
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
68 lines
2 KiB
Markdown
68 lines
2 KiB
Markdown
Porting
|
|
=======
|
|
|
|
* Porting To A New Platform
|
|
|
|
The first thing you have to do when porting to a new platform, is look at
|
|
include/SDL_platform.h and create an entry there for your operating system.
|
|
The standard format is "__PLATFORM__", where PLATFORM is the name of the OS.
|
|
Ideally SDL_platform.h will be able to auto-detect the system it's building
|
|
on based on C preprocessor symbols.
|
|
|
|
There are two basic ways of building SDL at the moment:
|
|
|
|
1. The "UNIX" way: ./configure; make; make install
|
|
|
|
If you have a GNUish system, then you might try this. Edit configure.in,
|
|
take a look at the large section labelled:
|
|
|
|
"Set up the configuration based on the host platform!"
|
|
|
|
Add a section for your platform, and then re-run autogen.sh and build!
|
|
|
|
2. Using an IDE:
|
|
|
|
If you're using an IDE or other non-configure build system, you'll probably
|
|
want to create a custom SDL_config.h for your platform. Edit SDL_config.h,
|
|
add a section for your platform, and create a custom SDL_config_{platform}.h,
|
|
based on SDL_config_minimal.h and SDL_config.h.in
|
|
|
|
Add the top level include directory to the header search path, and then add
|
|
the following sources to the project:
|
|
|
|
src/*.c
|
|
src/atomic/*.c
|
|
src/audio/*.c
|
|
src/cpuinfo/*.c
|
|
src/events/*.c
|
|
src/file/*.c
|
|
src/haptic/*.c
|
|
src/joystick/*.c
|
|
src/power/*.c
|
|
src/render/*.c
|
|
src/render/software/*.c
|
|
src/stdlib/*.c
|
|
src/thread/*.c
|
|
src/timer/*.c
|
|
src/video/*.c
|
|
src/audio/disk/*.c
|
|
src/audio/dummy/*.c
|
|
src/filesystem/dummy/*.c
|
|
src/video/dummy/*.c
|
|
src/haptic/dummy/*.c
|
|
src/joystick/dummy/*.c
|
|
src/main/dummy/*.c
|
|
src/thread/generic/*.c
|
|
src/timer/dummy/*.c
|
|
src/loadso/dummy/*.c
|
|
|
|
|
|
Once you have a working library without any drivers, you can go back to each
|
|
of the major subsystems and start implementing drivers for your platform.
|
|
|
|
If you have any questions, don't hesitate to ask on the SDL mailing list:
|
|
http://www.libsdl.org/mailing-list.php
|
|
|
|
Enjoy!
|
|
Sam Lantinga (slouken@libsdl.org)
|
|
|