Clownacy
ba1361abd5
Merge branch 'accurate' into portable
2019-10-29 12:11:35 +00:00
Clownacy
567330cc5b
Remove some trailing commas
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According to Clang, they're not valid C++98
2019-10-29 12:11:07 +00:00
Clownacy
c759498169
Merge branch 'accurate' into portable
2019-09-27 15:20:56 +00:00
Gabriel Ravier
986ab280e4
Revert change from GAME_FLAG_IS_CONTROL_ENABLED to GAME_FLAG_IS_CONTROL_DISABLED and clarify its documentation
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-21 19:26:58 +02:00
Gabriel Ravier
337c81da4d
Changed GAME_FLAG_IS_CONTROL_ENABLED to GAME_FLAG_IS_CONTROL_DISABLED
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-21 18:48:12 +02:00
Gabriel Ravier
63a8385c54
Documented bit 2 of g_GameFlags
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-21 18:40:24 +02:00
Gabriel Ravier
ac5439cdf5
Added TBD notes to GameFlag enum
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-21 15:25:36 +02:00
Gabriel Ravier
f68ee5c4e5
Added an enum for g_GameFlags and a few comments in CampLoop
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-21 15:22:42 +02:00
Clownacy
5ea356a3bd
Weed out a lot of the Windows dependency
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Storytime: Cucky's original SDL2 port work involved using SDL2's
threading API to emulate the original WinAPI threading.
I can't be assed with that stuff, so I used the same trick Cucky did
for the Wii port, and hooked Organya up to the SDL2 audio callback.
This actually opens up the possibility for perfectly-synchronised
Organya playback. By that I mean, instead of needing a super
low-latency audio callback, I can have the callback synchronise its
audio mixing with Organya itself. I haven't done it yet, I plan to
soon.
2019-09-04 00:28:23 +01:00
Clownacy
97acb292bb
Made Game.cpp ASM-accurate
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Working towards #74 .
2019-06-30 03:03:25 +01:00
Clownacy
00ca00f5dd
Weed out some usage of C++ bools
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Pixel used BOOL, the C89-friendly Windows-specific equivalent
2019-05-14 01:35:04 +01:00
Clownacy
0bb9760d87
Rearranged #includes
2019-02-18 21:30:22 +00:00
cuckydev
66f545af41
gave credits its music code, changed language related stuff, bleh bleh blah blah bluh bluh blyh
2019-01-22 20:01:35 -05:00
cuckydev
c84f49f1dc
wip
2019-01-16 22:48:21 -05:00