Clownacy
af7d8222a8
The EXE now has its functions in the exact same order as the original
...
This is crazy. So, MSVC2003 always links the source files in
alphabetical order, but for some reason the original EXE ends with
the NPC and boss files.
Cucky figured out why: Pixel used folders in his Visual Studio
project - one for NPC code, and one for boss code.
With this, the built EXE now has its functions in the exact same
order as the original. Hell yeah. I guess now we just have to figure
out how to get the variables in the correct order.
2019-09-05 16:42:16 +01:00
Clownacy
a394f7a611
Update the readme
2019-09-05 16:01:49 +01:00
Clownacy
3bac7674f4
Correct some WinAPI usage
...
All the broken stuff just happened to work on 32-bit, but would cause
MinGW-w64 to explode if you tried building as 64-bit.
I guess thanks to Microsoft keeping the basic C int types the same
size in 64-bit as they were in 32-bit, this branch compiles as 64-bit
just fine, despite Cave Story's many int-size dependencies.
2019-09-05 15:03:34 +01:00
Clownacy
5dd3a5dd2d
Add the typos back to the stage table
...
These were corrected in an earlier commit because they affect
portability.
2019-09-05 14:56:03 +01:00
Clownacy
c6f074c2b9
Add cursors and icons to the MSVC2003 project
2019-09-05 14:14:57 +01:00
Clownacy
b24d212e82
Convert resource file to forward-slash path separators
...
MSVC2003 seems fine with them, and doesn't seem to automatically
revert them either.
2019-09-05 14:08:03 +01:00
Clownacy
42e1b36fd8
Restore the Windows-style path separators
2019-09-05 14:05:27 +01:00
Clownacy
e3eb16af0a
Disable MSVC2003 assembly output
...
I can't remember the last time I even used it.
2019-09-05 13:48:51 +01:00
Clownacy
27bc6d1abe
Clean up the MSVC2003 project a little
2019-09-05 13:46:47 +01:00
Clownacy
323b556b27
Move the MSVC2003 stuff to the main folder
2019-09-05 13:42:33 +01:00
Clownacy
69dd308cf8
Remove the MSVC2003 builds of SDL2 and Freetype
...
Useless, now.
2019-09-05 12:55:57 +00:00
Clownacy
c7c5077103
Remove the leftover CMakeLists.txt file
...
I might bring this back at some point. Depends.
2019-09-05 12:46:39 +00:00
Clownacy
afb3e2f83e
Removed the DoConfig folder
...
It's just a clone. A proper decompilation will be added some other
time.
2019-09-05 12:45:11 +00:00
Clownacy
8f9125cf09
Remove the 'bin2h' folder
...
Resources are compiled with other tools in this branch
2019-09-05 12:44:16 +00:00
Clownacy
10214f8f45
Remove the 'external' folder
...
This branch doesn't have any dependencies outside of what Windows
provides.
2019-09-05 12:43:20 +00:00
Clownacy
990c0d37ac
Remove unneeded resource files
2019-09-04 14:59:45 +00:00
Clownacy
93029e8e2c
Fix incorrectly-ordered #include
2019-09-04 14:13:51 +00:00
Clownacy
3a40e9eb36
Add .exe file extensions to the Makefile
...
32-bit MinGW-w64 has this stupid thing where the Makefile can't
detect that executable depedencies may end with '.exe', causing it to
regenerate them every time it's ran.
2019-09-04 14:01:51 +00:00
Clownacy
7a5eb3993c
Remove some FIX_BUGS things that aren't actually bugs
...
Code cleanup isn't within the scope of the project.
2019-09-04 13:57:22 +00:00
Clownacy
dcf9921481
Move SystemTask from WindowsWrapper.h to Main.h
2019-09-04 02:23:49 +01:00
Clownacy
4e50046d4b
Remove WINDOWS and NONPORTABLE
...
