
Like the MIN and MAX macros, I'd rather keep this in the source file than a common header.
29 lines
698 B
C
29 lines
698 B
C
#pragma once
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#define WINDOW_WIDTH 320
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#define WINDOW_HEIGHT 240
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#define TILES_TO_PIXELS(x) ((int)((x) * 0x10))
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#define PIXELS_TO_TILES(x) ((int)((x) / 0x10))
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#define PIXELS_TO_UNITS(x) ((int)((x) * 0x200))
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#define UNITS_TO_PIXELS(x) ((int)((x) / 0x200))
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#define TILES_TO_UNITS(x) ((int)((x) * (0x200 * 0x10)))
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#define UNITS_TO_TILES(x) ((int)((x) / (0x200 * 0x10)))
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enum Collisions
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{
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COLL_LEFT_WALL = 1, // Touching a left wall
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COLL_CEILING = 2, // Touching a ceiling
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COLL_RIGHT_WALL = 4, // Touching a right wall
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COLL_GROUND = 8 // Touching the ground
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// To be continued
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};
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enum Direction
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{
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DIR_LEFT = 0,
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DIR_UP = 1,
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DIR_RIGHT = 2,
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DIR_DOWN = 3,
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DIR_AUTO = 4
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};
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