cave-story-solaris/src/Backends/Window-OpenGL.h
2020-04-15 20:37:10 +01:00

5 lines
224 B
C

#pragma once
bool WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, bool fullscreen);
void WindowBackend_OpenGL_DestroyWindow(void);
void WindowBackend_OpenGL_Display(void);