Clownacy
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d137369a93
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More-accurate BossIronH.cpp variable arrangement
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2020-01-07 05:26:54 +00:00 |
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Clownacy
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d6d063ab9a
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Clean-up BossIronH.cpp
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2019-11-16 01:48:23 +00:00 |
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Clownacy
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3e34136f69
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Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
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2019-08-21 17:59:06 +00:00 |
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Clownacy
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c80b593a3f
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Some #include fixes
Finally figured out how to get include-what-you-use working
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2019-06-06 18:44:28 +00:00 |
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Gabriel Ravier
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960fa6f456
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Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2019-05-07 11:55:42 +02:00 |
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Clownacy
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a38ee793a2
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Made BossIronH.cpp ASM-accurate
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2019-04-06 13:30:02 +01:00 |
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Clownacy
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01ddc5e923
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Fixed some warning MSVC2003 was giving in /W3 mode
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2019-02-23 21:45:57 +00:00 |
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Clownacy
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ec148c1072
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Made the spriterects C++03-compatible
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2019-02-19 22:30:43 +00:00 |
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Clownacy
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0bb9760d87
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Rearranged #includes
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2019-02-18 21:30:22 +00:00 |
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Clownacy
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aa08331c36
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Added IronHead and relevant NPCs
Also added the AMJ TSC command, so getting the Spur works
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2019-02-07 15:10:46 +00:00 |
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