Clownacy
02f570cec7
Add Null audio backend
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Literally doesn't do anything
2020-04-13 18:31:39 +01:00
Clownacy
c51a074fad
Big disgusting backend rework
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We need to avoid `WindowsWrapper.h` in the backends whenever we can,
to avoid name collisions (the Wii U homebrew library) defines its own
BOOL/TRUE/FALSE, which really doesn't work with CSE2.
2020-04-13 18:19:39 +01:00
Clownacy
cdd97cb733
Some cleanup
2020-04-13 13:34:55 +01:00
Clownacy
4f7cc9582d
Revert "Backends: Added init/de-init messages for backends"
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This reverts commit 9be8b9a493
.
2020-04-13 13:28:57 +01:00
Gabriel Ravier
9be8b9a493
Backends: Added init/de-init messages for backends
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 02:26:51 +02:00
Gabriel Ravier
92d565692a
Backends: Use "SDL" instead of "SDL2" to match documentation vocabulary
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 01:16:45 +02:00
Gabriel Ravier
27eb7d1788
Backend/Audio/SDL2: Replace puts
call with Backend_PrintInfo
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:49:22 +02:00
Gabriel Ravier
dcd4bcf1b2
Backends: Fix some of the error handling and replaced some printf calls
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:42:24 +02:00
Gabriel Ravier
16441ee87b
Backends: Improved miniaudio and GLFW3 error handling
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-11 16:57:04 +02:00
Gabriel Ravier
7f7c3d8434
Backends: Started adding a bunch of error handling stuff (error checking only done in SDL2 for now)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-10 22:32:29 +02:00
Clownacy
6456649e11
Pre-process audio in the software mixer
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This should improve performance slightly
2020-04-06 19:52:53 +01:00
Clownacy
5daea02ac6
Change the audio backend API
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Removes locking and unlocking: instead, samples are passed to Create.
2020-04-06 19:44:45 +01:00
Clownacy
9fd95e720c
Whoops, remove a leftover std::
2020-04-06 13:49:57 +01:00
Clownacy
ba9ccec945
Change double to float
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A quick test with godbolt shows this produces smaller (and presumably
faster) code.
2020-04-06 13:48:44 +01:00
Clownacy
545948584a
Different optimisation for software-mixer
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`trunc` can resolve to a library call, while a cast-to-int doesn't
appear to. Since the mixer already does a cast-to-int when retrieving
samples, I can kill two birds with one stone.
2020-04-06 13:40:39 +01:00
Clownacy
1016411fa4
Cleanup
2020-04-06 13:37:53 +01:00
Gabriel Ravier
81e3259535
Backends/Audio/SoftwareMixer: Optimized fmod(x, 1.0)
to x - trunc(x)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-05 23:04:59 +02:00
Gabriel Ravier
1cf4200051
Merge branch 'portable' into improvePerformance2
2020-04-05 19:33:13 +02:00
Clownacy
bcd883e767
Fix weird buzzing in the software mixer
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Not really sure why this causes it, but apparently it does.
2020-04-05 18:17:38 +01:00
Gabriel Ravier
1d9048c8a6
Merge branch 'portable' into improvePerformance2
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# Conflicts:
# src/Backends/Rendering/Software.cpp
2020-04-05 01:16:09 +02:00
Clownacy
7c729af36f
Add a comment
2020-04-04 20:58:12 +01:00
Clownacy
6ea58290f4
Set SDL2 audio backend to 48000Hz
2020-04-04 20:57:34 +01:00
Clownacy
b3e40b0475
Fix SDL2 audio backend
2020-04-04 20:52:24 +01:00
Gabriel Ravier
afd3abecc4
Correctly used Attributes.h instead of a definition directly in SoftwareMixer.cpp
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-03 00:43:34 +02:00
Gabriel Ravier
f68984bd58
Merge branch 'portable' into improvePerformance2
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# Conflicts:
# src/Backends/Audio/SDL2.cpp
2020-04-03 00:36:44 +02:00
Clownacy
373c0e658a
Use PlatformBackend_ShowMessageBox somewhere
2020-04-02 21:32:50 +01:00
Clownacy
b57ccd7ed5
Shut up errors on Windows
2020-03-31 20:22:54 +01:00
Clownacy
d0b20316de
Don't do -Iexternal
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It pollutes the #include space.
