Clownacy
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d81c46a79c
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Release custom code under the MIT licence
Of course, Pixel's code is still proprietary.
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2020-10-23 19:09:55 +01:00 |
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Clownacy
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55b473a490
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Document Flash.cpp some more
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2020-09-14 17:01:00 +01:00 |
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Clownacy
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9bba04b395
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Rename some background enums
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2020-09-04 00:19:49 +01:00 |
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Clownacy
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a3692d1c40
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Add Caret enums
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2020-08-05 21:45:59 +01:00 |
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Clownacy
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a18be9c450
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Document background stuff a little more
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2020-08-05 19:30:13 +01:00 |
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Clownacy
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13985fb349
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Added SoundMode enum
Controls whether a PlaySoundObject call start, stops, or loops a
sound
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2020-07-08 18:52:32 +01:00 |
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Clownacy
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affaf25e5c
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Sorted out the other NPCs' variables too
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2020-01-07 20:35:15 +00:00 |
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Clownacy
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7b0b69483d
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Clean-up NpcAct080.cpp
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2019-11-14 19:58:15 +00:00 |
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Clownacy
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e34f492418
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Accuracy fixes for Igor
Includes an ASM-accuracy fix I somehow missed before.
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2019-11-09 14:39:23 +00:00 |
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Clownacy
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3e34136f69
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Overhauled the NPC_flags, and applied them everywhere
No more raw values floating about in the decompiled code.
Been wanting to do this for ages.
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2019-08-21 17:59:06 +00:00 |
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Gabriel Ravier
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06a7e86c63
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Corrected formatting in NpcAct080.cpp
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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2019-05-14 08:54:03 +02:00 |
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Clownacy
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a65bf3bb60
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Made NpcAct080.cpp ASM-accurate
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2019-02-24 22:51:46 +00:00 |
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Clownacy
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ec148c1072
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Made the spriterects C++03-compatible
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2019-02-19 22:30:43 +00:00 |
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Clownacy
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0bb9760d87
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Rearranged #includes
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2019-02-18 21:30:22 +00:00 |
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Clownacy
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f08c1c3aa6
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Added some bugfixes and cleanup
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2019-02-18 13:24:10 +00:00 |
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Clownacy
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956b8773e3
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Added Kulala and fixed NCJ command
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2019-02-04 01:12:14 +00:00 |
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Clownacy
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b5867c634a
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Added the fan objects
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2019-02-04 00:57:11 +00:00 |
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Clownacy
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adffe17cb7
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Added some Grasstown NPCs
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2019-02-04 00:08:07 +00:00 |
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Clownacy
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59e3f973e5
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More NPCs
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2019-02-01 18:36:05 +00:00 |
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Clownacy
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d0b1ee7617
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More NPCs
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2019-02-01 15:15:27 +00:00 |
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Clownacy
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74bdbf86ca
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More NPCs
Cemetery done (minus Ma Pignon of course)
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2019-01-30 21:07:48 +00:00 |
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Clownacy
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25b58cc072
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More NPCs
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2019-01-29 20:12:49 +00:00 |
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