cave-story-solaris/src/Ending.cpp
Clownacy 03e513365b PATH_LENGTH is actually Windows's MAX_PATH
When MAX_PATH isn't available, use FILENAME_MAX. This might be a bad
idea.
2019-08-31 01:44:53 +01:00

515 lines
10 KiB
C++

#include "Ending.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "WindowsWrapper.h"
#include "Draw.h"
#include "Escape.h"
#include "Flags.h"
#include "Generic.h"
#include "KeyControl.h"
#include "Main.h"
#include "MycParam.h"
#include "Organya.h"
#include "Stage.h"
#include "TextScr.h"
#include "Tags.h"
CREDIT Credit;
STRIP Strip[MAX_STRIP];
ILLUSTRATION Illust;
// Update casts
void ActionStripper()
{
for (int s = 0; s < MAX_STRIP; s++)
{
// Move up
if (Strip[s].flag & 0x80 && Credit.mode)
Strip[s].y -= 0x100;
// Get removed when off-screen
if (Strip[s].y <= -0x2000)
Strip[s].flag = 0;
}
}
// Draw casts
void PutStripper()
{
RECT rc;
for (int s = 0; s < MAX_STRIP; s++)
{
if (Strip[s].flag & 0x80)
{
// Draw text
rc.left = 0;
rc.right = 320;
rc.top = s * 0x10;
rc.bottom = rc.top + 0x10;
PutBitmap3(&grcFull, (Strip[s].x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (Strip[s].y / 0x200), &rc, SURFACE_ID_CREDIT_CAST);
// Draw character
rc.left = 24 * (Strip[s].cast % 13);
rc.right = rc.left + 24;
rc.top = 24 * (Strip[s].cast / 13);
rc.bottom = rc.top + 24;
PutBitmap3(&grcFull, (Strip[s].x / 0x200) + ((WINDOW_WIDTH - 320) / 2) - 24, (Strip[s].y / 0x200) - 8, &rc, SURFACE_ID_CASTS);
}
}
}
// Create a cast object
void SetStripper(int x, int y, const char *text, int cast)
{
RECT rc;
int s;
for (s = 0; s < MAX_STRIP; s++)
if (!(Strip[s].flag & 0x80))
break;
if (s == MAX_STRIP)
return;
// Initialize cast property
Strip[s].flag = 0x80;
Strip[s].x = x;
Strip[s].y = y;
Strip[s].cast = cast;
strcpy(Strip[s].str, text);
// Draw text
rc.left = 0;
rc.right = 320;
rc.top = s * 0x10;
rc.bottom = rc.top + 0x10;
CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
PutText2(0, rc.top, text, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
}
// Regenerate cast text
void RestoreStripper()
{
RECT rc;
for (int s = 0; s < MAX_STRIP; s++)
{
if (Strip[s].flag & 0x80)
{
rc.left = 0;
rc.right = 320;
rc.top = s * 0x10;
rc.bottom = rc.top + 0x10;
CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
PutText2(0, rc.top, Strip[s].str, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
}
}
}
// Handle the illustration
void ActionIllust()
{
switch (Illust.act_no)
{
case 0: // Off-screen to the left
Illust.x = -0x14000;
break;
case 1: // Move in from the left
Illust.x += 0x5000;
if (Illust.x > 0)
Illust.x = 0;
break;
case 2: // Move out from the right
Illust.x -= 0x5000;
if (Illust.x < -0x14000)
Illust.x = -0x14000;
break;
}
}
// Draw illustration
void PutIllust()
{
RECT rcIllust = {0, 0, 160, 240};
#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
// Widescreen edit
RECT rcClip = {(WINDOW_WIDTH - 320) / 2, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
PutBitmap3(&rcClip, (Illust.x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
#else
PutBitmap3(&grcFull, (Illust.x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
