Clownacy
f7b8373ad7
Merge branch 'accurate' into portable
2020-01-15 08:18:30 +00:00
Clownacy
5a72140a5d
Rename glad.cpp back to glad.c
2020-01-15 07:31:35 +00:00
Clownacy
d76b074aa0
Switched from GLEW to GLAD
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One less set of license obligations to satisfy (GLAD-generated files
are public-domain).
2020-01-15 07:11:43 +00:00
Clownacy
404d748da7
Rename ALL_WARNINGS and FATAL_WARNINGS
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This way, all three options appear neatly together when 'cmake -LH'
is ran.
2019-10-29 11:53:02 +00:00
Clownacy
e6b8221fdb
Fix DoConfig always having the warning options enabled
2019-10-29 11:50:49 +00:00
Clownacy
68fceb63c4
Merge pull request #63 from GabrielRavier/addWarnings2
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Add warnings
2019-10-29 11:44:13 +00:00
Gabriel Ravier
f6c19c5501
Move warnings in the README too
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-10-29 10:07:43 +01:00
Gabriel Ravier
d40376ff35
Removed bin2h mentions in CMakeLists, moved warnings options and FORCE_LOCAL_LIBS into a seperate block where the descriptions were improved and added warnings to DoConfig
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-10-29 10:03:13 +01:00
Clownacy
4e99c97fee
Merge pull request #64 from GabrielRavier/fixMSVCUtf8
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Make MSVC recognize source files as UTF-8
2019-10-28 19:00:17 +00:00
Gabriel Ravier
94442d9ce3
Made it so MSVC interprets source files as UTF-8 to fix compile
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-10-28 18:22:31 +01:00
Gabriel Ravier
01abc0541a
Added code that prints the compiler ID and fixed bin2h's compiler detection code to use the C compiler ID of the C++ compiler ID (which isn't available then as bin2h is in c)
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-10-27 21:22:10 +01:00
Gabriel Ravier
d6ec92cba5
Attempt 2 at making warnings work
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-10-27 21:02:59 +01:00
Gabriel Ravier
44d6dac407
First attempt at making warnings work
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-10-27 20:42:19 +01:00
Clownacy
15ad469f67
Shut up that CMake OpenGL warning
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What's so hard about CMake *just working*? Why do I have to jump
through all these stupid hoops?
2019-10-27 18:20:44 +00:00
Clownacy
7f0b8ac40d
Missed an 'SDLTexture', there
2019-10-14 22:35:47 +00:00
Clownacy
0b8c49b984
Rename SDL RENDERER options
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Been meaning to do this for ages
2019-10-14 22:20:21 +00:00
Clownacy
5838eaba1f
Add a FOSS Japanese font
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It doesn't seem that great at 320x240, but I don't speak Japanese so
what do I know?
2019-09-27 11:18:26 +00:00
Gabriel Ravier
c9b248ba64
Removed space before ':' and re-added comma before or
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-11 19:01:36 +02:00
Gabriel Ravier
dd190bd276
Remove option change, wrote "cross-gcc" as "cross-GCC" and "mingw" as "MinGW"
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-11 14:32:48 +02:00
Gabriel Ravier
d686152e84
Fixed question not being a question, "Emscriptem" and saying "cross-compiled" twice
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-11 14:11:01 +02:00
Gabriel Ravier
7176bcab9e
Added more detail to the cross-compile comment
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-11 13:37:34 +02:00
Gabriel Ravier
a9f95ed1a2
Changed some comments and messages in CMakeLists.txt
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2019-09-11 08:24:00 +02:00
Clownacy
c60cdb3610
Make CMake detect static SDL2 installations
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Fixes #46
2019-09-10 12:23:09 +00:00
Clownacy
b5f2fa8693
Add a DEBUG_SAVE option to CMakeLists.txt
2019-09-06 21:24:54 +01:00
Clownacy
b53741ca25
Fix CMakeLists.txt some more
2019-09-06 19:59:44 +01:00
Clownacy
9f40c68ab2
Repair CMakeLists.txt
2019-09-06 19:27:32 +00:00
Clownacy
e6350151c9
Revert "Remove the leftover CMakeLists.txt file"
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This reverts commit c7c5077103
.
