cave-story-solaris/external/SDL2/test/CMakeLists.txt
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

122 lines
5 KiB
CMake

cmake_minimum_required(VERSION 2.8.11)
project(SDL2 C)
# Global settings for all of the test targets
# FIXME: is this wrong?
remove_definitions(-DUSING_GENERATED_CONFIG_H)
link_libraries(SDL2_test SDL2-static)
# FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
# but we need them for VS as well.
if(WINDOWS)
link_libraries(SDL2main)
add_definitions(-Dmain=SDL_main)
endif()
add_executable(checkkeys checkkeys.c)
add_executable(loopwave loopwave.c)
add_executable(loopwavequeue loopwavequeue.c)
add_executable(testresample testresample.c)
add_executable(testaudioinfo testaudioinfo.c)
file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES})
add_executable(testmultiaudio testmultiaudio.c)
add_executable(testaudiohotplug testaudiohotplug.c)
add_executable(testaudiocapture testaudiocapture.c)
add_executable(testatomic testatomic.c)
add_executable(testintersections testintersections.c)
add_executable(testrelative testrelative.c)
add_executable(testhittesting testhittesting.c)
add_executable(testdraw2 testdraw2.c)
add_executable(testdrawchessboard testdrawchessboard.c)
add_executable(testdropfile testdropfile.c)
add_executable(testerror testerror.c)
add_executable(testfile testfile.c)
add_executable(testgamecontroller testgamecontroller.c)
add_executable(testgesture testgesture.c)
add_executable(testgl2 testgl2.c)
add_executable(testgles testgles.c)
add_executable(testgles2 testgles2.c)
add_executable(testhaptic testhaptic.c)
add_executable(testhotplug testhotplug.c)
add_executable(testrumble testrumble.c)
add_executable(testthread testthread.c)
add_executable(testiconv testiconv.c)
add_executable(testime testime.c)
add_executable(testjoystick testjoystick.c)
add_executable(testkeys testkeys.c)
add_executable(testloadso testloadso.c)
add_executable(testlock testlock.c)
if(APPLE)
add_executable(testnative testnative.c
testnativecocoa.m
testnativex11.c)
elseif(WINDOWS)
add_executable(testnative testnative.c testnativew32.c)
elseif(UNIX)
add_executable(testnative testnative.c testnativex11.c)
endif()
add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c)
add_executable(testplatform testplatform.c)
add_executable(testpower testpower.c)
add_executable(testfilesystem testfilesystem.c)
add_executable(testrendertarget testrendertarget.c)
add_executable(testscale testscale.c)
add_executable(testsem testsem.c)
add_executable(testshader testshader.c)
add_executable(testshape testshape.c)
add_executable(testsprite2 testsprite2.c)
add_executable(testspriteminimal testspriteminimal.c)
add_executable(teststreaming teststreaming.c)
add_executable(testtimer testtimer.c)
add_executable(testver testver.c)
add_executable(testviewport testviewport.c)
add_executable(testwm2 testwm2.c)
add_executable(testyuv testyuv.c testyuv_cvt.c)
add_executable(torturethread torturethread.c)
add_executable(testrendercopyex testrendercopyex.c)
add_executable(testmessage testmessage.c)
add_executable(testdisplayinfo testdisplayinfo.c)
add_executable(testqsort testqsort.c)
add_executable(testbounds testbounds.c)
add_executable(testcustomcursor testcustomcursor.c)
add_executable(controllermap controllermap.c)
add_executable(testvulkan testvulkan.c)
# HACK: Dummy target to cause the resource files to be copied to the build directory.
# Need to make it an executable so we can use the TARGET_FILE_DIR generator expression.
# This is needed so they get copied to the correct Debug/Release subdirectory in Xcode.
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c "int main(int argc, const char **argv){ return 1; }\n")
add_executable(SDL2_test_resoureces ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c)
file(GLOB RESOURCE_FILES *.bmp *.wav)
foreach(RESOURCE_FILE ${RESOURCE_FILES})
add_custom_command(TARGET SDL2_test_resoureces POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:SDL2_test_resoureces>)
endforeach(RESOURCE_FILE)
file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
# TODO: Might be easier to make all targets depend on the resources...?
add_dependencies(testscale SDL2_test_resoureces)
add_dependencies(testrendercopyex SDL2_test_resoureces)
add_dependencies(controllermap SDL2_test_resoureces)
add_dependencies(testyuv SDL2_test_resoureces)
add_dependencies(testgamecontroller SDL2_test_resoureces)
add_dependencies(testshape SDL2_test_resoureces)
add_dependencies(testshader SDL2_test_resoureces)
add_dependencies(testnative SDL2_test_resoureces)
add_dependencies(testspriteminimal SDL2_test_resoureces)
add_dependencies(testautomation SDL2_test_resoureces)
add_dependencies(testcustomcursor SDL2_test_resoureces)
add_dependencies(testrendertarget SDL2_test_resoureces)
add_dependencies(testsprite2 SDL2_test_resoureces)
add_dependencies(loopwave SDL2_test_resoureces)
add_dependencies(loopwavequeue SDL2_test_resoureces)
add_dependencies(testresample SDL2_test_resoureces)
add_dependencies(testaudiohotplug SDL2_test_resoureces)
add_dependencies(testmultiaudio SDL2_test_resoureces)