Gabriel Ravier
92dedc64c5
Made .gitignore ignore only specific executable files instead of
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filtering out all files without extensions
2019-05-02 16:33:33 +02:00
Clownacy
a3022e701a
Fix stupid grammar error in .gitignore
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Co-Authored-By: GabrielRavier <31440290+GabrielRavier@users.noreply.github.com>
2019-05-02 16:27:09 +02:00
Gabriel Ravier
209bbfe13c
Edited .gitignore to filter out build directories and added some general documentation
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-02 14:22:31 +02:00
Clownacy
b04e9ee11a
.gitignore cleanup
2019-04-29 15:44:56 +01:00
Clownacy
75af33b7ed
Remove unused MSVC files
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Now that CMake compiles these dependencies directly, there's no need
to keep pre-built libraries around, except for MSVC2003.
2019-04-29 15:06:02 +01:00
Clownacy
079681a9d7
Added devilution-comparer files
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I've kept these local for ages, but they're probably useful to have
upstream too
2019-04-29 14:49:13 +01:00
Clownacy
84ab67f474
Added data folders from vanilla Cave Story
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Makes building easier when you don't have to hunt down a zip file
2019-04-20 18:17:11 +01:00
Clownacy
e2ed9ad950
Okay, forget all that. Generating an output folder was stupid.
2019-04-14 18:25:12 +01:00
Clownacy
5ec9fea302
The build folder is now automatically generated
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This way, we don't need to tell everyone who uses the enhanced branch
that they need to copy res/data_en. It also gives the CMake project a
way to bundle everything into a neat little folder.
2019-04-14 03:36:57 +01:00
Clownacy
6cbc7fdf4a
Updated .gitignore
2019-03-21 13:48:01 +00:00
Clownacy
75138cf93a
Trim the gitignore
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All these needless ignores keep screwing things up
2019-03-09 12:20:39 +00:00
Clownacy
fcb61025e3
Add missing MSVC2003 libs
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Goddammit
2019-03-09 11:45:10 +00:00
Clownacy
06589ab5ea
Remove leftover gitignore entry, and make MSVC2003 build define WINDOWS
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This enables stuff like separate windows/taskbar icons, and system font
loading
2019-02-23 23:08:19 +00:00
Clownacy
4530bb6847
Added MSVC2003 project and dependencies
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For those not in the know, Visual Studio 2003 was what Pixel used to
compile Cave Story. Getting this to compile in its original environment
goes a long way to ensuring this decompilation's accuracy, since it
allows us to check if the code creates the exact same assembly.
Since the decompilation doesn't include the original DirectX/WinAPI
backends yet, compatible SDL2 and Freetype .lib files are provided.
2019-02-23 22:46:30 +00:00
cuckydev
33244da9b8
change2
2019-02-10 10:49:20 -05:00
cuckydev
6ce0c60a3c
part 2
2019-02-10 10:42:31 -05:00
cuckydev
53f4a05a39
removed data folder
2019-02-10 10:41:59 -05:00
cuckydev
efec3d420d
Added Nikumaru Counter
2019-02-09 16:11:06 -05:00
cuckydev
21f83b6d56
Period
2019-02-06 16:41:37 -05:00
cuckydev
a6f65f66a6
added npc 006, and uhhhhhhhhhhh changed gitignore idkidkidk
2019-01-26 10:47:12 -05:00
GreenDev
0498f7ce25
Working on input... working on the entry point
2019-01-11 22:04:35 -05:00
cuckydev
7226a94fb1
Initial commit
2019-01-10 21:13:34 -05:00