Commit graph

1277 commits

Author SHA1 Message Date
Clownacy
cb4bd02ab5 More-accurate ValueView.cpp variable arrangement
Finally done with this
2020-01-07 22:20:22 +00:00
Clownacy
5adc06536b More-accurate Triangle.cpp variable arrangement 2020-01-07 22:13:37 +00:00
Clownacy
3f2d5c3e25 More-accurate Stage.cpp variable arrangement 2020-01-07 22:08:10 +00:00
Clownacy
32d635581a Sound.cpp variable arrangement tweaks
Not much can be done for this file, considering how heavily it was
modified in the Linux port.

While I was here, I noted the unused .wav loading function.
2020-01-07 22:03:49 +00:00
Clownacy
e459364a33 More-accurate Shoot.cpp variable arrangement 2020-01-07 21:58:35 +00:00
Clownacy
cef901792b More-accurate SelStage.cpp variable arrangement 2020-01-07 21:53:21 +00:00
Clownacy
74cd1b0473 More-accurate Profile.cpp variable arrangement 2020-01-07 21:50:36 +00:00
Clownacy
10a014dabd More-accurate PixTone.cpp variable arrangement
Also added the Linux port's optimisation, for anyone that's curious
2020-01-07 21:45:43 +00:00
Clownacy
5abf8a8878 More-accurate Organya.cpp variable arrangement
Also found some authentic variable names
2020-01-07 21:38:34 +00:00
Clownacy
718cb714ee More-accurate NpcTbl.cpp variable arrangement
For some reason, the Linux debug data notes a 2000-line gap before
any declarations. Might be the SDL header or something.
2020-01-07 20:58:46 +00:00
Clownacy
ce4373481b More-accurate NpcHit.cpp variable arrangement 2020-01-07 20:52:58 +00:00
Clownacy
63e855c7fa More-accurate NpChar.cpp variable arrangement 2020-01-07 20:48:21 +00:00
Clownacy
affaf25e5c Sorted out the other NPCs' variables too 2020-01-07 20:35:15 +00:00
Clownacy
6e20f4cc15 More-accurate NpcAct000.cpp variable arrangement 2020-01-07 07:10:30 +00:00
Clownacy
6d400cfcd4 Minor code style tweak 2020-01-07 07:06:02 +00:00
Clownacy
e978543dad More-accurate MycParam.cpp variable arrangement 2020-01-07 07:05:26 +00:00
Clownacy
24b36ccda8 More-accurate MycHit.cpp variable arrangement 2020-01-07 06:57:03 +00:00
Clownacy
f0273ecf3f More-accurate MyChar.cpp variable arrangement 2020-01-07 06:52:36 +00:00
Clownacy
7c33b0ac5f More-accurate MiniMap.cpp variable arrangement 2020-01-07 06:47:55 +00:00
Clownacy
295e70ded8 Correct a misnamed variable 2020-01-07 06:43:04 +00:00
Clownacy
86412f0528 More-accurate Map.cpp variable arrangement 2020-01-07 06:40:58 +00:00
Clownacy
d83665ff2a More-accurate Main.cpp variable arrangement 2020-01-07 06:29:04 +00:00
Clownacy
bd6f2fe81d More-accurate GenericLoad.cpp variable arrangement 2020-01-07 06:25:12 +00:00
Clownacy
34bee5073f More-accurate Generic.cpp variable arrangement
Also found some authentic variable names
2020-01-07 06:23:19 +00:00
Clownacy
fb64e057ca More-accurate Frame.cpp variable arrangement 2020-01-07 06:09:46 +00:00
Clownacy
e0a8bd5114 More-accurate Flash.cpp variable arrangement 2020-01-07 06:08:23 +00:00
Clownacy
b6d689aaa6 More-accurate Fade.cpp variable arrangement 2020-01-07 06:06:54 +00:00
Clownacy
b1dbce8743 More-accurate Ending.cpp variable arrangement 2020-01-07 06:05:07 +00:00
Clownacy
0ceb8955d2 More-accurate Caret.cpp variable arrangement 2020-01-07 05:54:44 +00:00
Clownacy
25369bcf67 More-accurate Bullet.cpp variable arrangement 2020-01-07 05:51:54 +00:00
Clownacy
f33b7b386b More-accurate BulHit.cpp variable arrangement 2020-01-07 05:37:40 +00:00
Clownacy
1ea4031de8 More-accurate BossX.cpp variable-arrangement 2020-01-07 05:34:05 +00:00
Clownacy
c1abe80682 More-accurate BossTwinD.cpp variable arrangement 2020-01-07 05:31:03 +00:00
Clownacy
a22f4acd58 More-accurate BossPress.cpp variable arrangement 2020-01-07 05:29:21 +00:00
Clownacy
d137369a93 More-accurate BossIronH.cpp variable arrangement 2020-01-07 05:26:54 +00:00
Clownacy
3fdd459ad2 More-accurate BossFrog.cpp variable arrangement 2020-01-07 05:25:24 +00:00
Clownacy
15f9297ec7 More-accurate BossBallos.cpp variable arrangement 2020-01-07 05:23:10 +00:00
Clownacy
de7ea5a251 More-accurate BossAlmo2.cpp variable arrangement 2020-01-07 05:20:36 +00:00
Clownacy
a0813edd2b More-accurate Boss.cpp variable arrangement 2020-01-07 05:15:56 +00:00
Clownacy
36f203ca16 More-accurate Back.cpp variable arrangement 2020-01-07 05:11:43 +00:00
Clownacy
e70074cf64 More-accurate ArmsItem.cpp variable arrangement 2020-01-07 05:07:47 +00:00
Clownacy
dbe773f01a ...Remove more C-compatibility stuff 2020-01-07 04:50:15 +00:00
Clownacy
30968a626c Remove all the C-compatibility stuff 2020-01-07 04:46:58 +00:00
Clownacy
7f953924eb Make VS2003 compile everything as C++ again
As recent findings in #41 have shown, the codebase appears to be
C++98, not C89.
2020-01-07 04:40:27 +00:00
Clownacy
098647f7fd More-accurate TextScr.cpp variable arrangement 2020-01-07 04:39:14 +00:00
Clownacy
8a860c57f3 Deleted Types.h
Leftover from the Linux port, where it seemed to contains standard
types like int32_t and __quad_t.

Personally, I think Linux port implementation details like this are
out of the scope of the project.
2020-01-06 21:21:33 +00:00
Clownacy
58d7a45392 Empty Tags.h
There's no evidence Tags.h contained these variables (if anything, it
appears that Pixel manually declared them in every file that used
them).

gg Pixel
2020-01-06 21:20:17 +00:00
Clownacy
9498fe13be Made TextScr.cpp valid C89
See #41
2020-01-06 21:15:42 +00:00
Clownacy
65682dd913 Made Dialog.cpp valid C89
See #41
2020-01-06 21:01:17 +00:00
Clownacy
fb8ba25d0f Made Stage.cpp valid C89
See #41
2020-01-06 20:57:20 +00:00