
Storytime: Cucky's original SDL2 port work involved using SDL2's threading API to emulate the original WinAPI threading. I can't be assed with that stuff, so I used the same trick Cucky did for the Wii port, and hooked Organya up to the SDL2 audio callback. This actually opens up the possibility for perfectly-synchronised Organya playback. By that I mean, instead of needing a super low-latency audio callback, I can have the callback synchronise its audio mixing with Organya itself. I haven't done it yet, I plan to soon.
11 lines
191 B
C
11 lines
191 B
C
#pragma once
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#include "WindowsWrapper.h"
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extern int g_GameFlags;
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extern int gCounter;
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int Random(int min, int max);
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void PutNumber4(int x, int y, int value, BOOL bZero);
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BOOL Game(void);
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