cave-story-solaris/src/CommonDefines.h
Clownacy 638e96be11 Move and rename attrHot
Like the MIN and MAX macros, I'd rather keep this in the source file
than a common header.
2020-01-29 22:14:35 +00:00

29 lines
698 B
C

#pragma once
#define WINDOW_WIDTH 320
#define WINDOW_HEIGHT 240
#define TILES_TO_PIXELS(x) ((int)((x) * 0x10))
#define PIXELS_TO_TILES(x) ((int)((x) / 0x10))
#define PIXELS_TO_UNITS(x) ((int)((x) * 0x200))
#define UNITS_TO_PIXELS(x) ((int)((x) / 0x200))
#define TILES_TO_UNITS(x) ((int)((x) * (0x200 * 0x10)))
#define UNITS_TO_TILES(x) ((int)((x) / (0x200 * 0x10)))
enum Collisions
{
COLL_LEFT_WALL = 1, // Touching a left wall
COLL_CEILING = 2, // Touching a ceiling
COLL_RIGHT_WALL = 4, // Touching a right wall
COLL_GROUND = 8 // Touching the ground
// To be continued
};
enum Direction
{
DIR_LEFT = 0,
DIR_UP = 1,
DIR_RIGHT = 2,
DIR_DOWN = 3,
DIR_AUTO = 4
};