Clownacy
8a569b127f
Made MapName.cpp ASM-accurate
2019-04-08 16:34:18 +01:00
Clownacy
f3a2c96ce6
Made PixTone.cpp ASM-accurate
...
I DID IT, SQUIDWARD
But really, that was annoying to figure out. Even though I already know
the way the stack frame is sorted has something to do with alphabetical
order, it's still affected by the order of declaration too.
2019-04-08 15:54:56 +01:00
Clownacy
ddaf7fc8bb
Made Flags.cpp actually ASM-accurate
2019-04-08 14:43:04 +01:00
Clownacy
5ed2dac197
Made BossX.cpp ASM-accurate
2019-04-08 13:49:45 +01:00
Clownacy
de4c16b449
Made BossTwinD.cpp ASM-accurate
2019-04-08 12:38:47 +01:00
Clownacy
64dbeaa3c2
Made BossPress.cpp ASM-accurate
2019-04-08 12:16:44 +01:00
Clownacy
9e22db16fd
Made BossOhm.cpp ASM-accurate
...
There were a few decompilation mistakes in here
2019-04-08 11:50:41 +01:00
Clownacy
3a856e4d9d
Made BossLife.cpp ASM-accurate
2019-04-06 13:43:35 +01:00
Clownacy
a38ee793a2
Made BossIronH.cpp ASM-accurate
2019-04-06 13:30:02 +01:00
Clownacy
302c923d5b
Made BossFrog.cpp ASM-accurate
2019-04-06 13:22:20 +01:00
Clownacy
98bab5ca80
Made BossBallos.cpp ASM-accurate
...
Turns out I made a mistake while decompiling this, and got a check
backwards.
2019-04-06 12:44:58 +01:00
Clownacy
aa9b66eb36
Made BossAlmo2.cpp ASM-accurate
2019-04-05 22:14:16 +01:00
Clownacy
533f641c91
Made BossAlmo1.cpp ASM-accurate
2019-04-05 21:41:44 +01:00
Clownacy
923cd5a6e3
Added some Raspberry Pi hacks
...
Also added a debug print that tells you what backend SDL2 is using
2019-03-18 20:54:03 +00:00
Clownacy
c4d514f789
Made ValueView.cpp ASM-accurate
2019-03-17 14:11:16 +00:00
Clownacy
c45326295a
Minor Font.cpp cleanup
2019-03-11 22:19:12 +00:00
Clownacy
e864f7e142
Removed the alpha channel from the surfaces
...
It's not needed here, where we use a colour-key instead. The enhanced
branch will need it though.
2019-03-11 14:38:11 +00:00
Clownacy
c9b681299c
Shut up some MSVC2003 warnings
2019-03-11 03:40:51 +00:00
Clownacy
6744235892
Added our own Shift-JIS to Unicode converter
...
This removes the dependency on iconv, meaning MSVC2003 should be able to
compile the Japanese build now.
2019-03-11 03:06:41 +00:00
Clownacy
5389fcf509
Minor accuracy improvement
...
Organya.cpp is hard as hell to make more accurate right now
2019-03-07 19:57:06 +00:00
Clownacy
ed74a46966
Merge branch 'master' of https://github.com/Clownacy/Cave-Story-Engine-2
2019-03-07 19:00:27 +00:00
Clownacy
07935c2e20
Added fix for the camera during the credits
...
Fixes the flying-Balrog scene (and also the Flying Dragon one?)
2019-03-07 18:59:23 +00:00
Clownacy
2165a4ebb1
Re-added widescreen/tallscreen-safe camera stuff
2019-03-07 18:33:55 +00:00
Clownacy
b57bb0fdbc
Made Frame.cpp ASM-accurate
...
I'll re-add widescreen support next
2019-03-07 18:10:23 +00:00
Clownacy
ccc0c63ebe
Fixed minimap
...
Oops
2019-03-07 14:37:24 +00:00
Clownacy
7eae431e3a
Added missing newlines to printfs
2019-03-07 00:19:33 +00:00
Clownacy
168f69adf2
Shut up some -pedantic warnings
2019-03-07 00:18:48 +00:00
Clownacy
2266a5ee6d
Font code cleanup
2019-03-07 00:18:24 +00:00
Clownacy
111313ec77
Fixed the Core's water not displaying properly
...
Also made PutFront ASM-accurate (with the exception of the black bars
stuff)
2019-03-04 00:34:02 +00:00
Clownacy
53b39cfa72
Note some bad code
2019-02-27 21:56:16 +00:00
Clownacy
d019b85616
Made MiniMap.cpp supposedly ASM-accurate
...
Goes toward #74
A few core functions like Flip_SystemTask and GetTrg have a different
number of parameters to the original version of the game, so they cause
the ASM to generate differently.
2019-02-26 00:41:13 +00:00
Clownacy
2d23396d0d
Made Fade.cpp actually ASM-accurate
2019-02-25 23:28:27 +00:00
Clownacy
e1484dbcd3
Made NpcAct340 ASM-accurate
...
YAAAAAAAAAAAAAY
2019-02-25 19:44:36 +00:00
Clownacy
b7a8698bb8
Made NpcAct320.cpp ASM-accurate
2019-02-25 17:32:53 +00:00
Clownacy
2d0607df32
Made NpcAct300.cpp ASM-accurate
2019-02-25 17:02:21 +00:00
Clownacy
d921729820
Made NpcAct280 ASM-accurate
2019-02-25 16:27:15 +00:00
Clownacy
30ebdf3102
Made NpcAct260.cpp ASM-accurate
2019-02-25 14:23:58 +00:00
Clownacy
4a955e02bf
Made NpcAct240.cpp ASM-accurate
2019-02-25 12:27:48 +00:00
Clownacy
5290ce3bd5
Made NpcAct220.cpp ASM-accurate
2019-02-25 11:41:52 +00:00
Clownacy
6f8197d9ac
Made NpcAct200.cpp ASM-accurate
2019-02-25 11:11:59 +00:00
Clownacy
65be197fdf
Made NpcAct180.cpp
2019-02-25 10:12:56 +00:00
Clownacy
fc1b522a08
Made NpcAct160.cpp ASM-accurate
2019-02-25 03:04:19 +00:00
Clownacy
819be3b600
Made NpcAct140.cpp ASM-accurate
2019-02-25 02:26:38 +00:00
Clownacy
6984d0cb97
Made NpcAct120.cpp ASM-accurate
2019-02-25 01:47:58 +00:00
Clownacy
27bfd3914c
Made NpcAct100.cpp almost ASM-accurate
...
One bit compiles identically, but with the wrong registers. I'm hoping
this will go away once the memory layout's accurate enough.
2019-02-25 01:19:54 +00:00
Clownacy
a65bf3bb60
Made NpcAct080.cpp ASM-accurate
2019-02-24 22:51:46 +00:00
Clownacy
cdeb1061f4
Made NpcAct060.cpp ASM-accurate
2019-02-24 21:26:22 +00:00
Clownacy
6adcff2614
Made NpcAct040.cpp ASM-accurate
2019-02-24 20:19:08 +00:00
Clownacy
532661b0cf
Made Map.cpp and some of NpcAct020.cpp ASM-accurate
...
Also added a new constant 'NONPORTABLE', for enabling bits of code that
are non-portable, but needed for accuracy
2019-02-24 14:35:35 +00:00
Clownacy
08ee4c96a7
Made NpcAct020.cpp ASM-accurate
2019-02-24 11:37:10 +00:00