Commit graph

1578 commits

Author SHA1 Message Date
Gabriel Ravier
3092c34681 src: Add #include <stddef.h> where appropriate in order to have NULL/size_t and others from the proper header
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-30 18:26:44 +02:00
Clownacy
770f3be74e Make font sizes more accurate to the vanilla EXE
This is such a nightmare
2020-06-30 16:04:25 +01:00
Clownacy
78da025796
Merge pull request #130 from GabrielRavier/portableSupportPathsAboveFilenameMax
Support paths above PATH_MAX (for portable)
2020-06-30 14:09:57 +01:00
Clownacy
47367614a3 More accuracy improvements
That one comment should go in the accurate branch, not here
2020-06-30 14:04:53 +01:00
Clownacy
56bf0f8c76 Fix some typos 2020-06-30 13:52:11 +01:00
Clownacy
ccffba8a80 Remove user-sabotage
They could have their reasons.
2020-06-30 13:49:14 +01:00
Clownacy
27a1fd900f Revert more unnecessary edits 2020-06-30 13:48:46 +01:00
Clownacy
2970242ff7 Remove unused attributes 2020-06-30 13:00:34 +01:00
Clownacy
3d7ee30314 Clean-up ArmsItem
Undoes edits unrelated to the PR, and adds an include
2020-06-30 12:58:59 +01:00
Gabriel Ravier
a62141e185 src: Added back stddef.h where accurate to get NULL/size_t properly (stdio.h provides them, but it's for file I/O, not essential definitions and types)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-30 01:52:38 +02:00
Gabriel Ravier
66e4995135 src: Remove unnecessary includes
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-30 00:12:17 +02:00
Clownacy
a5c09b67f7 Wii U renderer cleanup 2020-06-29 22:13:03 +01:00
Clownacy
f6fe0537ed Add vertex-batching to Wii U port
Should remove the last bit of lag that port has (like the Labyrinth
fight where you team-up with Curly)
2020-06-29 21:37:05 +01:00
Clownacy
9925c16b29 Minor cleanup 2020-06-29 19:19:50 +01:00
Clownacy
93535c5501 Sync OpenGL3 renderer with Wii U renderer 2020-06-29 18:36:38 +01:00
Gabriel Ravier
771b944d17 src: Some cleanup for the MAX_PATH std::string PR
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 19:02:25 +02:00
Gabriel Ravier
564d42dbd2 src: Change from using asprintf-based code to using std::string-based code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 18:33:22 +02:00
Clownacy
1523f1d3a6 Unified the Wii U vertex buffers 2020-06-29 16:40:32 +01:00
Clownacy
c7bd79e13f Comment style tweaks 2020-06-29 15:25:01 +01:00
Gabriel Ravier
32a879ca58 src: Removed MAX_PATH and made the path/string handling better in general (ported over from supportPathsAboveFilenameMax)
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-06-29 00:14:30 +02:00
Clownacy
1fbdbf6015 Audio backend notes 2020-06-28 22:18:00 +01:00
Clownacy
63dd995343 Make 320x240 monochrome fonts not look terrible
Turns out, for all this time, I never enabled FreeType's
mono-hinting.

Now, the English font looks pretty good. I can't say the same for the
Japanese one though - that one looks identical. I guess Noto doesn't
come with hinting data? FreeType's auto-hinter just makes it look
worse...
2020-06-27 23:13:09 +01:00
Clownacy
48935eb10d Fix Windows builds when path contains accent char 2020-06-27 19:34:09 +01:00
Clownacy
cc8e875cb1 Merge branch 'accurate' into portable 2020-06-27 19:28:09 +01:00
Clownacy
a5bf854408 Document gMC.equip
All raw values have been replaced with enums
2020-06-27 19:27:57 +01:00
Clownacy
27a621f923 Update miniaudio to v0.10.9
Had to add a small bugfix to get it to work
2020-06-24 17:40:08 +01:00
Clownacy
dae87c6106 Update Wii U audio backend 2020-06-24 17:34:25 +01:00
Clownacy
f64f924b54 Update miniaudio backend 2020-06-24 17:24:41 +01:00
Clownacy
3fa4a91dc1 Reword audio backend logic
This will make it easier to integrate into the enhanced branch, and
also improved audio quality slightly (samples are mixed as 16-bit
instead of 8-bit).
2020-06-24 17:03:13 +01:00
Clownacy
70e431d35d Add missing(?) header 2020-06-24 16:02:28 +01:00
Clownacy
1ff5772843 Fix typo 2020-06-24 12:12:28 +01:00
Clownacy
2ee1bf131e Update miniaudio backend to new mixer 2020-06-24 01:15:21 +01:00
Clownacy
479fff2ccf New mostly-integer-only sound mixer
The mixer itself is integer-only, but the millibel stuff is still
float-based (I don't know if it's worth adding a 10001-value-long
lookup table to replace it).

Anyway, according to a quick test, this new mixer is significantly
faster than the old floating-point one - rarely going above 100
clock() ticks per callback, with the old one almost always running
above that.

For now, only the SDL2 backend supports it - I'll add the others in
upcoming commits.

This will no-doubt cause problems with the enhanced (lite) branch,
where clownaudio always outputs float samples.
2020-06-24 01:11:02 +01:00
Clownacy
29f7c19a02 Fixed Null backend 2020-05-06 23:15:02 +01:00
Clownacy
5596c33b38 Fix stuff
Looks like the Null backend's been broken for a while though
2020-05-06 23:10:40 +01:00
Clownacy
e93ee47728 More backend rearranging
The Window stuff isn't meant for the user, so hide it a bit more
2020-05-06 23:02:08 +01:00
Clownacy
dacd34072a Fix everything after the last commit 2020-05-06 22:52:11 +01:00
Clownacy
616b9cda9e Rearrange shader files
The old way just kind of mashed two approaches together.
2020-05-06 22:40:10 +01:00
Clownacy
4403d10c14 Merge branch 'accurate' into portable 2020-05-04 18:24:23 +01:00
Clownacy
70a3badc0d Cleanup 2020-05-04 18:21:44 +01:00
Clownacy
2f682a102f Merge branch 'accurate' into portable 2020-05-04 18:17:39 +01:00
Clownacy
4000615b45 This is also likely more accurate to the source 2020-05-03 22:13:28 +01:00
Clownacy
124aebaaa2 This is likely more accurate to the original code 2020-05-03 22:07:18 +01:00
Clownacy
e1af3336aa Fix compilation 2020-05-03 22:05:39 +01:00
Clownacy
496a50c272 More static function stuff
This time I'm using the Linux debug data
2020-05-03 21:52:37 +01:00
Clownacy
95b29bb516 Mark some functions as static
Mac debug data confirms these
2020-05-03 21:52:36 +01:00
Clownacy
486cf37161 Mark a char as signed
Might revert, not sure. I'm just doing this for consistency with
other bits of code.
2020-05-03 21:52:29 +01:00
Clownacy
03250d62a0 Make variables more accurate
This commit changes which variables are static: the Mac (and
presumably the Linux) debug data tells you what variables are static,
by prefixing their names with double_underscores.

The variable names themselves also hint at this: global variables are
prefixed with 'g', and use upper-camelcase, while static variables
use whatever_you_call_this.
2020-05-03 20:28:56 +01:00
Clownacy
4895880682 WiiU: Use different folder depending on language 2020-05-02 23:54:38 +01:00
Clownacy
88602ccaf6 Do not create glyph textures with no height/width
This should fix the issue with cute_spritebatch.h, described in #116.
2020-04-29 13:09:51 +01:00