#endif
}
// Load illustration
void ReloadIllust(int a)
{
char name[16];
sprintf(name, "CREDIT%02d", a);
ReloadBitmap_Resource(name, SURFACE_ID_CREDITS_IMAGE);
}
// Initialize and release credits
void InitCreditScript()
{
// Clear script state and casts
memset(&Credit, 0, sizeof(CREDIT));
memset(Strip, 0, sizeof(Strip));
}
void ReleaseCreditScript()
{
if (Credit.pData)
{
// Free script data
free(Credit.pData);
Credit.pData = NULL;
}
}
const char *credit_script = "Credit.tsc";
// Start playing credits
BOOL StartCreditScript()
{
// Clear previously existing credits data
if (Credit.pData)
{
free(Credit.pData);
Credit.pData = NULL;
}
// Open file
char path[MAX_PATH];
sprintf(path, "%s/%s", gDataPath, credit_script);
Credit.size = GetFileSizeLong(path);
if (Credit.size == -1)
return FALSE;
// Allocate buffer data
Credit.pData = (char*)malloc(Credit.size);
if (Credit.pData == NULL)
return FALSE;
FILE *fp = fopen(path, "rb");
if (fp == NULL)
{
free(Credit.pData);
return FALSE;
}
// Read data
fread(Credit.pData, 1, Credit.size, fp);
EncryptionBinaryData2((unsigned char*)Credit.pData, Credit.size);
#ifdef FIX_BUGS
// The original game forgot to close the file
fclose(fp);
#endif
// Reset credits
Credit.offset = 0;
Credit.wait = 0;
Credit.mode = 1;
Illust.x = -0x14000;
Illust.act_no = 0;
// Modify cliprect
grcGame.left = WINDOW_WIDTH / 2;
#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
// These three are non-vanilla: for wide/tallscreen support
grcGame.right = ((WINDOW_WIDTH - 320) / 2) + 320;
grcGame.top = (WINDOW_HEIGHT - 240) / 2;
grcGame.bottom = ((WINDOW_HEIGHT - 240) / 2) + 240;
#endif
// Reload casts
if (!ReloadBitmap_File("casts", SURFACE_ID_CASTS))
return FALSE;
// Clear casts
memset(Strip, 0, sizeof(Strip));
return TRUE;
}
// Update credits
void ActionCredit()
{
if (Credit.offset >= Credit.size)
return;
// Update script, or if waiting, decrement the wait value
switch (Credit.mode)
{
case 1:
ActionCredit_Read();
break;
case 2:
if (--Credit.wait <= 0)
Credit.mode = 1;
}
}
// Parse credits
void ActionCredit_Read()
{
int a, b, len;
char text[40];
while (1)
{
if (Credit.offset >= Credit.size)
break;
switch (Credit.pData[Credit.offset])
{
case '[': // Create cast
// Get the range for the cast text
++Credit.offset;
a = Credit.offset;
while (Credit.pData[a] != ']')
{
if (IsShiftJIS(Credit.pData[a]))
a += 2;
else
a += 1;
}
len = a - Credit.offset;
// Copy the text to the cast text
memcpy(text, &Credit.pData[Credit.offset], len);
text[len] = 0;
// Get cast id
Credit.offset = a;
len = GetScriptNumber(&Credit.pData[++Credit.offset]);
// Create cast object
SetStripper(Credit.start_x, (WINDOW_HEIGHT * 0x200) + (8 * 0x200), text, len);
// Change offset
Credit.offset += 4;
return;
case '-': // Wait for X amount of frames
++Credit.offset;
Credit.wait = GetScriptNumber(&Credit.pData[Credit.offset]);
Credit.offset += 4;
Credit.mode = 2;
return;
case '+': // Change casts x-position
++Credit.offset;
Credit.start_x = GetScriptNumber(&Credit.pData[Credit.offset]) * 0x200;
Credit.offset += 4;
return;
case '/': // Stop credits
Credit.mode = 0;