Now that the portable stuff gets its own branch, these are unneeded
2019-09-04 02:14:15 +01:00
Clownacy
44f3b15348
Move the resource script to where it used to be
2019-09-04 01:47:51 +01:00
Clownacy
987ecd5340
Apply a missing constant in Organya
2019-09-04 01:41:15 +01:00
Clownacy
8f1bc269f0
I might have found out why Sound.cpp uses DSBUFFERDESC1
2019-09-03 00:34:47 +01:00
Clownacy
09b188ac29
Add a bugfix for a bizarre function call
2019-09-03 00:17:42 +01:00
Clownacy
bc262bd5e2
Explain some Shift-JIS
2019-09-02 20:28:41 +01:00
Clownacy
4b0584b5b8
Rename 'resources.o' to 'windows_resources.o'
2019-09-02 20:24:34 +01:00
Clownacy
4dadefc7d4
Add a missing NULL
2019-09-02 20:02:25 +01:00
Clownacy
14f4d5d7a6
Fix Makefile when WINDRES is not defined
2019-09-02 20:01:42 +01:00
Clownacy
023188a1b3
Makefile fixes
...
I really need to test thing before I commit them.
The library linkage things are because MinGW-w64 on Linux is
case-sensitive.
Unfortunately, Linux windres seems to have a problem with
Windows-style directory separators, so if you try building on Linux,
you'll have to convert CSE2.rc to use forward-slashes. I'd make a
commit that does this, but I'm pretty sure MSVC2003 will just revert
it automatically.
2019-09-02 15:37:11 +00:00
Clownacy
46c59b9389
Use -ggdb3
...
More debug data than -ggdb
2019-09-02 02:12:25 +01:00
Clownacy
8a440e6fdf
Update readme
2019-09-02 02:11:21 +01:00
Clownacy
b261616597
Added MinGW-w64 support
2019-09-02 02:08:29 +01:00
Clownacy
35344c5f4f
Fixes
...
What is it with Pixel's official code, and relying on non-standard
stuff? Even his PxTone library had portability issues.
2019-09-02 02:02:25 +01:00
Clownacy
2a70cbe89a
Shut up a warning
...
The ASM is unaffected
2019-09-01 23:42:28 +01:00
Clownacy
d35c9cd09e
Deobfuscate WinMain, and make some accuracy improvements
2019-09-01 23:35:41 +01:00
Clownacy
46b48510a8
Remove File.cpp
2019-09-01 20:39:26 +01:00
Clownacy
0faf06224f
Added a bugfix for font creation
...
Fixes Japanese builds using the wrong charset on non-Japanese Windows
installations, and fixed the font using antialiasing, causing it to
clash with the game's colour-keying.
2019-09-01 20:30:26 +01:00
Clownacy
ea489f9063
Added a bugfix for OpenVolumeConfiguration
...
Now it works on newer versions of Windows
2019-09-01 20:20:54 +01:00
Clownacy
2b78821786
Add an option to re-enable the Debug Save feature
...
This includes the ability to drag-and-drop save files onto the game
window, which this feature was likely meant to be used with.
2019-09-01 19:55:54 +01:00
Clownacy
da27385040
Update README
2019-09-01 19:32:28 +01:00
Clownacy
f24ecd2e39
New screenshot
2019-09-01 19:00:42 +01:00
Clownacy
84b2f047d6
More accurate library linkage
...
For some reason the inherited libraries are linked first in the
original EXE, which I can't replicate without explicitly adding them.
But I'm not doing that yet.
2019-09-01 18:31:53 +01:00
Clownacy
77430014e4
Add cursors and icons
...
I guess this ASM-accurate side-project is "complete" now...
2019-09-01 18:22:52 +01:00
Clownacy
8892dc24b5
ASM-accurate Main.cpp and added the various Windows menus
2019-09-01 18:15:12 +01:00
Clownacy
451945e80c
Ripped out SDL2, and begun made WinMain ASM-accurate
...
Almost there... see #74 .
2019-09-01 14:39:16 +01:00
Clownacy
f956eb9264
Mostly ASM-accurate Draw.cpp
...
See #74
2019-08-31 17:43:45 +01:00
Clownacy
03e513365b
PATH_LENGTH is actually Windows's MAX_PATH
...
When MAX_PATH isn't available, use FILENAME_MAX. This might be a bad
idea.
2019-08-31 01:44:53 +01:00
Clownacy
070e4b1455
Populate Dialog.h
2019-08-31 00:57:40 +01:00
Clownacy
da46ff8746
Merge branch 'master' into accurate
2019-08-31 00:26:34 +01:00