
The SDL devs recommend this: https://wiki.libsdl.org/FAQDevelopment#Do_I_.23include_.3CSDL.h.3E_or_.3CSDL.2FSDL.h.3E.3F
72 lines
1.4 KiB
C++
72 lines
1.4 KiB
C++
#include "Input.h"
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#include <stddef.h>
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#include <string.h>
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#include "SDL.h"
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#include "WindowsWrapper.h"
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#define JOYSTICK_DEADZONE 10000
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SDL_Joystick *joystick; // This was probably a name that was given by Simon, but it fits the rest of Pixel's names so it's fine.
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void ReleaseDirectInput()
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{
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// Close opened joystick (if exists)
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if (joystick)
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{
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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SDL_JoystickClose(joystick);
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joystick = NULL;
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}
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}
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BOOL InitDirectInput()
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{
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// Open first available joystick
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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for (int i = 0; i < SDL_NumJoysticks(); i++)
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{
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joystick = SDL_JoystickOpen(i);
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// Break as soon as a joystick is properly opened
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if (joystick)
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break;
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}
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return TRUE;
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}
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BOOL GetJoystickStatus(JOYSTICK_STATUS *pStatus)
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{
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// Clear status
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memset(pStatus, 0, sizeof(JOYSTICK_STATUS));
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if (joystick)
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{
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Sint16 x = SDL_JoystickGetAxis(joystick, 0);
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Sint16 y = SDL_JoystickGetAxis(joystick, 1);
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pStatus->bLeft = x <= -JOYSTICK_DEADZONE;
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pStatus->bRight = x >= JOYSTICK_DEADZONE;
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pStatus->bUp = y <= -JOYSTICK_DEADZONE;
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pStatus->bDown = y >= JOYSTICK_DEADZONE;
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int numButtons = SDL_JoystickNumButtons(joystick);
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if (numButtons > 32)
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numButtons = 32;
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for (int button = 0; button < numButtons; button++)
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pStatus->bButton[button] = SDL_JoystickGetButton(joystick, button) != 0;
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return TRUE;
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}
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return FALSE;
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}
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BOOL ResetJoystickStatus()
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{
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return TRUE;
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}
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