Clownacy
d0defa4a7b
This cast shouldn't be necessary
2020-01-29 22:15:53 +00:00
Clownacy
638e96be11
Move and rename attrHot
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Like the MIN and MAX macros, I'd rather keep this in the source file
than a common header.
2020-01-29 22:14:35 +00:00
Gabriel Ravier
5e6658847c
Re-add missing "(double)"
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-01-29 23:04:17 +01:00
Gabriel Ravier
88a8362f23
Reverted fmodf stuff and tried to make it so C++ compilers would go for the float version in appropriate circumstances (fmodf directly is unavailable due to not being in C89)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-01-29 23:01:31 +01:00
Gabriel Ravier
1442299924
Made MixSounds be marked as hot
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Signed-off-by: Gabriel Ravier <gabrielravier@gabrielAncientIBMv2>
2020-01-29 23:01:31 +01:00
Gabriel Ravier
c15ecbf728
Used fmodf instead of fmod for a 0.5% performance increase in MixSounds
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Signed-off-by: Gabriel Ravier <gabrielravier@gabrielAncientIBMv2>
2020-01-29 23:01:31 +01:00
Clownacy
bd876e9309
Change icon resource IDs
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Visual Studio 2017 doesn't like them being 0 and 1: the compiled EXE
uses the small icon as the taskbar icon. Changing them to 101 and
102, like CSE2 did before the accurate-portable-split, fixes this.
2020-01-28 21:26:28 +00:00
Clownacy
f127010848
Use stb_image's file API
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Streams data, instead of reading the whole file into memory.
2020-01-27 15:07:08 +00:00
Clownacy
1cffacb72e
Added DecodeBitmapFromFile
2020-01-27 00:30:54 +00:00
Clownacy
2ef48bea8a
Change DecodeBitmap to use unsigned ints
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Why would an image decoder ever return a _negative_ image
width/height?
2020-01-26 23:59:04 +00:00
Clownacy
4f7bd116f6
Add missing SDL.h #includes
2020-01-26 23:57:09 +00:00
Clownacy
cccef2b089
Fix memory leaks
2020-01-26 23:54:20 +00:00
Clownacy
5e60c15b1d
Add missing sanity check
2020-01-26 23:53:40 +00:00
Clownacy
1e21b32dec
Remove SDL.h #include from Draw.h
2020-01-26 20:17:40 +00:00
Clownacy
b650294b8b
Change LoadFileToMemory's function signature
2020-01-26 20:06:31 +00:00
Clownacy
cf8977207e
Stop using SDL for .bmp decoding
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Now it uses stb_image instead
2020-01-26 19:47:50 +00:00
Clownacy
dfd50ecf8d
Remove MycParam.cpp's dependency on SDL
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Instead we just encrypt/decrypt the 290.rec data in an
endian-neutral way.
2020-01-26 14:45:36 +00:00
Clownacy
331d5a2d95
Merge branch 'accurate' into portable
2020-01-26 13:52:47 +00:00
Clownacy
30dced2587
Correct the style of some pointer checks
2020-01-26 13:52:24 +00:00
Clownacy
8d6c449482
Catch an entry parameter list I missed
2020-01-26 13:35:47 +00:00
Clownacy
e33bd9c8f9
Fix visual artefacting on the Pi
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I'm not sure why there was linear filtering when I was rendering at
1:1 pixel ratio, but it did happen. This fixes it by forcing
nearest-neighbour. The artefacting was caused by the linear filtering
blending with pixels outside the specified texture coordinates,
creating lines around everything.
Fun fact: the framebuffer technique CSE2 uses is demanding on the Pi
(1278x720 runs at 60 FPS when the framebuffer is forced to 852x480,
even though all the internal rendering is still 1278x720). I guess
rendering those extra 920160 pixels really takes its toll.
2020-01-25 14:26:15 +00:00
Clownacy
99a8b2bd18
Improve OpenGL performance on the Raspberry Pi
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Apparently 2 VBOs wasn't enough. This bumped the framerate from 13FPS
to 20FPS in a stress-test (CSE2E at 1704x960 on a Raspberry Pi 3B
in X11 with the KMS OpenGL driver).
