cave-story-solaris/external/fltk/FL/Fl_Bitmap.H
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

78 lines
2.2 KiB
C++

//
// "$Id$"
//
// Bitmap header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/* \file
Fl_Bitmap widget . */
#ifndef Fl_Bitmap_H
#define Fl_Bitmap_H
# include "Fl_Image.H"
class Fl_Widget;
struct Fl_Menu_Item;
/**
The Fl_Bitmap class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.
*/
class FL_EXPORT Fl_Bitmap : public Fl_Image {
friend class Fl_Quartz_Graphics_Driver;
friend class Fl_GDI_Graphics_Driver;
friend class Fl_GDI_Printer_Graphics_Driver;
friend class Fl_Xlib_Graphics_Driver;
public:
/** pointer to raw bitmap data */
const uchar *array;
/** Non-zero if array points to bitmap data allocated internally */
int alloc_array;
private:
int start(int XP, int YP, int WP, int HP, int &cx, int &cy,
int &X, int &Y, int &W, int &H);
#if defined(__APPLE__) || defined(WIN32)
/** for internal use */
void *id_;
#else
/** for internal use */
unsigned id_;
#endif // __APPLE__ || WIN32
public:
/** The constructors create a new bitmap from the specified bitmap data */
Fl_Bitmap(const uchar *bits, int W, int H) :
Fl_Image(W,H,0), array(bits), alloc_array(0), id_(0) {data((const char **)&array, 1);}
/** The constructors create a new bitmap from the specified bitmap data */
Fl_Bitmap(const char *bits, int W, int H) :
Fl_Image(W,H,0), array((const uchar *)bits), alloc_array(0), id_(0) {data((const char **)&array, 1);}
virtual ~Fl_Bitmap();
virtual Fl_Image *copy(int W, int H);
Fl_Image *copy() { return copy(w(), h()); }
virtual void draw(int X, int Y, int W, int H, int cx=0, int cy=0);
void draw(int X, int Y) {draw(X, Y, w(), h(), 0, 0);}
virtual void label(Fl_Widget*w);
virtual void label(Fl_Menu_Item*m);
virtual void uncache();
};
#endif
//
// End of "$Id$".
//