Commit graph

14 commits

Author SHA1 Message Date
Clownacy
676ee004fe Removed the dependency on stdint.h
This doesn't exist in MSVC2003, and nothing in the Linux port's debug
symbols indicate Pixel used it.
2019-05-13 15:18:33 +01:00
Clownacy
d4d82d0ba8 Made MycHit.cpp ASM-accurate 2019-05-13 12:19:04 +01:00
Gabriel Ravier
ee5f3e3ef7 Corrected formatting for MycHit.cpp
Also changed regex to "((//|\;)[^ \t]|(for|while|if|while|do|void|int|bool)\(|(for|while|if|while|do)\ \(.*\)\;|\(\ |\ \)|//\ [a-z]|\ \ )"

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-08 11:25:17 +02:00
Gabriel Ravier
960fa6f456 Removed all trailing spaces and added newline at EOF (when not present)
Also changed a "linux" to "Linux"

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-05-07 11:55:42 +02:00
Clownacy
01ddc5e923 Fixed some warning MSVC2003 was giving in /W3 mode 2019-02-23 21:45:57 +00:00
Clownacy
0bb9760d87 Rearranged #includes 2019-02-18 21:30:22 +00:00
cuckydev
b7decf07f2 missile man bad 2019-02-02 22:27:27 -05:00
cuckydev
66e96f47b7 omega 2019-02-02 01:19:12 -05:00
cuckydev
10d946aca2 map system doesn't work 2019-01-29 09:17:13 -05:00
cuckydev
1e7b07a102 working on arms and items 2019-01-28 12:26:35 -05:00
cuckydev
7fa14698f0 ADDED OUCHIE 2019-01-27 14:54:05 -05:00
cuckydev
11bbcde9f8 worked on tsc some more, fixed Surface2Surface, blah blah blah happy birthday to me 2019-01-27 01:28:14 -05:00
cuckydev
4fb84866a5 stuff 2019-01-26 22:15:10 -05:00
cuckydev
c04092df89 added first 6 npcs, npc map collision, player map collision, fixed huge issue with map drawing, causing there to be 50+% cpu usage. bluh 2019-01-25 22:38:50 -05:00