2020-03-31 14:26:24 +01:00
Clownacy
d91c1e9bdc
Update the SDL2 audio backend
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Now uses the shared software mixer
2020-03-31 12:19:44 +01:00
Clownacy
732d3bbc5c
Split software audio mixer to its own file
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This will be shared between the SDL2 and miniaudio backends,
eliminating all that digusting duplicate code.
2020-03-31 12:14:20 +01:00
Clownacy
4e58457e1d
Make miniaudio backend use native sample rate
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This avoids the need for miniaudio to resample the mixer's output.
2020-03-31 10:20:20 +01:00
Clownacy
dd04977f29
Update miniaudio to v0.10.1
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This newer version supports marking all of its declarations as
static, avoiding the conflict between the miniaudio audio backend,
and the copy of miniaudio embedded in clownaudio in the enhanced
branch.
2020-03-17 13:25:41 +00:00
Clownacy
9af25f7c67
Hopefully fixed miniaudio backend on Windows
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Stupid BOOL type
2020-03-04 21:02:17 +00:00
Clownacy
af24d010a5
Clean-up miniaudio backend a little
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Really need to figure out the best way to abstract-away the software
mixer...
2020-02-29 18:19:06 +00:00
Clownacy
8ec8a8d990
Added unfinished miniaudio audio backend
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Currently only works with CMake
2020-02-29 18:18:59 +00:00
Gabriel Ravier
b238bcee03
Remove random lines mistakenly added by merge
2020-02-14 08:27:07 +01:00
Gabriel Ravier
65db12baaa
Started trying to optimize MakePixelWaveData
2020-02-13 19:55:39 +01:00
Clownacy
f82a53d336
Prevent errors encountered by MSVC
2020-02-09 18:47:50 +00:00
Clownacy
2e5e1994c2
Enable debug console prints in non-debug builds
2020-02-03 16:44:52 +00:00
Clownacy
e3db7749ba
Add verbose error-reporting to backends
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Should fix #98
2020-02-01 12:22:44 +00:00
Clownacy
788697dc5d
Fix a possible hang in the audio mixer
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It was likely a race condition between the game thread writing to
'organya_timer', and the audio thread reading it.
...I really need to rethink the API for this Organya-synchronisation
thing.
2020-01-29 23:21:27 +00:00
Clownacy
e4394aea1f
Whoops, forgot to remove this #include
2020-01-29 22:16:21 +00:00
Clownacy
d0defa4a7b
This cast shouldn't be necessary
2020-01-29 22:15:53 +00:00
Clownacy
638e96be11
Move and rename attrHot
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Like the MIN and MAX macros, I'd rather keep this in the source file
than a common header.
2020-01-29 22:14:35 +00:00
Gabriel Ravier
5e6658847c
Re-add missing "(double)"
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-01-29 23:04:17 +01:00
Gabriel Ravier
88a8362f23
Reverted fmodf stuff and tried to make it so C++ compilers would go for the float version in appropriate circumstances (fmodf directly is unavailable due to not being in C89)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-01-29 23:01:31 +01:00
Gabriel Ravier
1442299924
Made MixSounds be marked as hot
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Signed-off-by: Gabriel Ravier <gabrielravier@gabrielAncientIBMv2>
2020-01-29 23:01:31 +01:00
Gabriel Ravier
c15ecbf728
Used fmodf instead of fmod for a 0.5% performance increase in MixSounds
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Signed-off-by: Gabriel Ravier <gabrielravier@gabrielAncientIBMv2>
2020-01-29 23:01:31 +01:00
Clownacy
79886f5ae4
Add debug prints for listing SDL2 drivers
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These list what video/render/audio backends are available, and which
are currently being used.
SDL2 allows you to choose a specific video/audio driver with the
SDL_VIDEODRIVER and SDL_AUDIODRIVER environment variables,
respectively, but there's no such option for the render driver.
2020-01-20 15:27:05 +00:00
Clownacy
449a09b09e
Fix an occational invalid memory read
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Stupid floating-point rounding errors. Had to undo a fancy
optimisation to avoid it.
2020-01-09 09:10:24 +00:00