; $MODE = "UniformRegister" ; $UNIFORM_VARS[0].name = "vertex_transform" ; $UNIFORM_VARS[0].type = "vec2" ; $UNIFORM_VARS[0].count = 1 ; $UNIFORM_VARS[0].offset = 4 ; $UNIFORM_VARS[0].block = -1 ; $UNIFORM_VARS[1].name = "texture_coordinate_transform" ; $UNIFORM_VARS[1].type = "vec2" ; $UNIFORM_VARS[1].count = 1 ; $UNIFORM_VARS[1].offset = 0 ; $UNIFORM_VARS[1].block = -1 ; $ATTRIB_VARS[0].name = "input_texture_coordinates" ; $ATTRIB_VARS[0].type = "vec2" ; $ATTRIB_VARS[0].location = 1 ; $ATTRIB_VARS[1].name = "input_vertex_coordinates" ; $ATTRIB_VARS[1].type = "vec4" ; $ATTRIB_VARS[1].location = 0 ; $NUM_SPI_VS_OUT_ID = 1 ; $SPI_VS_OUT_ID[0].SEMANTIC_0 = 0 00 CALL_FS NO_BARRIER 01 ALU: ADDR(32) CNT(9) 0 x: MUL R0.x, R1.x, C0.x y: MUL R0.y, R1.y, C0.y z: MUL ____, R2.y, C1.y VEC_120 w: MUL ____, R2.x, C1.x VEC_120 t: MOV R1.z, R2.z 1 x: ADD R1.x, PV0.w, -1.0f y: ADD R1.y, PV0.z, 1.0f w: MOV R1.w, R2.w 02 EXP_DONE: POS0, R1 03 EXP_DONE: PARAM0, R0.xyzz NO_BARRIER 04 ALU: ADDR(41) CNT(1) 2 x: NOP ____ 05 NOP NO_BARRIER END_OF_PROGRAM