cave-story-solaris/external/fltk/test/pixmaps/porsche1.xpm
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

76 lines
4.4 KiB
C

/* XPM */
static const char * porsche[] = {
/* width height ncolors chars_per_pixel */
"64 64 -4 1 ",
/* colormap */
"\
\x50\x50\x80\
.\xff\xff\0\
r\xff\x00\0\
b\0\0\0",
/* pixels */
" bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb ",
" bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb ",
" bb............................................bb ",
" bb.......................bbbbbbb.bb...........bb ",
" bb.......................bbbbbbb.bb...........bb ",
" bb......bbb...bb..bb.....bb......bb...........bb ",
" bb......bbb...bb..bb.....bb......bb...........bb ",
" bb.......bb.......bbbb...bbbbb...bb...........bb ",
" bb.......bb...bb..bbbbb..bbbbb...bb...........bb ",
" bb.......bb...bb..bb.bb..bb......bb...........bb ",
" bb......bbbb..bb..bbbbb..bb......bbbbbb.......bb ",
" bb......bbbb..bb..bbbb...bb......bbbbbb.......bb ",
" bb............................................bb ",
" bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb ",
" bb.....................bbbbbbbbbbbbbbbbbbbbbbbbb ",
" bb......b...b...bb.....bbbbbbbbbbbbbbbbbbbbbbbbb ",
" bb.....b...b...b....b..bbbbbbbbbbbbbbbbbbbbbbbbb ",
" bb....bb..bb.bbbbbbb...bbbbbbbbbbbbbbbbbbbbbbbbb ",
" bb...bbbbbbbb......bb..bbrrrrrrrrrrrrrrrrrrrrrbb ",
" bb..bbbb...............bbrrrrrrrrrrrrrrrrrrrrrbb ",
" bb.bbb.................bbrrrrrrrrrrrrrrrrrrrrrbb ",
" bb..........b..b.......bbrrrrrrrrrrrrrrrrrrrrrbb ",
" bb.....b...b..b........bbrrrrrrrrrrrrrrrrrrrrrbb ",
" bb....b...b..b..bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb ",
" bb....b.bbbbbbbbb..............bbbbbbbbbbbbbbbbb ",
" bb...bbbb.......bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb ",
" bb..bbb.........b..............bbbbbbbbbbbbbbbbb ",
" bb.bbb..........b...bbb........bbbbbbbbbbbbbbbbb ",
" bb.........b..b.b..bbbbb.......bbbbbbbbbbbbbbbbb ",
" bb.....b..b..b..b..b.bbb.....b.brrrrrrrrrrrrrrbb ",
" bb....b..b..b..bb....bbb....bb.brrrrrrrrrrrrrrbb ",
" bb...bb.bbbbbbb.b....bbb....bb.brrrrrrrrrrrrrrbb ",
" bb..bbbbb......bb...bbbbb...b..brrrrrrrrrrrrrrbb ",
" bb.bbb..........b.bbbbbbbbbbb..brrrrrrrrrrrrrrbb ",
" bb..............b.b.bbbbbbbbb..brrrrrrrrrrrrrrbb ",
" bbbbbbbbbbbbbbbbb.b.b....bbbb..bbbbbbbbbbbbbbbbb ",
" bbbbbbbbbbbbbbbbb...b.....b.b..b..............bb ",
" bbbbbbbbbbbbbbbbb........bb.bb.b...b..b.......bb ",
" bbbbbbbbbbbbbbbb........b..b..b..b..b...b...bb ",
" bbbbbbbbbbbbbbbb.......b..b...b.b..b...b....bb ",
" bbbbbbbbbbbbbbbbb............b.bbbbbbbbbb...bb ",
" bbrrrrrrrrrrrrrrb..........bbbb........bb.bb ",
" bbrrrrrrrrrrrrrrrb........bbbb............bb ",
" bbrrrrrrrrrrrrrrrbbbbbbbb.......b..b....bb ",
" bbrrrrrrrrrrrrrrrrrrbb.....b...b..b..b..bb ",
" bbrrrrrrrrrrrrrrrrrbb....b...b..b..b..bb ",
" bbrrrrrrrrrrrrrrrrrbb...bb.bbbbbbbb...bb ",
" bbbbbbbbbbbbbbbbbbbb...bbbb......bb.bb ",
" bbbbbbbbbbbbbbbbbbb..bbb...........b ",
" bbbbbbbbbbbbbbbbbbb.bbb...........bb ",
" bbbbbbbbbbbbbbbbbb..............bb ",
" bbbbbbbbbbbbbbbbb...b.b.b.....bb ",
" bbbbbbbbbbbbbbbb..b.b.b..b..bb ",
" bbrrrrrrrrrrrbb..bbbbbbb..bb ",
" bbrrrrrrrrrrbb.bbb....b.bb ",
" bbrrrrrrrrrbb.bb......bb ",
" bbbrrrrrrrbb.......bbb ",
" bbbbrrrrrbb.....bbbb ",
" bbbbrrrbb...bbbb ",
" bbbbrbb.bbbb ",
" bbbbbbbb ",
" bbbb ",
" bb ",
" "
} ;