
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
//
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// "$Id$"
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//
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// Dial header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Dial widget . */
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#ifndef Fl_Dial_H
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#define Fl_Dial_H
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#ifndef Fl_Valuator_H
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#include "Fl_Valuator.H"
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#endif
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// values for type():
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#define FL_NORMAL_DIAL 0 /**< type() for dial variant with dot */
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#define FL_LINE_DIAL 1 /**< type() for dial variant with line */
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#define FL_FILL_DIAL 2 /**< type() for dial variant with filled arc */
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/**
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The Fl_Dial widget provides a circular dial to control a
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single floating point value.
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<P ALIGN=CENTER>\image html dial.png
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\image latex dial.png "Fl_Dial" width=4cm
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Use type() to set the type of the dial to:
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<UL>
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<LI>FL_NORMAL_DIAL - Draws a normal dial with a knob. </LI>
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<LI>FL_LINE_DIAL - Draws a dial with a line. </LI>
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<LI>FL_FILL_DIAL - Draws a dial with a filled arc. </LI>
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</UL>
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*/
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class FL_EXPORT Fl_Dial : public Fl_Valuator {
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short a1,a2;
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protected:
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// these allow subclasses to put the dial in a smaller area:
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void draw(int X, int Y, int W, int H);
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int handle(int event, int X, int Y, int W, int H);
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void draw();
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public:
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int handle(int);
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/**
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Creates a new Fl_Dial widget using the given position, size,
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and label string. The default type is FL_NORMAL_DIAL.
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*/
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Fl_Dial(int x,int y,int w,int h, const char *l = 0);
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/**
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Sets Or gets the angles used for the minimum and maximum values. The default
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values are 45 and 315 (0 degrees is straight down and the angles
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progress clockwise). Normally angle1 is less than angle2, but if you
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reverse them the dial moves counter-clockwise.
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*/
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short angle1() const {return a1;}
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/** See short angle1() const */
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void angle1(short a) {a1 = a;}
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/** See short angle1() const */
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short angle2() const {return a2;}
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/** See short angle1() const */
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void angle2(short a) {a2 = a;}
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/** See short angle1() const */
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void angles(short a, short b) {a1 = a; a2 = b;}
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};
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#endif
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//
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// End of "$Id$".
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//
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