2020-01-25 14:22:50 +00:00
Clownacy
517824216e
Merge branch 'accurate' into portable
2020-01-24 21:01:33 +00:00
Clownacy
0bcf978424
Rename HookDirectInputDevice
2020-01-24 21:00:34 +00:00
Clownacy
78b41a5ced
Merge branch 'accurate' into portable
2020-01-23 01:50:42 +00:00
Clownacy
0237844e14
Actually, this fix doesn't seem right
2020-01-23 01:50:03 +00:00
Clownacy
e8edc42d07
Merge branch 'accurate' into portable
2020-01-23 01:37:03 +00:00
Clownacy
4091d152ee
Minor style tweak
2020-01-23 01:36:19 +00:00
Clownacy
a65c4bc1e3
Added bugfix to Organya
2020-01-23 01:34:55 +00:00
Clownacy
1fe73f9aab
Explicitly compare pointers in Font.cpp to NULL
2020-01-23 01:05:29 +00:00
Clownacy
ede9fa213d
Fix compilation with FIX_BUGS enabled
2020-01-23 00:03:54 +00:00
Clownacy
8798a7cc19
Add the RGB macro to the windows.h wrapper
2020-01-22 23:53:14 +00:00
Clownacy
2f4eb464a5
Merge branch 'accurate' into portable
2020-01-22 23:51:42 +00:00
Clownacy
f687c5f68b
Remove the RGB macro
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This is a leftover part of the window.h emulator in that got moved to
the portable branch
2020-01-22 23:50:27 +00:00
Clownacy
4ebfe064ff
Fix compilation
2020-01-22 23:33:59 +00:00
Clownacy
87b296c513
Converted SDLSurface renderer
2020-01-22 22:33:34 +00:00
Clownacy
f6f3c26a3b
Converted SDLTexture renderer
2020-01-22 22:31:19 +00:00
Clownacy
48b7a878ba
Convert software renderer
2020-01-22 22:24:23 +00:00
Clownacy
6dac8254e2
Begin merge of Backend_Init/Backend_CreateWindow
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OpenGL3+OpenGLES2 backend done so far
2020-01-22 22:19:55 +00:00
Clownacy
3baba6a727
Make FlushVertexBuffer bail when buffer is empty
2020-01-22 21:56:11 +00:00
Clownacy
88c30442c5
Force SDL2's render-batching
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SDL2 will implicitly disable batching if we force a specific
rendering driver (apparently the user setting SDL_RENDER_DRIVER
counts too) for backwards-compatibility with older programs that use
their own rendering side-by-side with SDL2's. We don't do that,
though, so this commit forces SDL2 to use batching if it's available
(2.0.10 and onwards).
2020-01-21 23:39:49 +00:00
Clownacy
2fec50ff4e
Use constants for attribute locations
2020-01-21 20:16:38 +00:00
Clownacy
8d92bf2004
Double-buffer the OpenGL VBO
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This should reduce stalling when the OpenGL driver is still
processing the buffer when we're about to upload to it.
Hopefully, this is what was making the OpenGL ES 2.0 renderer so much
slower than the SDLTexture renderer on the Raspberry Pi 3B (SDL uses
*8* buffers). Unfortunately, I don't have access to it right now, so
I can't test this.
2020-01-21 16:43:21 +00:00
Clownacy
f8a40318a2
OpenGL fixes and optimisations
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Now the VBO isn't resized constantly, and CreateSurface preserves
the currently-bound texture.
2020-01-21 15:52:33 +00:00
Clownacy
73de1adc45
Fix a memory leak
2020-01-21 13:24:30 +00:00
Clownacy
cd7ef93f5e
We don't need to initialise the VBO here
2020-01-21 13:23:33 +00:00
Clownacy
63d5d766b2
Add debug print for enumerating controllers
2020-01-21 12:30:54 +00:00
Clownacy
4c7726221e
...Actually fix controller support
2020-01-21 12:27:50 +00:00
Clownacy
5d2bcb856b
Merge branch 'accurate' into portable
2020-01-21 12:20:03 +00:00
Clownacy
fdbaa4e8e9
Fix controller support
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WTF is wrong with me why did I do cffc3af45e
2020-01-21 12:17:45 +00:00