Commit graph

24 commits

Author SHA1 Message Date
Clownacy
eb62a80956 Change references to OpenGL 2.1 to 3.2 2019-07-31 22:38:33 +00:00
Clownacy
4c024b540f Migrated OpenGL backend to OpenGL 3.2
Goddammit 3.2 is so complex.

The reason I want 3.2 is because I'm not convinced Legacy OpenGL will
be well-supported in the future. 3.2 is about as far back as I can go
without breaking forward-compatibility (it was the first version to
introduce the Core Profile).
2019-07-31 22:33:22 +00:00
Clownacy
2c9531062b Move away from Legacy OpenGL shader variables 2019-07-31 21:00:07 +00:00
Clownacy
e447c9fb92 Missed some matrix code 2019-07-31 06:36:13 +00:00
Clownacy
74c29dbe3c Disable texture coordinates entirely when colour-filling 2019-07-31 06:35:32 +00:00
Clownacy
106827c2ee No more Legacy OpenGL ModelView matrix
I'd replace it with a custom matrix, but I get the feeling the
overhead of uploading a 4x4 matrix every quad is higher than just
manipulating the vertexes CPU-side
2019-07-31 05:49:39 +00:00
Clownacy
bd731321f2 Use triangle fans instead of quads
Quads are Legacy OpenGL
2019-07-31 04:54:22 +00:00
Clownacy
eab2a80ae5 Remove some vestigal matrix code 2019-07-31 04:52:31 +00:00
Clownacy
a5fd0cebc0 Use specialised shaders for everything
Saves us having to do a bunch of extra legwork (setting up the blank
default texture, setting the colour modifier to white, etc.), and
should improve performance.

While I was at it, I made the colour modifier a uniform, so it only
has to be set once per quad, rather than once per vertex.
2019-07-31 03:39:30 +00:00
Clownacy
d9929a8e1f This shouldn't be needed anymore 2019-07-31 03:04:32 +00:00
Clownacy
92476bd30a Made the OpenGL 2.1 backend use custom shaders
Edging towards OpenGL 3.
2019-07-31 03:00:56 +00:00
Clownacy
f0809fb901 Change colour_buffer assignments 2019-07-31 02:57:11 +00:00
Clownacy
9cc1a5a098 Change colour_buffer to unsigned bytes instead of floats 2019-07-31 02:55:22 +00:00
Clownacy
64f7a2eae3 Use GL_LUMINANCE_ALPHA instead of GL_ALPHA
GL_ALPHA sets the RGB values to 0.0, but I want them set to 1.0
2019-07-31 02:52:43 +00:00
Clownacy
03b33adb70 Switch OpenGL 2.1 backend to use vertex arrays
This replaces the glBegin/glEnd stuff. Even though vertex arrays
aren't removed from newer OpenGL versions like glBegin/glEnd are,
they *are* deprecated, so I want to switch to VBOs eventually.
2019-07-29 18:11:46 +00:00
Clownacy
2d73fd8bb9 Use GLEW to check if OpenGL 2.1 is supported 2019-07-27 03:42:51 +00:00
Clownacy
145864cf2d Added sanity checks to the backends
This fixes the Texture backend bug that made the program take forever
to shut down:

The problem was that the font system would try to load a glyph that's
0 pixels wide/tall (likely the space character), which SDL2 didn't
like, so it would fail to allocate the texture, causing
Backend_CreateSurface, and by extension Backend_CreateGlyph, to
return a NULL. Later, upon shutdown, the font system would pass this
NULL to Backend_FreeGlyph, causing NULL pointer dereferences that
make the program take forever to shut down.

Personally, I think passing NULLs to the backend is valid behaviour,
so I've added a bunch of sanity checks to make sure they're never
dereferenced.
2019-07-24 23:34:16 +01:00
Clownacy
679c6d0391 More efficient OpenGL font loading 2019-07-24 22:21:39 +01:00
Clownacy
d6888040a2 Backport some OpenGL 2.1 fixes 2019-07-24 22:08:37 +01:00
Clownacy
9948fa8b07 Move the SDL_Window creation to the rendering backends
Whoops, didn't mean to commit the Main.cpp edit way back when I made
the OpenGL 2.1 backend.
2019-07-24 20:20:06 +01:00
Clownacy
7bbc0321cd Backport OpenGL2 fixes from the enhanced branch 2019-07-24 20:00:50 +01:00
Clownacy
b2244f17fc Dumb indent 2019-07-23 23:15:44 +01:00
Clownacy
8aad8a6628 Font refactor part 4: Thy Flesh Co- I mean, OpenGL
Hard mode. Wound up debugging a weird issue for about half an hour.
Turns out you don't need to reset the matrix when you switch
framebuffer target? I don't really know how that works.

Anyway, yay font rendering is in the OpenGL backend now.
2019-07-23 21:49:40 +01:00
Clownacy
05f382961d Added OpenGL 2.1 renderer
Yay 100% hardware-acceleration. Yes, I know 2.1 is outdated and
crappy, but it was the easiest one to write. I'll probably make an
OpenGL 3.0 Core renderer at some point.

Anyway, font rendering isn't here yet, because I plan to overhaul it.
2019-07-23 15:20:14 +01:00