It probably doesn't work anymore, but I plan to get it working again
in this branch.
2019-09-05 12:48:46 +00:00
Clownacy
c7c5077103
Remove the leftover CMakeLists.txt file
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I might bring this back at some point. Depends.
2019-09-05 12:46:39 +00:00
Clownacy
ea83d4ba8a
Merge branch 'master' into accurate
2019-08-25 20:35:01 +01:00
Clownacy
c4599bc146
Allow third-party in-source files to go in the external folder
2019-08-10 22:47:40 +01:00
Clownacy
cdbcd5f6c3
Added a local copy of GLEW
2019-08-10 21:47:06 +01:00
Clownacy
fc0653e5aa
Back to OpenGL 3.2 (I really want the core profile)
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In OpenGL 3.1, compatibility mode was an extension, meaning it could
never actually be disabled. 3.2 fixed that with the introduction of
profiles.
2019-08-10 18:05:01 +01:00
Clownacy
7146288e94
Sod it, fall back on compatibility mode if it's available
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This way, I can use immediate mode, which is way faster than using
buffers for some reason. Since I'm not using profiles anymore, I
dropped the minimum requirement to OpenGL 3.1. If a driver doesn't
support Legacy GL, then it can use the slow buffer code.
But seriously, I need to figure out why using buffers is so slow.
If this was a common problem, Modern OpenGL wouldn't have made it the
only option.
2019-08-09 19:19:43 +01:00
Clownacy
eb62a80956
Change references to OpenGL 2.1 to 3.2
2019-07-31 22:38:33 +00:00
Clownacy
348a691c6c
GLU is unneeded
2019-07-31 02:49:07 +00:00
Clownacy
b998719ff1
Update CMakeLists.txt, the Makefile, and the readme
2019-07-24 20:09:27 +01:00
Clownacy
05f382961d
Added OpenGL 2.1 renderer
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Yay 100% hardware-acceleration. Yes, I know 2.1 is outdated and
crappy, but it was the easiest one to write. I'll probably make an
OpenGL 3.0 Core renderer at some point.
Anyway, font rendering isn't here yet, because I plan to overhaul it.
2019-07-23 15:20:14 +01:00
Clownacy
44456e4a25
Add an SDL_Surface-based renderer
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Ha, my custom software renderer is faster!
2019-07-17 16:09:18 +01:00
Clownacy
b84661d88a
Move the backend files around a bit
2019-07-15 17:01:42 +01:00
Clownacy
15bfd00d25
Added hardware-accelerated rendering backend
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Still need to add the code for surviving render target losses
2019-07-15 16:47:10 +01:00
Clownacy
21cf78b86d
Split Draw.cpp into common code and backend code
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Should be easy to add the new hardware renderer now
2019-07-15 13:42:49 +01:00
Clownacy
974865e2d2
Add some Windows-only Generic.cpp functions
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These things are annoying. I really need to split this repo into
accurate and portable branches soon.
2019-07-03 11:22:40 +01:00
Clownacy
31196e15ec
CMake fixes
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This fixes Ninja support, fixes Visual Studio debug builds, and
fixes Windows builds.
2019-06-21 02:45:16 +01:00
Clownacy
49defcc3fb
Now the build output directory is generated completely
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The data folder is now stored in the new assets folder, and copied
across as part of the build process.
2019-06-17 19:13:29 +00:00
Clownacy
e9c42c6c30
Put back those dashes removed in the last commit
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Whitespace selection apparently selects more than whitespace.
Thanks, Geany.
2019-06-16 20:29:38 +00:00
Clownacy
3f36bf52de
CMake formatting cleanup
2019-06-16 19:36:59 +00:00
Clownacy
75f585a727
Made CMakeLists.txt cross-compile-friendly
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bin2h is built natively
2019-06-08 18:27:57 +00:00
Clownacy
50897e8ceb
Move DoConfig_debug naming to the root CMakeLists.txt
2019-05-23 21:29:32 +01:00
Clownacy
5b89a31976
Split bin2h to its own CMake file
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Also added warnings to its part of the Makefile
2019-05-23 19:42:52 +01:00
Clownacy
7db42b0b72
Set bin2h to C90 in the CMake file
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Done to match the Makefile
2019-05-23 11:36:41 +00:00