cave-story-solaris/external/fltk/test/pixmaps/tile.xpm
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

120 lines
10 KiB
C

/* XPM */
static const char * tile_xpm[] = {
"100 100 17 1",
" c None",
". c #DCDCDC",
"+ c #D9D9D9",
"@ c #E4E4E4",
"# c #DFDFDF",
"$ c #CECECE",
"% c #D2D2D2",
"& c #C8C8C8",
"* c #CACACA",
"= c #C4C4C4",
"- c #BEBEBE",
"; c #D4D4D4",
"> c #E8E8E8",
", c #D6D6D6",
"' c #C6C6C6",
") c #B2B2B2",
"! c #E2E2E2",
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