Goes toward #74
A few core functions like Flip_SystemTask and GetTrg have a different
number of parameters to the original version of the game, so they cause
the ASM to generate differently.
So I found out that the orignal EXE was compiled with Visual Studio .NET
2003, thanks to its Rich Header. With this compiler, I can create the
exact same assembly code as the EXE.
Using this, I found a bunch of inaccuracies in Flash.cpp, as a small
test. I'll come back to this later, once the rest of the game is
complete, but until then, here's a small taster.