Clownacy
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923cd5a6e3
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Added some Raspberry Pi hacks
Also added a debug print that tells you what backend SDL2 is using
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2019-03-18 20:54:03 +00:00 |
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Clownacy
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01ddc5e923
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Fixed some warning MSVC2003 was giving in /W3 mode
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2019-02-23 21:45:57 +00:00 |
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Clownacy
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55f1d3a9fe
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Fixed some problems found while compiling most of this with VC++2003
I could compile most of this, but not link it (SDL2's .lib files must
be too new).
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2019-02-20 03:55:05 +00:00 |
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Clownacy
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4d04590b28
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Made the game compile as C++03
Still need to sort out the C++11-only initialiser lists that GCC allows
in C++03 mode with a warning.
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2019-02-19 16:05:28 +00:00 |
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Clownacy
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0bb9760d87
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Rearranged #includes
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2019-02-18 21:30:22 +00:00 |
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cuckydev
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c7da84bb9f
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accuracy?
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2019-02-12 20:58:42 -05:00 |
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Clownacy
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9c7457f4e2
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Tiny cleanup in Sound.cpp
The samples are unsigned
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2019-02-11 14:43:31 +00:00 |
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Clownacy
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61c75c0ffb
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Redecompiled PixTone.cpp
Now it's way more accurate. Even makes identical ASM.
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2019-02-10 14:59:39 +00:00 |
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Clownacy
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ee88e805b3
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Fix some errors and prevent some GCC warnings
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2019-02-05 22:51:44 +00:00 |
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cuckydev
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113c3fc124
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Made SFX loading more similar to the original
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2019-01-31 13:01:09 -05:00 |
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Clownacy
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763c7d56c5
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Sound.cpp cleanup
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2019-01-30 21:07:51 +00:00 |
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Clownacy
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ad6e7d98ea
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Fixed audio volume being half of what it should be
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2019-01-30 21:07:50 +00:00 |
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Clownacy
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acdf8aa622
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Fixed some mistakes Cppcheck pointed out
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2019-01-25 12:02:52 +00:00 |
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cuckydev
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a7f62c01a5
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added fading
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2019-01-22 10:48:16 -05:00 |
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cuckydev
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b1bb48148b
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resource and japanese
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2019-01-20 15:55:28 -05:00 |
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cuckydev
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f43a3c1130
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Org and sound
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2019-01-19 21:23:04 -05:00 |
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