365b PATH_LENGTH is actually Windows's MAX_PATH
When MAX_PATH isn't available, use FILENAME_MAX. This might be a bad
idea.
2019-08-31 01:44:53 +01:00
Clownacy
070e4b1455 Populate Dialog.h 2019-08-31 00:57:40 +01:00
Clownacy
da46ff8746 Merge branch 'master' into accurate 2019-08-31 00:26:34 +01:00
Clownacy
d9043a7c49 Added Dialog.cpp
The filename is a total guess, but Microsoft's own word for these
menus is 'dialog', and these functions appear before the Draw.cpp
functions (the source files are linked alphabetically).
2019-08-31 00:22:07 +01:00
Clownacy
766f24188f Correct a header name
Windows isn't case-sensitive, but MinGW-w64 on Linux is.
2019-08-30 19:30:35 +00:00
Clownacy
2f56effc51 Accurate main function variable names 2019-08-29 20:19:31 +01:00
Clownacy
36291ebf36 Cleanup
Doesn't affect the generated ASM
2019-08-29 19:36:39 +01:00
Clownacy
d5ee5f6979 Made Input.cpp ASM-accurate
See #74
2019-08-29 19:27:56 +01:00
Clownacy
0af39741d4 Merge branch 'master' into accurate 2019-08-29 00:22:18 +01:00
Clownacy
9f81f9e080 Move MakeSurface_Generic to the correct place in Draw.cpp 2019-08-29 00:21:43 +01:00
Clownacy
142511a52c Cleanup 2019-08-29 00:05:41 +01:00
Clownacy
bbf2f197b5 Merge branch 'master' into accurate 2019-08-29 00:01:36 +01:00
Clownacy
a0b2e69a1f Rearranged some functions to match the original EXE 2019-08-29 00:00:57 +01:00
Clownacy
17ae81823c Fixes 2019-08-29 00:00:17 +01:00
Clownacy
34986ff049 Restore some commented-out code 2019-08-28 23:40:07 +01:00
Clownacy
6e30d329e6 Made Generic.cpp mostly ASM-accurate
See #74
2019-08-28 23:22:57 +01:00
Clownacy
0b697e557c Made Back.cpp almost ASM-accurate
See #74
2019-08-28 22:02:49 +01:00
Clownacy
8bce9ffc7a Cleanup 2019-08-28 17:40:43 +01:00
Clownacy
e738541afd Note an inaccuracy 2019-08-28 07:56:51 +01:00
Clownacy
470c5d86d5 ASM-accurate Sound.cpp and Organya.cpp (except for one function) 2019-08-28 07:55:42 +01:00
Clownacy
e67c1e3640 Migrated to the native Windows resource file system 2019-08-27 23:59:57 +01:00
Clownacy
84faec1bd1 Resource file overhaul part 1: metadata 2019-08-27 22:33:50 +01:00
Clownacy
6e68d605ee Merge branch 'master' into accurate 2019-08-27 16:11:57 +01:00
Clownacy
b6322d5e0f Make LoadBitmap take a pixel buffer instead of an SDL_RWops 2019-08-27 16:10:37 +01:00
Clownacy
c71996c203 Merge branch 'master' into accurate 2019-08-25 22:18:27 +01:00
Clownacy
66364275c2 Fix NONPORTABLE builds 2019-08-25 22:17:01 +01:00
Clownacy
868802baf1 Merge branch 'master' into accurate 2019-08-25 21:44:35 +01:00
Clownacy
43f7087ffb Shut up a warning in the SDLTexture renderer backend 2019-08-25 21:30:44 +01:00
Clownacy
b814890d09 Convert TextScr.cpp to UTF-8
I should probably mention, the other reason I'm converting these to
UTF-8 is because SDL2 doesn't take Shift-JIS strings.
2019-08-25 21:23:01 +01:00
Clownacy
3ab2b11204 Convert Game.cpp to UTF-8 2019-08-25 21:07:03 +01:00
Clownacy
bee35b5750 Convert Profile.cpp to UTF-8
The MessageBoxA strings are ShiftJIS-encoded, but to avoid compiler
warnings (from Clang, namely), I'm using those weird '\x' things.
2019-08-25 20:47:54 +01:00
Clownacy
ea83d4ba8a Merge branch 'master' into accurate 2019-08-25 20:35:01 +01:00
Clownacy
aaff887578 Remove old dummied-out line 2019-08-25 17:18:20 +00:00
Clownacy
739134e68a Shut up a runtime error in the OpenGL renderer 2019-08-25 16:50:06 +00:00