return;
case '!': // Change music
++Credit.offset;
a = GetScriptNumber(&Credit.pData[Credit.offset]);
Credit.offset += 4;
ChangeMusic((MusicID)a);
return;
case '~': // Start fading out music
++Credit.offset;
SetOrganyaFadeout();
return;
case 'j': // Jump to label
++Credit.offset;
// Get number
b = GetScriptNumber(&Credit.pData[Credit.offset]);
// Change offset
Credit.offset += 4;
// Jump to specific label
if (1)
{
while (Credit.offset < Credit.size)
{
if (Credit.pData[Credit.offset] == 'l')
{
// What is this
a = GetScriptNumber(&Credit.pData[++Credit.offset]);
Credit.offset += 4;
if (b == a)
break;
}
else if (IsShiftJIS(Credit.pData[Credit.offset]))
{
Credit.offset += 2;
}
else
{
++Credit.offset;
}
}
}
return;
case 'f': // Flag jump
++Credit.offset;
// Read numbers XXXX:YYYY
a = GetScriptNumber(&Credit.pData[Credit.offset]);
Credit.offset += 5;
b = GetScriptNumber(&Credit.pData[Credit.offset]);
Credit.offset += 4;
// If flag is set
if (GetNPCFlag(a))
{
// Jump to label
while (Credit.offset < Credit.size)
{
if (Credit.pData[Credit.offset] == 'l')
{
a = GetScriptNumber(&Credit.pData[++Credit.offset]);
Credit.offset += 4;
if (b == a)
break;
}
else if (IsShiftJIS(Credit.pData[Credit.offset]))
{
Credit.offset += 2;
}
else
{
++Credit.offset;
}
}
}
return;
default:
// Progress through file
++Credit.offset;
break;
}
}
}
// Get number from text (4 digit)
int GetScriptNumber(const char *text)
{
return (text[0] - '0') * 1000 +
(text[1] - '0') * 100 +
(text[2] - '0') * 10 +
text[3] - '0';
}
// Change illustration
void SetCreditIllust(int a)
{
ReloadIllust(a);
Illust.act_no = 1;
}
// Slide illustration off-screen
void CutCreditIllust()
{
Illust.act_no = 2;
}
// Scene of the island falling
int Scene_DownIsland(HWND hWnd, int mode)
{
// Setup background
RECT rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2};
RECT rc_sky = {0, 0, 160, 80};
RECT rc_ground = {160, 48, 320, 80};
// Setup island
RECT rc_sprite = {160, 0, 200, 24};
ISLAND_SPRITE sprite;
sprite.x = 0x15000;
sprite.y = 0x8000;
for (int wait = 0; wait < 900; wait++)
{
// Get pressed keys
GetTrg();
// Escape menu
if (gKey & 0x8000)
{
switch (Call_Escape(hWnd))
{
case 0:
return 0;
case 2:
return 2;
}
}
switch (mode)
{
case 0:
// Move down
sprite.y += 0x33;
break;
case 1:
if (wait < 350)
{
// Move down at normal speed
sprite.y += 0x33;
}
else if (wait < 500)
{
// Move down slower
sprite.y += 0x19;
}
else if (wait < 600)
{
// Move down slow
sprite.y += 0xC;
}
else if (wait == 750)
{
// End scene
wait = 900;
}
break;
}
// Draw scene
CortBox(&grcFull, 0);
PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 80 + (WINDOW_HEIGHT - 240) / 2, &rc_sky, SURFACE_ID_LEVEL_SPRITESET_1);
PutBitmap3(&rc_frame, sprite.x / 0x200 - 20 + (WINDOW_WIDTH - 320) / 2, sprite.y / 512 - 12 + (WINDOW_HEIGHT - 240) / 2, &rc_sprite, SURFACE_ID_LEVEL_SPRITESET_1);
PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 128 + (WINDOW_HEIGHT - 240) / 2, &rc_ground, SURFACE_ID_LEVEL_SPRITESET_1);
PutTimeCounter(16, 8);
// Draw window
PutFramePerSecound();
if (!Flip_SystemTask(hWnd))
return 0;
}
return 1;
}