Clownacy
44f142d8e7
Big ugly rework of WindowsWrapper.h
...
Okay so WindowsWrapper.h now just includes Windows.h if it wants
non-portability. This meant I had to split the custom RECT struct
back to the original RECT and unknown nameless struct (one uses
left/right, while the other uses front/back).
2019-06-20 20:06:55 +01:00
Clownacy
676ee004fe
Removed the dependency on stdint.h
...
This doesn't exist in MSVC2003, and nothing in the Linux port's debug
symbols indicate Pixel used it.
2019-05-13 15:18:33 +01:00
Clownacy
f04872b91b
Made MyChar.cpp ASM-accurate
...
See #74
2019-05-13 14:17:03 +01:00
Clownacy
0bb9760d87
Rearranged #includes
2019-02-18 21:30:22 +00:00
cuckydev
66e96f47b7
omega
2019-02-02 01:19:12 -05:00
cuckydev
10d946aca2
map system doesn't work
2019-01-29 09:17:13 -05:00
cuckydev
c04092df89
added first 6 npcs, npc map collision, player map collision, fixed huge issue with map drawing, causing there to be 50+% cpu usage. bluh
2019-01-25 22:38:50 -05:00
cuckydev
cbc5542cca
added some stuff
2019-01-24 22:19:56 -05:00