Clownacy
d9043a7c49
Added Dialog.cpp
...
The filename is a total guess, but Microsoft's own word for these
menus is 'dialog', and these functions appear before the Draw.cpp
functions (the source files are linked alphabetically).
2019-08-31 00:22:07 +01:00
Clownacy
766f24188f
Correct a header name
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Windows isn't case-sensitive, but MinGW-w64 on Linux is.
2019-08-30 19:30:35 +00:00
Clownacy
2f56effc51
Accurate main function variable names
2019-08-29 20:19:31 +01:00
Clownacy
36291ebf36
Cleanup
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Doesn't affect the generated ASM
2019-08-29 19:36:39 +01:00
Clownacy
d5ee5f6979
Made Input.cpp ASM-accurate
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See #74
2019-08-29 19:27:56 +01:00
Clownacy
0af39741d4
Merge branch 'master' into accurate
2019-08-29 00:22:18 +01:00
Clownacy
9f81f9e080
Move MakeSurface_Generic to the correct place in Draw.cpp
2019-08-29 00:21:43 +01:00
Clownacy
142511a52c
Cleanup
2019-08-29 00:05:41 +01:00
Clownacy
bbf2f197b5
Merge branch 'master' into accurate
2019-08-29 00:01:36 +01:00
Clownacy
a0b2e69a1f
Rearranged some functions to match the original EXE
2019-08-29 00:00:57 +01:00
Clownacy
17ae81823c
Fixes
2019-08-29 00:00:17 +01:00
Clownacy
34986ff049
Restore some commented-out code
2019-08-28 23:40:07 +01:00
Clownacy
6e30d329e6
Made Generic.cpp mostly ASM-accurate
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See #74
2019-08-28 23:22:57 +01:00
Clownacy
0b697e557c
Made Back.cpp almost ASM-accurate
...
See #74
2019-08-28 22:02:49 +01:00
Clownacy
8bce9ffc7a
Cleanup
2019-08-28 17:40:43 +01:00
Clownacy
e738541afd
Note an inaccuracy
2019-08-28 07:56:51 +01:00
Clownacy
470c5d86d5
ASM-accurate Sound.cpp and Organya.cpp (except for one function)
2019-08-28 07:55:42 +01:00
Clownacy
e67c1e3640
Migrated to the native Windows resource file system
2019-08-27 23:59:57 +01:00
Clownacy
84faec1bd1
Resource file overhaul part 1: metadata
2019-08-27 22:33:50 +01:00
Clownacy
6e68d605ee
Merge branch 'master' into accurate
2019-08-27 16:11:57 +01:00
Clownacy
b6322d5e0f
Make LoadBitmap take a pixel buffer instead of an SDL_RWops
2019-08-27 16:10:37 +01:00
Clownacy
c71996c203
Merge branch 'master' into accurate
2019-08-25 22:18:27 +01:00
Clownacy
66364275c2
Fix NONPORTABLE builds
2019-08-25 22:17:01 +01:00
Clownacy
868802baf1
Merge branch 'master' into accurate
2019-08-25 21:44:35 +01:00
Clownacy
43f7087ffb
Shut up a warning in the SDLTexture renderer backend
2019-08-25 21:30:44 +01:00
Clownacy
b814890d09
Convert TextScr.cpp to UTF-8
...
I should probably mention, the other reason I'm converting these to
UTF-8 is because SDL2 doesn't take Shift-JIS strings.
2019-08-25 21:23:01 +01:00
Clownacy
3ab2b11204
Convert Game.cpp to UTF-8
2019-08-25 21:07:03 +01:00
Clownacy
bee35b5750
Convert Profile.cpp to UTF-8
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The MessageBoxA strings are ShiftJIS-encoded, but to avoid compiler
warnings (from Clang, namely), I'm using those weird '\x' things.
2019-08-25 20:47:54 +01:00
Clownacy
ea83d4ba8a
Merge branch 'master' into accurate
2019-08-25 20:35:01 +01:00
Clownacy
aaff887578
Remove old dummied-out line
2019-08-25 17:18:20 +00:00
Clownacy
739134e68a
Shut up a runtime error in the OpenGL renderer
2019-08-25 16:50:06 +00:00
Clownacy
4bc80a288d
More cleanup
2019-08-25 16:49:52 +00:00
Clownacy
6f71f2405d
Code cleanup
2019-08-23 00:30:33 +00:00
Clownacy
32c55a66fd
KeyControl tweaks
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Style change, and compatibility improvement ('int' can be 16-bit, but
the KeyBind enums exceed that. 'long' is guaranteed to be 32-bit, and
won't affect ASM-accuracy since MSVC2003 treats int and long
identically)
2019-08-21 18:38:59 +00:00
Clownacy
b7d01aae3f
Overhauled the Music ID enum
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This should be ASM-accurate, since SurfaceID was
2019-08-21 18:26:20 +00:00
Clownacy
3e34136f69
Overhauled the NPC_flags, and applied them everywhere
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No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
2019-08-21 17:59:06 +00:00
Clownacy
ce8b5651bc
Give the FONT_PIXEL_MODE enums a type
2019-08-21 16:25:02 +00:00
Clownacy
64598dc2a5
Rename Surface_Ids to SurfaceID
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For code style consistency (this isn't a vanilla enum name - I don't
think there even was an enum for this in the original source code)
2019-08-21 16:18:55 +00:00
Clownacy
940034dc22
Define GLEW_STATIC when creating a static build
2019-08-20 12:43:48 +00:00
Clownacy
eaae225c70
Remove deprecated GLSL function usage
2019-08-20 12:41:32 +00:00
Clownacy
a69a4cd608
Print more OpenGL debug messages
2019-08-20 12:40:37 +00:00
Clownacy
c27d15dddc
Prevent segfault on shutdown
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Oddly enough, putting the check in the Release function doesn't fix
it. Makes me wonder how DirectSound did it. I don't know much C++.
2019-08-15 18:46:04 +00:00
Clownacy
cb4a9d40b9
Added missing GLEW headers
2019-08-15 18:45:45 +00:00
Clownacy
22dc6836c5
Shut up a warning
2019-08-14 17:57:19 +00:00
Clownacy
56adcd9dfe
Convert SDLTexture glyphs to static textures
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This way they don't need regenerating in the first place.
2019-08-14 17:06:16 +00:00
Clownacy
4f057dd72a
Revert "Split glyph surface creation and pixel upload"
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This reverts commit 5da3b72fca
.
2019-08-14 16:30:48 +00:00
Clownacy
f354b84f6a
Revert "Glyphs now regenerate with the rest of the game's textures"
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This reverts commit aa6174b3f2
.
2019-08-14 16:26:37 +00:00
Clownacy
add4e69374
Made Sound.cpp more accurate
2019-08-13 20:45:50 +01:00
Clownacy
8f5370ea81
Fix the MSVC2003 build, and add RestoreTextScript to the...
...
...devilution-comparer list.
2019-08-13 20:03:13 +01:00
Clownacy
e708dc3a7d
Make the surface_metadata struct match the original
2019-08-13 19:48:18 +01:00